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A set consists of 5 skills, 1 ultimate skill, an item/potion and a weapon.
It is said that you can switch between sets on the fly. But will i be able to switch sets effectively when i am in combat. Like switching from my mellee set to a ranged set, or switching from DPS set to healer set to assist the healer thats in trouble.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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you will be able to switch weaponsets starting at level 15.
i really hopetheyput in atleast 3 weaponsets to switch between, and also make it viable tl stick with a single set and still be competitive, or even use 3 times the same weapontypes.
looking forward to be a mellee healer.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
if i remember correctly, teso combat is almost similar to es combat which is nothing like gw2 in gw2 you cant block by pressibg right button or power attack by holding left one ...
dont worry mate
And I hope you will be able to choose which skill you want to use in those sets ... or no?
P.S.: The whole gw2 combat system is just result of lazy developers not want to balance that many skills, so they give us no changable skills per weapon .. sad
I'd have to agree.
I'd rather have two bars of skills and no weapon switch.
The difference here from what i understand is you choose what weapons you want to use, any class can use any weapon and get better at it (gain skills), you choose which skills to load per bar i believe. So in essense you're getting exactly that, a choice of how your character fights, as well as what weapons you're skilled in.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Then slot 2 or 3 times the same weapon type.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Its been stated in the dutch video made at the press event last week, if you swap weapons you also swap the skills in the quickslots
and somehow i hope they make it more like swapping weapons in a FPS with the [ and ] keys, then the swapping up and down we saw in GW2,
in the end people like diversity, imagine a sorcerer that can swap from his bow for range damage, to a set up with a healing staff for ranged healing and crowd controll, to a sword and shield set for mellee healing or dual swords for mellee dps.
or a warrior that has a sword and shield tanking set, a mace and shield crowd controll set, greatsword DPS set, and dual swords selfhealing set.
Or even a rogue that has 4 sets of dual swords with different skills hotbuttonned., trained in medium armor and some magics healing and stealth, would be awesome... There is diversity and there is continuity in that he only uses swords.
in my vision of fun, having several options to switch between in real time would be awesome, diversity in builds realtime (switching roles on the fly) and nonrealtime (tactical building a different
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
ES has really always been about using multiple weapons. As melee, you had to have either archery or magic. As an archer, you had to employ some other skillset for when enemies got closer than you'd prefer.
I see no problem with using a bow to soften up your target, and having a 'set' assigned to that weapon, and then switching to a melee weapon as the target closes, thus switching the set on your hotbar. They did the same thing in WoW. Rogues had in-stealth and out-of-stealth hotbars. Druids as well.
I see no problems with it.
I think having too many options hurts the game. Darkfall is the prime example that I can think of. If you can do everything, then why create different characters? Alternate slots serve less purpose and when people get bored, they try a different game. I think that sort of design doesn't lend well to keeping your players around. I love options, but not these kinds of options.
I can see have a few sets to swap between, but being a jack-of-all-trades as you suggested in your post, in my opinion, is the wrong path to take as a developer. That, and you shouldn't want that as a player either. It only hurts your game.
There is no problem with it...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
A jack of all trades can do many things, but he will not be the best at any of them, and while fun for solo pve and pvp, not fit for high level pvp content, unless the system is flexible enough to allow different builds within the same setup
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
Have you played an elder scrolls game? at least from about Daggerfall/Morrowind on...
They are about creating the character you want. many create characters based on their own personal story/role playing reasons. Therefore players don't always create charcters that are Jack of all trades. yet, in the end, they can acquire every skill in the game.
edit: however, I think there are some limits in ESO. I remember them saying you can get just about any skill just not every skill.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Have you ever played a competitive online game?
I'm guessing you have. And if so, I'm sure you realize that most people will take advantage of what the game allows you to do. So if you can have every skill in the game, the vast majority of players will get every skill in the game and progress as far as they can, just to compete. And yes, even the ones who came into the game saying, 'I just want to be a cleric'. Well, now they are a cleric, ranger, warrior, mage, necromancer thief. Also, if you can freely switch to any spec you'd like, what's the point of alternate chracters? It crushes replayability. It kills retention rates. It's a game killer.
Weapon sets and abilities tied to them is one thing, being multiple classes is another. There has to be a line. I don't know exactly where that line is in TESO. I guess we'll have to wait and see.
Frankly I'd rather have more skills and action bars up at all time, but I'll make do. I'm just glad that it's not like in GW2 where you have sort of set skills for each weapon (if I understood correctly, you can fill each of your weapon-switch action bars with any class and armor and etc. skills you like).
As for weapon switch itself, I do like they bring in some more variety and choice this way (it's needed if you're going for such a limited action bar)... Though I hope they don't make it a necessity to switch weapons all the time. In Skyrim I tried to limit my archers to just using the bow and not switch to melee weapons. It was certainly fun and not gimped at all.
Thats the fun of this, you pick how you want to play. If you wana be that bow class and never use a melee weapon then pick to be a pet class and have your pet do the melee for you. Any char can be a pet class or a vampire etc.