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Let's say you design F2P servers made with limited content with cash shops to unlock. But also offer flat subscription servers split from f2p servers, would you still have the appeal of trying the game f2p along with the ability for paying customers to be on a level playing field? That way people who like finishing the game and unlocking extras or getting ahead whatever can still do so by paying extra cash into it on f2p servers and people who like a flat server can choose the sub model.
I personally can't stand cash shops, there are a few reasons I won't go into but I wonder if this could be a fix. I kinda think that even though the above is not a fully fleshed out model there could be a way to combine the two models and attract the best of both.
What do you think? Is there a way to combine the two models and still have the game profitable, popular and functional?