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There are no raids... can you live with that?

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  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by Genadi

    I guess this is where opnion comes into it, I can't disagree or argue with you on that. If you think the TES series is a mediocre single player experience I can see why the discussion took the turn it did.... makes much more sense now.

    Considering the sheer number of mods that a large number consider must haves, and the sheer number of bugs Bethesda titles launch with, and continue to launch with, paired with pathetic attempts at fixes that the community quickly takes care of, yeah I would have to go with mediocre.

    Also, good job skipping over the blatant retardation that was your opening salvo of "this should be single play" in a thread about raids.

  • GenadiGenadi Member UncommonPosts: 110
    Originally posted by Livnthedream
    Originally posted by Genadi

    I guess this is where opnion comes into it, I can't disagree or argue with you on that. If you think the TES series is a mediocre single player experience I can see why the discussion took the turn it did.... makes much more sense now.

    Considering the sheer number of mods that a large number consider must haves, and the sheer number of bugs Bethesda titles launch with, and continue to launch with, paired with pathetic attempts at fixes that the community quickly takes care of, yeah I would have to go with mediocre.

    Also, good job skipping over the blatant retardation that was your opening salvo of "this should be single play" in a thread about raids.

     

    As opposed to the smooth launches other ground breaking games and mmo's have, including WoW's crash fest of a launch. Your point really is ridiculous in context.

     

    blatant retardation? That's pretty offensive wording there, I'd suggest you change it and refrain from such vulgar insults in the future... it does nothing for your image. Also you've again completely made something up, please quote me where I made the opening salvo you speak of with such venom.... I look forward to the quote to back up your nonsense. You actually created a quote "this should be single play".... just amazing one can be so ignorant in a conversation being documented in front of their very eyes.

  • LivnthedreamLivnthedream Member Posts: 555
    Originally posted by Genadi

     

    As opposed to the smooth launches other ground breaking games and mmo's have, including WoW's crash fest of a launch. Your point really is ridiculous in context.

    That would be fine if I were talking about launch. How about 4 dlc (one of which is completely nullified by the community) and 9 patches later and they are still generating more bugs for the community to fix. I mean even if they weren't releasing dlc that needed to be cleaned because of itr and udr errors and broken navmesh they release patches that break tree lod generation. Honestly, have you even looked at the sheer list of bugs the unnoficial patches have fixed?

    blatant retardation? That's pretty offensive wording there, I'd suggest you change it and refrain from such vulgar insults in the future... it does nothing for your image. Also you've again completely made something up, please quote me where I made the opening salvo you speak of with such venom.... I look forward to the quote to back up your nonsense. You actually created a quote "this should be single play".... just amazing one can be so ignorant in a conversation being documented in front of their very eyes.

    Fine, I will take you at face value and actually believe that after throwing around words like scrubz and drivel you are not a troll and honestly believe that sandbox without raids is somehow more inherently social. Neverminding that team building activity is the best way to form strong bonds between people. What are these "social" tools that belong to "sandboxes" that do not exist in themeparks? Again skipping over that easily soloable content discourages players to work together.

  • stevebombsquadstevebombsquad Member UncommonPosts: 884
    Originally posted by Livnthedream
    Originally posted by Genadi

     

    As opposed to the smooth launches other ground breaking games and mmo's have, including WoW's crash fest of a launch. Your point really is ridiculous in context.

    That would be fine if I were talking about launch. How about 4 dlc (one of which is completely nullified by the community) and 9 patches later and they are still generating more bugs for the community to fix. I mean even if they weren't releasing dlc that needed to be cleaned because of itr and udr errors and broken navmesh they release patches that break tree lod generation. Honestly, have you even looked at the sheer list of bugs the unnoficial patches have fixed?

    blatant retardation? That's pretty offensive wording there, I'd suggest you change it and refrain from such vulgar insults in the future... it does nothing for your image. Also you've again completely made something up, please quote me where I made the opening salvo you speak of with such venom.... I look forward to the quote to back up your nonsense. You actually created a quote "this should be single play".... just amazing one can be so ignorant in a conversation being documented in front of their very eyes.

    Fine, I will take you at face value and actually believe that after throwing around words like scrubz and drivel you are not a troll and honestly believe that sandbox without raids is somehow more inherently social. Neverminding that team building activity is the best way to form strong bonds between people. What are these "social" tools that belong to "sandboxes" that do not exist in themeparks? Again skipping over that easily soloable content discourages players to work together.

    Actually the most social games are sandbox type games. Look at preNGE SWG. They had all kinds of social tools. People were left to their own devices to play the way they wanted. They were just given the tools. You had everything from non-combat classes to housing. People made towns, voted for mayors, and setup shops. Your class was kind of like a career. Some people would hunt or harvest and do nothing else. Everyone would interact because of the economy required it. It was very social. Much more so than WoW or GW2 where you are lucky if someone even says a word.

     

    James T. Kirk: All she's got isn't good enough! What else ya got?

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by morbidlymystic
    Originally posted by Caliburn101

    I have hardcore raided and played games without it.

    The thing I don't like about raids is the leetism and the fact thet they can be set up to effectively allow only a small % of the playerbase to do them.

