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I’m sure everyone who has been following ESO has seen the recent changes they have made to the in the latest press preview they held last week. It is just a testimony to how lost the mmo genre has become over the past decade. Any and all qualities about a game that make it immersive or group oriented just gets whittled away by the consistent complaining of the casual crowd. Any and all qualities that make an mmo feel more like a world is just seen as “inconvenient” and gets removed.
They are trying so hard to appeal to the casuals that the game doesn’t even make sense anymore. It just shows how the Genre has been so saturated by the casual console crowd, looking for something to do between Call of Duty games, that the spirit of the mmo that the niche crowd loved so much has just been lost.
People claim to enjoy mmorpgs, yet constantly complain on the dev boards about: the time it takes to travel- leveling takes too long- grinding is boring- not enough story content- I want to be the hero- I don’t want to share loot… I could go on and on.
Devs appease these people and end up creating a game this is no more than a solo “Tomb Raider” third person action game with a chat box, so dumbed down where your leveling experience is simply following an arrow on your map for 20 hours of gameplay.
Games where grouping is an afterthought, instanced story lines and solo questing take center stage, and teaming up with people is counterproductive. Games that make “grouping” just mindless zerging with faceless people who might as well be NPC’s. Games where you can teleport to any part of the map because traveling there apparently isn’t fun. Games where you don’t need to team up with anyone because you can tank, heal, dps, melee, cast, summon companions, and do pretty much anything by yourself. Everything is scripted to the point where you don’t even have to think anymore, even dungeons have story lines you are forced to follow in order to progress to the next part. Your entire mmo experience is just one big steaming pile of scripted crap.
Communication, organization, and working as a team between strangers and friends are an obsolete gaming mechanic that only gets in the way of casual gamers, Thus it must be stricken out.
Casual gamers don’t have the want or inclination to group, thus solo content is made the only outlet in order to develop your character.
This is what I hope CU will avoid with their “founding principles”. Going back to what made mmo’s actually mmo’s; what made them popular in the first place.
I almost feel that the word MMORPG has been so destroyed by the new generation of kiddies and casual console players that we need to use another name to call it.
We don’t want a flashy third person action game that is as shallow as a puddle; we want a world that is alive, where the fun is in the interaction between players, not a script. A game with a world to explore; to escape reality; to battle other players for glory and prestige; to create friendships; to Role-play;and most of all.. Feel a part of a community.
...and thats my monday blues rant.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...