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My MMO concept involves strong endgame content and stems from everyone’s love of money. Imagine a game where a player could win a substantial amount of money when completing endgame content in the quickest amount of time! A $10 per month subscription fee would be required to play the game. The devs take a portion of everyone’s subscription fee (say 10 to 20 %) and enter it in a treasure pool. The game would be heavily influenced by guild play, and there would be limits to how many players a guild can have on their roster. The first guild or guilds to progress through the content and find the hidden treasure within the world would win the treasure pool and the money is evenly divided up amongst the guild.
(2,000,000 players) *($ 1) = $2,000,000 treasure pool
($2,000,000) / (25 guild members) = $80,000 per person.
The math above is assuming only 1st place is rewarded. That would be a ton of money for 1 person and could bring forth unforeseeable issues. There could be 2nd, 3rd place rewards or 1st-by-server which would decrease the amount of money rewarded to prevent people from playing this game like it’s their job.
How would I implement it? A treasure hunting endgame would involve several mini-raids until the treasure chest/relic is reached. Each guild is given a task, clue, map, or whatever that would send them on different paths from the very beginning. They would go from clue to clue, map to map, until they reach a mini-raid area. Every guild would have that common location during their journey towards the treasure. The mini-raid could be instanced to prevent world PVP during a boss fight. The mini-raid would consist of mobs, puzzles, and boss fights. Puzzles would be intricate like a maze, pressure plates to spell out a word, etc… and boss fights would have to be learned through trial and error. An example layout would be Maze => Boss => Mobs => Boss and all of that leads to a key, clue, or map to the next location. Then the guild would sail off... going separate paths than other guilds again. Maybe throw in 1 or 2 more mini-raids until the treasure room can be accessed. What to do in between treasure hunts/patches? Achievements, crafting, and preparing for the next treasure hunt.
I would like to play a game like this. It is something I really haven’t seen in the MMO world. What are your thoughts and opinions? Focus more on the concept than how I would implement it. Is a game like this feasible?