    The guild-focus and sense of acheivement from challenging raids is a good game element though - one subsequently usually ruined by the need to grind farm-status bosses, but fun whilst you are learning the ropes.

    I think raids have a place and should be put in with the following caveats;

    1. The gear they give is the best in game - but is matched by solo, small group and craftable routes

    2. Gear and other rewards come in a medium term timeframe so as not to require endless farming

    I mean why not have the way in which raiding works change to get rid of the bad and keep most of the good?

    It really shouldn't be about either/or...

    I agree with this.  I don't think raids need to be so exclusive though.  Different difficulty tiers can easily solve that problem. However, the issue that arises is the casual players demand to be able to do the higher difficulties, even if they aren't really good enough to do it.   Maybe alternate routes to gear will help, but from my experience players will want to do both routes and we are in the same shit storm again.

    A common problem - but with a little imagination, easily dealt with.

    Have a standard and hardmode for each raid.

    There are a succession of bosses or fights whatever which gradually increase in difficulty, but above what might be seen as puggable, harder alternative modes of takedown appear - which you can choose to follow or not on a case by case basis.

    Those that follow the easier standard route with 'help' from the game (or simply less adds, HP or whatever for the bosses et al) get a quarter of the gear tokens the one who opt for the hard mode get.

    Also -hardmode takedowns give tabards or skins or whatever - soft rewards which allow visual differentiation without the gear etc. being different power-wise.

    This has various advantages;

    1. From pugs to hardcore raiders - no-one is denied the content

    2. With the right starting diffculty and ramp-up of challenge, every raid of any ability get some action and some satisfaction for their time and effort.

    3. The challenge profile is customisable by the raid leader during the raid - so it's a choice as to whether on any particular raid night they want to go for hardmode, and on which bosses etc.

    4. Everyone eventually ends up withe the same rewards power-wise - the puggers don't get frozen out and the hardcore raiders get theirs quicker and with visual differentiation or guild reward fluff - for the bragging rights.

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by Livnthedream
    Originally posted by Caliburn101

    I have hardcore raided and played games without it.

    The thing I don't like about raids is the leetism and the fact thet they can be set up to effectively allow only a small % of the playerbase to do them.

    The guild-focus and sense of acheivement from challenging raids is a good game element though - one subsequently usually ruined by the need to grind farm-status bosses, but fun whilst you are learning the ropes.

    I think raids have a place and should be put in with the following caveats;

    1. The gear they give is the best in game - but is matched by solo, small group and craftable routes

    2. Gear and other rewards come in a medium term timeframe so as not to require endless farming

    I mean why not have the way in which raiding works change to get rid of the bad and keep most of the good?

    It really shouldn't be about either/or...

    As soon as you reward solo play the same as group play you disencentize the group play. If i can get something solo then its the much easier route than having to deal with others to get it.

    Define "medium term" since how long things take are often subjective. Many players often consider things too long, even though developers generally have the metrics to say otherwise.

    With one raid a week per raid instance, encounter etc. as a fairly standard benchmark - I would plant the 'medium term' flag at 3 months per tier of gear. Make gear sets customisable by some vendor, crafting etc, and you have longevity from the results as some go for multiple sets to allow for specialised gears.

    Also - incrementally as 'gear creep' (however slow and well-managed) comes in, make the drop or token etc. rate for lower tiers higher - meaning it makes sense not to leapfrog raid encounters - so you are building your content up - not widowing large parts of it.

    Parallel this with the solo, group and craftable content and everyone wins... especially if you can colour match (within sensible limits), craft style match and mix and match gear from different routes whilst still looking good. Both one-route and hybrid players can get there in their own way.

  • VorthanionVorthanion Member RarePosts: 2,749
    Originally posted by nerovipus32
    Originally posted by Quorina
    Originally posted by nerovipus32
    Originally posted by Quorina

    Since people are talking about WoW, I would not say that the majority of players raid. That is a complete fallacy. I guess on some servers like Illidan or Stormrage a lot of people raid but on my old server, Moon Guard, it was estimated that only about 4% of people were seeing raid content, IF that. It was a RP server, true, but most people didn't even RP either. It was also the second most populated sever after Illidan. Sorry to inform you, but raids are not the driving force behind WoW's popularity, but its casual pve content. Achievements, dungeons, LFR, mount collecting, pet collecting, scenarios, etc. I am not saying you are willfully ignorant, but you are still wrong. I am willing to bet you play/played on a very heavily raid centric server.

     

    Personally I've raided in WoW since Vanilla up to Mists of Pandaria (worst expansion EVER), when I quit the game.  ESO doesn't have to have raid content to get me to play, as long as it has other PvE content to enjoy. If it is PvP centric you can forget it. That's one of the things that made me quit playing GW2. I am not against having PvP content, but I do not play heavy PvP games like I used to. I am 32 and simply do not have the twitch reflexes that I used to have. I will still enjoy PvP content on a casual basis, though.

     

    I DO agree with other posters though, that raids should NOT have drastically better gear than other activites if they were in the game. Early Cata, for example, dungeons were extremely difficult to learn and master. So were raids, but they were about equally difficult compared to the dungeons. Yet the dungeons granted really crappy blue gear while the raid gear was unequivically better. Drastically better. I didn't see how this was fair, and I was a raider.

