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Tutorial gameplay *NEW*

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Comments

  • superpatasuperpata portoPosts: 190Member

    So far I like what I have seen, will judge the game once I am able to test it mysekf though.

    Oh and another one that wishes the outlines removed or an option to remove it:)

  • keithiankeithian Los Angeles, CAPosts: 3,042Member Uncommon
    Thanks for the video. I agree with some of the others, I'm optimistic :-). The art style/graphics are exactly what I like as oppossed to Wild Star looking games. I think I'm just too old now for games that are too cartoony. I HATE the red outlines of who you are targeting, so hopefully with beta feedback they will get rid of that. :-)

    There Is Always Hope!

  • AzartenAzarten MelbournePosts: 33Member

    This game is looking much better and more in line with Skyrim, but I must agree with others that the glowing effect around enemies is visually distracting.

     

    It's good to see they are not following the tab target hotbar method and it will also be nice not to see a Christmas lights/New Years Eve fireworks/disco lights show each time I'm in combat.

     

    Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by Azaetos

    Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

    You can bet your boots it won't be F2P on release.

  • AzartenAzarten MelbournePosts: 33Member
    Originally posted by Eir_S
    Originally posted by Azaetos

    Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

    You can bet your boots it won't be F2P on release.

    Depends on how confident they are of the product they have produced.  How many people around here would give away something they had worked on for 2-4 years for free that they knew would be popular, and then hope that individuals that use it will give them some money for it.

  • Lord.BachusLord.Bachus Den HelderPosts: 9,064Member Uncommon

    Finally an mmo that comes with something that resembles an old fashioned tutorial.

     

    2 gripes so far, i hope that they allow people to choose from several ways to outline your target, or atleast allow people to town down the red radiance.

     

    the other one goes a bit deeper, i am a bit sad to see that abillities come in a linear way, i would have prefered to see skills and abbilities activated by a combo of having the right skillevel(s) and performing the right action, (defeat a certain monster, finish a quest, visit an NPC, find a book)   So basically they could have added a skill that required 15 in destruction, 20 in sword and would allow you to shoot a flame from your sword burning foes around you... Requiring to have a sword equiped ... And could be learned by defeatin the witchmaster living in th lonely tower..

     

    but this video has learned me that such a skill could be learned from simply aquiring a swordskill of 20, which is a pitty, putting abbilities out in the world could add so much more adventure and immersion to the game

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • IlayaIlaya BochumPosts: 417Member Uncommon
    I think we should not forget that this is very early Beta. So it is hard to judge on what we see because this might get changed within the next Build or even has changed already as we discuss. Nothing in Stone, just something to orientate on.
  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by Neherun
    Originally posted by coretex666

    It looks amazing.

    Something themepark fans can look forward to I believe.

    "Waiting for: Archeage"

     

    Just had to.

     

    What exactly are you referring to...that AA is a themepark?

    Well maybe, but at least it has some sandbox elements which is what I am looking forward to in this game.

    "Waiting for ArcheAge" does not mean it is the best and most suitable game for me. I am just looking forward to trying it out.

    No need to make a big deal out of it.

    Waiting for L2 EU Classic

  • hMJemhMJem Marysville, WAPosts: 465Member
    Originally posted by Lord.Bachus

    Finally an mmo that comes with something that resembles an old fashioned tutorial.

     

    2 gripes so far, i hope that they allow people to choose from several ways to outline your target, or atleast allow people to town down the red radiance.

     

    the other one goes a bit deeper, i am a bit sad to see that abillities come in a linear way, i would have prefered to see skills and abbilities activated by a combo of having the right skillevel(s) and performing the right action, (defeat a certain monster, finish a quest, visit an NPC, find a book)   So basically they could have added a skill that required 15 in destruction, 20 in sword and would allow you to shoot a flame from your sword burning foes around you... Requiring to have a sword equiped ... And could be learned by defeatin the witchmaster living in th lonely tower..

     

    but this video has learned me that such a skill could be learned from simply aquiring a swordskill of 20, which is a pitty, putting abbilities out in the world could add so much more adventure and immersion to the game

    Have you not seen any of the 20 Paul Sage interviews over the past 2 weeks? Fairly sure he regurigated that there are over 200 skills in the game and some that you obtain in unique ways -- Aka not traditionally. AKA probably hidden quest lines and world spots/etc/

  • AliGeniusAliGenius Toronto, ONPosts: 31Member
    Game looks good, but animation really is it's weakest link. Hire some better talent or focus them to pull midnight shifts;) to give each attack four animation loops so it doesn't feel like General Washington chopping wood over n over again.

    image

  • Caliburn101Caliburn101 LondonPosts: 636Member

    The Good:

    Movements have some 'heft' to them

    Camera is fine

    Lighting is fine

    Fluidity of animations looks better than the fly-through videos

     

    The Bad:

    Outline glow - if they want to keep this they need to use GW2 levels of radiance and colouring  - they got that right eventually

    Repetition of movement - it needs mixing up a little more

    Combat impact target reaction & sounds - these need to be significantly improved

     

    As for the UI - it looks like something from the 1990's so is clearly a placeholder, I am not the slightes bit worried about that. I do like its low impact presence though. Personally, my only gripe is the 'shrink to the middle' graphic on the three bars - I prefer the to drop to the bottom or to the left.

    Overall, not bad, and as has been said - with the time to polish and improve where indicated.

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