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*My first post is my first 20 minutes that I played on Friday. Later on is my additional 20 minutes that I played today.* http://www.mmorpg.com/discussion2.cfm/post/5627775
So, one of the main things I decided to do at PAX today was Play as much ESO as possible. Which, the best laid plans of mice and men often go awry.
Yadda, yadda yadda, I waited in line for 2 hours. A first for me as I usually make it a point "not" to wait in long lines.
However, met some great people who made the time go by nicely.
I ended up going into my session with one of them so I will give you his take on it as well.
We were given 20 minutes which flew by.
We were taken to character creation but could only try the daggerfall covenant. The advice given us was to not screw with the character creation (paraphrase) and just hit "random", then get into the game to assign your skills ("K" if you are wondering) and then just have at it.
We were also told that the (and I forget the correct term) thievery system wasn't in that build so we could walk into houses and steal things but no one would stop us. Nice to know that will be in game.
I made a breton Templar and and since I had to resist fooling around with the character creation, settled on a guy who looked strongly like he belonged in an 80's heavy metal band.
We spawned at a bridge and though there was a town right behind me I decided to play the same way I play any elder scrolls game. I headed straight out into the world.
The map is very large (and that's just daggerfall) and you uncover bits of the map as you go. I saw a guy (npc) who seemed distraught and after talking with him round out that a town straight ahead was beign attacked by imps. I found the town and sure enough "imps". Also, there are quest markers on the map. They are subtle but there. I went into one of the buildings to talk find out more for the "quest" npc.
The quest system is voiced (the voices sounded a bit campy for my taste) and the system presents the quest like Oblivion but a little better. You aren't right up in their face and it feels more natural.
after taking her quest I decided I wouldn't complete it but I'd keep exploring. some notes, I found a small letter on her table that I could pick up and read like any elder scrolls game. You can't move the camera while talking to an npc (like skyrim).
Additionally, the sounds in the game are done very well. I really felt like I was runing in heavy armor and the weapon sounds are amazing. The "damn shame" of that is that while running I looked like a lumbering fool. I can't say I enjoyed that. You can sprint by holding down the shift key but it uses stamina.
Fighting is exactly like Skyrim. You can block and then atack to shove your weapon (and I presume shield as I only had a two handed axe) into the enemy's face, stunning him at times. If you stun him you can hold downt he attack and it powers up a longer atack that will crit.
Bad? Sure! If they fire fireballs at you and you move, the fireballs will curve to hit you. I didn't do any "dodging" so perhaps "dodging" will actually evade that? The hits didn't feel substantial at all though the block and the bash afterwards did.
I ended up coming to a shore and seeing the White Gold Tower in the distance. Found a tower but nothing of note in it. Nothing in the barells at all. Could just be this build or maybe not all barrels/crates yield items.
Jumping down from a higher ledge gives a solid thump so your character really feels substantial.
I didn't experience any "amazing AI"" while fighting but then again I only had 20 minutes and these were only imps.
The guy I went in with came out saying that he thought it felt like a generic mmo.
As for my take? Well, somtimes it felt like "Elder Scrolls" because of the small details and the fighting system but somtimes it did feel like a "generic mmo".
The guy I went in with wasn't really a huge mmo fan so much as a Dark Age of Camelot fan. His main interest was in the pvp. Of which we couldn't experience that.
I have to say the world is beautiful, the weapons look and sound great (except whe you are actually hitting something) and exploring didn't yield anyting of interest other than that quest. Which I didn't do as I wanted to see as much as I could. I'm going to go back tomorrow and try to do things a bit differently. Another note, the game is exceptionally smooth (though that could just be amazign computers, who knows?)
soyrr for the wall of text.