     

    A lot (but not ALL) of raiders are extremely elitist and like to think they are special snowflakes. So many of them think that ALL purple gear is raid gear that should be gated behind raids only. "Why do you need raid gear if you don't raid?" was extremely common among the mouth-breathing elitists. Hated it.

     

    just my two cents

    you're 32 not 64 get a grip man. gw2 is more pve focused than pvp, the reason i left gw2 was because the wvw was terrible.

    People start losing their twitch reflexes in their late 20s, early 30s. It's just not the same as when I was a teen or in my early 20s. I know I'm not 64. where it will be a lot worse :P

    I played GW2 for a couple of weeks when it released and it was definitely more PvP centric than otherwise. The major thing to do back then when hitting 80 was WvWvW. That might've changed since I last played, but the bad impression was already there.

    Really? Bernard Hopkins just won a world boxing title at 48. I think your reflexes will be ok for gaming for sometime yet.

    Citing exceptions to the rule doesn't further your argument.  I stopped playing twitch games back in my late 20's.   Partly because I was tired of them and wanted to try something new, RPGs and partly because I couldn't react to things like I used to as a teenager.  Now in my mid 40's, it is even more exagerated and twitch combat is even more frustrating and annoying than ever.

     

    I believe that if Zenimax wants to stick with their current design philosophy, which is first and foremost to make an Elder Scrolls game that appeals to Elder Scrolls gamers, then that would mean placing an emphasis on game mechanics other than raiding and it would appear that their intent is to replace raiding with RvR content.  Whatever they end up doing, they have already stated that many different paths of progression are included in the game and have verified that whether you group, solo, craft or PvP, you will be able to attain equitable loot progression from any of these paths.  So, even if they do decide to go down the raiding path, raiders may not like it anyway as they will be forced to share the uber loot.

    image
  • WaidenWaiden Member UncommonPosts: 500
    Originally posted by Caliburn101
    Originally posted by morbidlymystic
    Originally posted by Caliburn101

    I have hardcore raided and played games without it.

    The thing I don't like about raids is the leetism and the fact thet they can be set up to effectively allow only a small % of the playerbase to do them.

    The guild-focus and sense of acheivement from challenging raids is a good game element though - one subsequently usually ruined by the need to grind farm-status bosses, but fun whilst you are learning the ropes.

    I think raids have a place and should be put in with the following caveats;

    1. The gear they give is the best in game - but is matched by solo, small group and craftable routes

    2. Gear and other rewards come in a medium term timeframe so as not to require endless farming

    I mean why not have the way in which raiding works change to get rid of the bad and keep most of the good?

    It really shouldn't be about either/or...

    I agree with this.  I don't think raids need to be so exclusive though.  Different difficulty tiers can easily solve that problem. However, the issue that arises is the casual players demand to be able to do the higher difficulties, even if they aren't really good enough to do it.   Maybe alternate routes to gear will help, but from my experience players will want to do both routes and we are in the same shit storm again.

    A common problem - but with a little imagination, easily dealt with.

    Have a standard and hardmode for each raid.

    There are a succession of bosses or fights whatever which gradually increase in difficulty, but above what might be seen as puggable, harder alternative modes of takedown appear - which you can choose to follow or not on a case by case basis.

    Those that follow the easier standard route with 'help' from the game (or simply less adds, HP or whatever for the bosses et al) get a quarter of the gear tokens the one who opt for the hard mode get.

    Also -hardmode takedowns give tabards or skins or whatever - soft rewards which allow visual differentiation without the gear etc. being different power-wise.

    This has various advantages;

    1. From pugs to hardcore raiders - no-one is denied the content

    2. With the right starting diffculty and ramp-up of challenge, every raid of any ability get some action and some satisfaction for their time and effort.

    3. The challenge profile is customisable by the raid leader during the raid - so it's a choice as to whether on any particular raid night they want to go for hardmode, and on which bosses etc.

    4. Everyone eventually ends up withe the same rewards power-wise - the puggers don't get frozen out and the hardcore raiders get theirs quicker and with visual differentiation or guild reward fluff - for the bragging rights.

    Thing I love in mmorpgs is farm and grind. So yea, maybe for you not but many loves it :)

    And now .. tell me, why should HC players/elitist who plays 10+ hours a day be on equal footing/have same gear as casual/avarage players? Do we live in communism? hmm

     

    WildStar got this right, no more dumping down content so everyone can get into it. You cant beat it you cant beat it. End

     

    If those casuals, bad players or whatever you want to call them arent good enought, dont have enought time, or whatever reason they have to not raid or not to be able to beat the bosses. That is their problem.

    Strong wins, weak lose .. I dont drive Bentley and I dont make millions per month as those rich people do .. Do I complain? Ofcourse not. Even if someone did .. No one would ever care. There is no such thing as same footing ...

    So tell me again, why should everyone be on same footing in mmorpg? Those who plays 15 hours a day and those who plays 2 hours a day? No one is denied content (except f2p games maybe), everyone can get and beat the hardest bosses if they put enought effort into it, if they dont (for whatever reasons.. kids, time, work, lazyness, ...) thats their problem and they should not be able to just do some easy mode of it ... just lol, this is why I left wow, gw2, etc. Everyone cares about noobs and casuals too much.

     

  • tintilinictintilinic Member Posts: 283

    Some people are still delusional *looks at poll*

    No, game wont fail if it doesnt have raids, it will fail because its a bad game

    Game wont thrive if it has raids, it will thrive because its a good game

    MMOs can do very well without raiders, they make very small part of population anyway, especially those special snowflakes

    Raids are not harder than any other content, not more worth than any other content and not more deserving than any other content, unforutnately few past archaic games conditioned few people to think so.

  • tintilinictintilinic Member Posts: 283
    Originally posted by Dogblaster

    And now .. tell me, why should HC players/elitist who plays 10+ hours a day be on equal footing/have same gear as casual/avarage players? Do we live in communism? hmm

    Because, i *might* be wrong about this but i doubt it, they want to have >10k subs.

    Its pure capitalism btw, you cater to those that pay yor bills and bring $$, those who are irrelevant...well...you may throw them a bone but dont expect much catering, or, even less, everything custom made to those.

    I really dont know why are you looking into AAA titles. There are some niche games that actually cater to your needs. OOooh but noone wants to play those. Tough luck.

  • NanfoodleNanfoodle Member LegendaryPosts: 10,617
    Originally posted by tintilinic
    Originally posted by Dogblaster

    And now .. tell me, why should HC players/elitist who plays 10+ hours a day be on equal footing/have same gear as casual/avarage players? Do we live in communism? hmm

    Because, i *might* be wrong about this but i doubt it, they want to have >10k subs.

    Its pure capitalism btw, you cater to those that pay yor bills and bring $$, those who are irrelevant...well...you may throw them a bone but dont expect much catering, or, even less, everything custom made to those.

    Im all for raids but this backwards thinking that only the best loot in the game should come from raids is really dumb. I think it should be done fair. If we have 20 item slots then 5 items from raiding should be from best in slot, 5 from crafting, 5 from exploring and 5 from dungeons. They should all require = effort (time) to earn. So 3hr raiding for 3 purple cons / by 10 raidiers is 10hrs of work for each purple earned. 10hr of dungeon runs earns you enough dungeon tokins to buy 1 purple con. 2nd best in slot should come from all play types. Fair!!! Add raiding but dont treat them like they own the game. I like to raid but I do it because its fun. Isnt that what video games are about?

  • nerovipus32nerovipus32 Member Posts: 2,735
    Originally posted by Vorthanion
    Originally posted by nerovipus32
    Originally posted by Quorina
    Originally posted by nerovipus32
    Originally posted by Quorina

    Since people are talking about WoW, I would not say that the majority of players raid. That is a complete fallacy. I guess on some servers like Illidan or Stormrage a lot of people raid but on my old server, Moon Guard, it was estimated that only about 4% of people were seeing raid content, IF that. It was a RP server, true, but most people didn't even RP either. It was also the second most populated sever after Illidan. Sorry to inform you, but raids are not the driving force behind WoW's popularity, but its casual pve content. Achievements, dungeons, LFR, mount collecting, pet collecting, scenarios, etc. I am not saying you are willfully ignorant, but you are still wrong. I am willing to bet you play/played on a very heavily raid centric server.

     

    Personally I've raided in WoW since Vanilla up to Mists of Pandaria (worst expansion EVER), when I quit the game.  ESO doesn't have to have raid content to get me to play, as long as it has other PvE content to enjoy. If it is PvP centric you can forget it. That's one of the things that made me quit playing GW2. I am not against having PvP content, but I do not play heavy PvP games like I used to. I am 32 and simply do not have the twitch reflexes that I used to have. I will still enjoy PvP content on a casual basis, though.

     

    I DO agree with other posters though, that raids should NOT have drastically better gear than other activites if they were in the game. Early Cata, for example, dungeons were extremely difficult to learn and master. So were raids, but they were about equally difficult compared to the dungeons. Yet the dungeons granted really crappy blue gear while the raid gear was unequivically better. Drastically better. I didn't see how this was fair, and I was a raider.

     

    A lot (but not ALL) of raiders are extremely elitist and like to think they are special snowflakes. So many of them think that ALL purple gear is raid gear that should be gated behind raids only. "Why do you need raid gear if you don't raid?" was extremely common among the mouth-breathing elitists. Hated it.

     

    just my two cents

    you're 32 not 64 get a grip man. gw2 is more pve focused than pvp, the reason i left gw2 was because the wvw was terrible.

    People start losing their twitch reflexes in their late 20s, early 30s. It's just not the same as when I was a teen or in my early 20s. I know I'm not 64. where it will be a lot worse :P

    I played GW2 for a couple of weeks when it released and it was definitely more PvP centric than otherwise. The major thing to do back then when hitting 80 was WvWvW. That might've changed since I last played, but the bad impression was already there.

    Really? Bernard Hopkins just won a world boxing title at 48. I think your reflexes will be ok for gaming for sometime yet.

    Citing exceptions to the rule doesn't further your argument.  I stopped playing twitch games back in my late 20's.   Partly because I was tired of them and wanted to try something new, RPGs and partly because I couldn't react to things like I used to as a teenager.  Now in my mid 40's, it is even more exagerated and twitch combat is even more frustrating and annoying than ever.

     

    I believe that if Zenimax wants to stick with their current design philosophy, which is first and foremost to make an Elder Scrolls game that appeals to Elder Scrolls gamers, then that would mean placing an emphasis on game mechanics other than raiding and it would appear that their intent is to replace raiding with RvR content.  Whatever they end up doing, they have already stated that many different paths of progression are included in the game and have verified that whether you group, solo, craft or PvP, you will be able to attain equitable loot progression from any of these paths.  So, even if they do decide to go down the raiding path, raiders may not like it anyway as they will be forced to share the uber loot.

    My point is if a 48 year old man can box at a world class level, i'm sure you being 32 will be able to play twitched based video games for awhile yet. It's all in the mind anyway, it's not like your hands move independently of your brain.

  • tintilinictintilinic Member Posts: 283
    Originally posted by Nanfoodle
    Originally posted by tintilinic
    Originally posted by Dogblaster

    And now .. tell me, why should HC players/elitist who plays 10+ hours a day be on equal footing/have same gear as casual/avarage players? Do we live in communism? hmm

    Because, i *might* be wrong about this but i doubt it, they want to have >10k subs.

    Its pure capitalism btw, you cater to those that pay yor bills and bring $$, those who are irrelevant...well...you may throw them a bone but dont expect much catering, or, even less, everything custom made to those.

    Im all for raids but this backwards thinking that only the best loot in the game should come from raids is really dumb. I think it should be done fair. If we have 20 item slots then 5 items from raiding should be from best in slot, 5 from crafting, 5 from exploring and 5 from dungeons. They should all require = effort (time) to earn. So 3hr raiding for 3 purple cons / by 10 raidiers is 10hrs of work for each purple earned. 10hr of dungeon runs earns you enough dungeon tokins to buy 1 purple con. 2nd best in slot should come from all play types. Fair!!! Add raiding but dont treat them like they own the game. I like to raid but I do it because its fun. Isnt that what video games are about?

    Some of these people are totally backwards at it im afraid.

    Elitists=worst thing that can happen to MMO

    hardcore=/= raider

    raid=/=most difficult

    Theres nothing wrong with raiding but youll have few of these most vocal special snowflakes proclaining they are directors of the universe and only they deserve best of the best. Lucky for MMOs devs have learned to ignore those special snowflakes and learned hard way they are bad for the game. Thats why they hop from game to game always demnding same thing and, well, always end up short :)

  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by nerovipus32
    Originally posted by Vorthanion
    Originally posted by nerovipus32
    Originally posted by Quorina
    Originally posted by nerovipus32
    Originally posted by Quorina

    Since people are talking about WoW, I would not say that the majority of players raid. That is a complete fallacy. I guess on some servers like Illidan or Stormrage a lot of people raid but on my old server, Moon Guard, it was estimated that only about 4% of people were seeing raid content, IF that. It was a RP server, true, but most people didn't even RP either. It was also the second most populated sever after Illidan. Sorry to inform you, but raids are not the driving force behind WoW's popularity, but its casual pve content. Achievements, dungeons, LFR, mount collecting, pet collecting, scenarios, etc. I am not saying you are willfully ignorant, but you are still wrong. I am willing to bet you play/played on a very heavily raid centric server.

     

    Personally I've raided in WoW since Vanilla up to Mists of Pandaria (worst expansion EVER), when I quit the game.  ESO doesn't have to have raid content to get me to play, as long as it has other PvE content to enjoy. If it is PvP centric you can forget it. That's one of the things that made me quit playing GW2. I am not against having PvP content, but I do not play heavy PvP games like I used to. I am 32 and simply do not have the twitch reflexes that I used to have. I will still enjoy PvP content on a casual basis, though.

     

    I DO agree with other posters though, that raids should NOT have drastically better gear than other activites if they were in the game. Early Cata, for example, dungeons were extremely difficult to learn and master. So were raids, but they were about equally difficult compared to the dungeons. Yet the dungeons granted really crappy blue gear while the raid gear was unequivically better. Drastically better. I didn't see how this was fair, and I was a raider.

     

    A lot (but not ALL) of raiders are extremely elitist and like to think they are special snowflakes. So many of them think that ALL purple gear is raid gear that should be gated behind raids only. "Why do you need raid gear if you don't raid?" was extremely common among the mouth-breathing elitists. Hated it.

     

    just my two cents

    you're 32 not 64 get a grip man. gw2 is more pve focused than pvp, the reason i left gw2 was because the wvw was terrible.

    People start losing their twitch reflexes in their late 20s, early 30s. It's just not the same as when I was a teen or in my early 20s. I know I'm not 64. where it will be a lot worse :P

    I played GW2 for a couple of weeks when it released and it was definitely more PvP centric than otherwise. The major thing to do back then when hitting 80 was WvWvW. That might've changed since I last played, but the bad impression was already there.

    Really? Bernard Hopkins just won a world boxing title at 48. I think your reflexes will be ok for gaming for sometime yet.

    Citing exceptions to the rule doesn't further your argument.  I stopped playing twitch games back in my late 20's.   Partly because I was tired of them and wanted to try something new, RPGs and partly because I couldn't react to things like I used to as a teenager.  Now in my mid 40's, it is even more exagerated and twitch combat is even more frustrating and annoying than ever.

     

    I believe that if Zenimax wants to stick with their current design philosophy, which is first and foremost to make an Elder Scrolls game that appeals to Elder Scrolls gamers, then that would mean placing an emphasis on game mechanics other than raiding and it would appear that their intent is to replace raiding with RvR content.  Whatever they end up doing, they have already stated that many different paths of progression are included in the game and have verified that whether you group, solo, craft or PvP, you will be able to attain equitable loot progression from any of these paths.  So, even if they do decide to go down the raiding path, raiders may not like it anyway as they will be forced to share the uber loot.

    My point is if a 48 year old man can box at a world class level, i'm sure you being 32 will be able to play twitched based video games for awhile yet. It's all in the mind anyway, it's not like your hands move independently of your brain.

    That depends on the person, of course. But many of us aren't nearly as fast as we used to be.  Neuro transmission rates start to drop off, processing time increases, and old injuries come back to haunt one.  Muscle memory helps, as that doesn't need the usual processing, but encoding new muscle memory takes longer and needs more focus.

    Thats one of the reasons I refuse to play console shooters like DUST 514 and such. All of my shooter muscle memory is keyboard and mouse.   I plan to try TES, if its an entertaining game, I'll play it for awile.

    Now get off my lawn!... ^^

    "If you can't kill it, don't make it mad."
  • QallidexzQallidexz Member Posts: 253
    Originally posted by Nanfoodle

    March 25th 2013 update EDIT: We are all waiting on info to see what thats means.

     

    Are we? Cuz it looks like 75% of us just don't care.

  • kidas52kidas52 Member UncommonPosts: 26
    Originally posted by hMJem
    Originally posted by Celcius

    I like how people claim they are missing a "large chunk" of people who play MMOs without raiding. This is simply not true at all. A ton of people who play MMOs don't even hit max level, let alone raid. Raiding has been the least popular part of every MMO since it's inception. Most people don't have the kind of time required for it.

    GW2 has over 3 million people playing it who knew there would not be raids available. This is based on US/EU alone so consider that GW2's population is probably as much as/ more then WoW's NA population and WoW has probably the highest percentage of raiders of any MMO. I would say that is a pretty good indication that people generally don't play MMOS for raids.

    Would you play Skyrim if you had to pay $15 a month to do so?

     

    I think honestly a majority would say no, I dont think it's worth to have to buy Skyrim and pay $15 a month to do so. Stop acting like you just want Skyrim. This game will more likely than not be pay to play at the standard $15 a month model. They have to make this an MMORPG, not "Elder Scrolls with a friend"

    Totally agree,  so sick of people saying things arent TES IP...   This isnt a TES RPG game.  Its a brand new MMORPG.

    Jona ^_^

  • kidas52kidas52 Member UncommonPosts: 26
    Originally posted by Vorthanion
    Originally posted by nerovipus32
    Originally posted by Quorina
    Originally posted by nerovipus32
    Originally posted by Quorina

    Since people are talking about WoW, I would not say that the majority of players raid. That is a complete fallacy. I guess on some servers like Illidan or Stormrage a lot of people raid but on my old server, Moon Guard, it was estimated that only about 4% of people were seeing raid content, IF that. It was a RP server, true, but most people didn't even RP either. It was also the second most populated sever after Illidan. Sorry to inform you, but raids are not the driving force behind WoW's popularity, but its casual pve content. Achievements, dungeons, LFR, mount collecting, pet collecting, scenarios, etc. I am not saying you are willfully ignorant, but you are still wrong. I am willing to bet you play/played on a very heavily raid centric server.

     

    Personally I've raided in WoW since Vanilla up to Mists of Pandaria (worst expansion EVER), when I quit the game.  ESO doesn't have to have raid content to get me to play, as long as it has other PvE content to enjoy. If it is PvP centric you can forget it. That's one of the things that made me quit playing GW2. I am not against having PvP content, but I do not play heavy PvP games like I used to. I am 32 and simply do not have the twitch reflexes that I used to have. I will still enjoy PvP content on a casual basis, though.

     

    I DO agree with other posters though, that raids should NOT have drastically better gear than other activites if they were in the game. Early Cata, for example, dungeons were extremely difficult to learn and master. So were raids, but they were about equally difficult compared to the dungeons. Yet the dungeons granted really crappy blue gear while the raid gear was unequivically better. Drastically better. I didn't see how this was fair, and I was a raider.

     

    A lot (but not ALL) of raiders are extremely elitist and like to think they are special snowflakes. So many of them think that ALL purple gear is raid gear that should be gated behind raids only. "Why do you need raid gear if you don't raid?" was extremely common among the mouth-breathing elitists. Hated it.

     

    just my two cents

    you're 32 not 64 get a grip man. gw2 is more pve focused than pvp, the reason i left gw2 was because the wvw was terrible.

    People start losing their twitch reflexes in their late 20s, early 30s. It's just not the same as when I was a teen or in my early 20s. I know I'm not 64. where it will be a lot worse :P

    I played GW2 for a couple of weeks when it released and it was definitely more PvP centric than otherwise. The major thing to do back then when hitting 80 was WvWvW. That might've changed since I last played, but the bad impression was already there.

    Really? Bernard Hopkins just won a world boxing title at 48. I think your reflexes will be ok for gaming for sometime yet.

    Citing exceptions to the rule doesn't further your argument.  I stopped playing twitch games back in my late 20's.   Partly because I was tired of them and wanted to try something new, RPGs and partly because I couldn't react to things like I used to as a teenager.  Now in my mid 40's, it is even more exagerated and twitch combat is even more frustrating and annoying than ever.

     

    I believe that if Zenimax wants to stick with their current design philosophy, which is first and foremost to make an Elder Scrolls game that appeals to Elder Scrolls gamers, then that would mean placing an emphasis on game mechanics other than raiding and it would appear that their intent is to replace raiding with RvR content.  Whatever they end up doing, they have already stated that many different paths of progression are included in the game and have verified that whether you group, solo, craft or PvP, you will be able to attain equitable loot progression from any of these paths.  So, even if they do decide to go down the raiding path, raiders may not like it anyway as they will be forced to share the uber loot.

    Right so you are saying that every single person that plays Elder Scrolls games hates raiding and only wants to play solo content??   I don't think you release how much a hault each new Elder Scrolls game brought to all the raiding guilds I have ever spoken with.

    Jona ^_^

  • greenstonedgreenstoned Member UncommonPosts: 21

    cant stand raiding, and especially dont like games where all the top loot is only available thru the painfull process of collecting 15-20 or more players, coordinating them and dealing with the drama of loot distribution n various fails...

    all i want from a mmo is proper pvp, i couldnt care less about raiding

  • kidas52kidas52 Member UncommonPosts: 26
    So you want another purely PvP focused game to last 6 months and fail again??  How does other people being able to raid and not ever PvPing in their entire game life affect you?

    Jona ^_^

  • greenstonedgreenstoned Member UncommonPosts: 21

    whatever floats your / their boat(s) man... i didnt say i want no raiding in eso, i said i dont care if theres any... the question was, can you live with no raiding, and my answer was yes, i can, as i dont care about it...

     

    as far as replayability n longevity goes, ive spent a lot more time on games that allow me to pvp than games where i do the same endlesss grind on raids to eventually gear up a toon jsut to say its flashy n as high stats... to me the point of gearing up a toon is to crack skulls open with it after

     

    see, from an objective point of view, i'd say a good, succesfull mmo should be "every man's game", and have a good balance between pvp n pve, n never force someone that doesnt want to do one or the other to go thru that content, so roughly equivalent gear should be available from both paths.

     

    from a personal point of view tho, i cant grasp the idea of goin around pluckin flowers with 19 other fluffy carebears and actually having fun while doing it... to me in particular, the repetitive process of raid grinding will NEVER beat the ever changing process of actual pvp

     

    but like i was saying, whatever floats your boat...

  • BigHatLoganBigHatLogan Member Posts: 688

    I get that some people like raids but I am quite happy if I never need to participate in one ever again.  The fun factor on raids is pretty low.  I don't think it is even that fun for people who like raiding once all the world firsts have been accomplished.   At that point it is just reading guides and playing simon says with a big group.  I don't want to end up being forced to raid to be PVP competative. 

    Are you a Pavlovian Fish Biscuit Addict? Get Help Now!
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    I will play no more MMORPGs until somethign good comes out!

  • JKwervoJKwervo Member Posts: 126

    Here's my thing...

     

    This game sounds every bit like Guild Wars 2, minus a few things:

     

    1. The Twitchy mechanics, aka using mouse clicks to attack

    2. Being able to wear and use whatever armor/weapons you want. 

     

    Otherwise,  nothing that really seperates it from anything, except for the IP. I played GW2, and I like the game. I Just haven't played it in 3 months. Why? I got bored. 

    I have a life and GW2 is super casual, which is awesome. However, after 6 level 80s (So damn easy to hit an 80 in that game without even trying) all geared out and I got my legendary with relative EASE in the beginning, there really isn't anything else. 

    The PvP still need A SHIT TON of work. WvW isn't epic at all. It's Zerg around a rosey. sPvP actually has potential, but I have yet to trully see the point. 

    I enjoy games, but usually it's nice to have goals. That's what allows longevity in the game. If there isn't incentives, then you don't stay. I guess incentive is also subjective....but from my PoV, TESO doesn't present anything special. 

  • observerobserver Member RarePosts: 3,685

    I don't like instanced raids at all.  The requirement of voice chat is a turn off in itself.  I have to admit, that wow does this right with their LFR tool.  It's not challenging, but it at least gets people to access the content, and at the same offers more challenging 10 & 25 man guild content.

    If ESO ever has raids, they might be open-world raids like GW2 has them.  EQ and WoW have them too.  They come with their drawbacks though.

  • GenadiGenadi Member UncommonPosts: 110
    Originally posted by stevebombsquad

    Actually the most social games are sandbox type games. Look at preNGE SWG. They had all kinds of social tools. People were left to their own devices to play the way they wanted. They were just given the tools. You had everything from non-combat classes to housing. People made towns, voted for mayors, and setup shops. Your class was kind of like a career. Some people would hunt or harvest and do nothing else. Everyone would interact because of the economy required it. It was very social. Much more so than WoW or GW2 where you are lucky if someone even says a word.

     

     

    Someone gets it ^^^ Thank you stevebomb for restoring a little faith in the mmorpg community that has slowly been turning into the Blizzard forum last few years.

  • Caliburn101Caliburn101 Member Posts: 636
    Originally posted by Dogblaster
    Originally posted by Caliburn101
    Originally posted by morbidlymystic
    Originally posted by Caliburn101

    I have hardcore raided and played games without it.

    The thing I don't like about raids is the leetism and the fact thet they can be set up to effectively allow only a small % of the playerbase to do them.

    The guild-focus and sense of acheivement from challenging raids is a good game element though - one subsequently usually ruined by the need to grind farm-status bosses, but fun whilst you are learning the ropes.

    I think raids have a place and should be put in with the following caveats;

    1. The gear they give is the best in game - but is matched by solo, small group and craftable routes

    2. Gear and other rewards come in a medium term timeframe so as not to require endless farming

    I mean why not have the way in which raiding works change to get rid of the bad and keep most of the good?

    It really shouldn't be about either/or...

    I agree with this.  I don't think raids need to be so exclusive though.  Different difficulty tiers can easily solve that problem. However, the issue that arises is the casual players demand to be able to do the higher difficulties, even if they aren't really good enough to do it.   Maybe alternate routes to gear will help, but from my experience players will want to do both routes and we are in the same shit storm again.

    A common problem - but with a little imagination, easily dealt with.

    Have a standard and hardmode for each raid.

    There are a succession of bosses or fights whatever which gradually increase in difficulty, but above what might be seen as puggable, harder alternative modes of takedown appear - which you can choose to follow or not on a case by case basis.

    Those that follow the easier standard route with 'help' from the game (or simply less adds, HP or whatever for the bosses et al) get a quarter of the gear tokens the one who opt for the hard mode get.

    Also -hardmode takedowns give tabards or skins or whatever - soft rewards which allow visual differentiation without the gear etc. being different power-wise.

    This has various advantages;

    1. From pugs to hardcore raiders - no-one is denied the content

    2. With the right starting diffculty and ramp-up of challenge, every raid of any ability get some action and some satisfaction for their time and effort.

    3. The challenge profile is customisable by the raid leader during the raid - so it's a choice as to whether on any particular raid night they want to go for hardmode, and on which bosses etc.

    4. Everyone eventually ends up withe the same rewards power-wise - the puggers don't get frozen out and the hardcore raiders get theirs quicker and with visual differentiation or guild reward fluff - for the bragging rights.

    Thing I love in mmorpgs is farm and grind. So yea, maybe for you not but many loves it :)

    And now .. tell me, why should HC players/elitist who plays 10+ hours a day be on equal footing/have same gear as casual/avarage players? Do we live in communism? hmm

     

    WildStar got this right, no more dumping down content so everyone can get into it. You cant beat it you cant beat it. End

     

    If those casuals, bad players or whatever you want to call them arent good enought, dont have enought time, or whatever reason they have to not raid or not to be able to beat the bosses. That is their problem.

    Strong wins, weak lose .. I dont drive Bentley and I dont make millions per month as those rich people do .. Do I complain? Ofcourse not. Even if someone did .. No one would ever care. There is no such thing as same footing ...

    So tell me again, why should everyone be on same footing in mmorpg? Those who plays 15 hours a day and those who plays 2 hours a day? No one is denied content (except f2p games maybe), everyone can get and beat the hardest bosses if they put enought effort into it, if they dont (for whatever reasons.. kids, time, work, lazyness, ...) thats their problem and they should not be able to just do some easy mode of it ... just lol, this is why I left wow, gw2, etc. Everyone cares about noobs and casuals too much.

     

    I didn't say people should be on the same footing - read it again.

    The guy with the Bentley PAYS MORE - less hardcore players pay the same as 24/7 players. It's financial suicide for a game to be built around the hardcore minority.

    I am proposing a game which caters for both types of players - with the hardcore getting stuff much sooner and casuals much later. With visual differentiation in there too - that's all the advantage a compromise on this issue is capable of delivering.

    I would never describe people who play mst f their waking hours as 'strong' - and casuals are the majority of customers with generally more money due to having more involved jobs etc. It's plain crazy for a comany selling smethng to ignore them.

    Bad players, casuals with little time etc. will still get to raid if thy can organise it, but won't face the hardest challenges and will progress slower - just what is wrong with this?

    It is worlds better than people leaving a game frustrated because of gated content they can't even see except on Youtube...

This discussion has been closed.