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Single player game advertising as multiplayer? Not sure how I feel

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  • steelwindsteelwind Folsom, CAPosts: 345Member Uncommon
    Every time I hear full VO in MMOs the first thing I think is what features could have been in the game if they ddn't invest in the heavy resource of VO. Voice over comes at a high cost and just for the luxury of not having to read text will never equate to long term commitment of its players.
  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by hMJem
    You see, the difference is WoW doesnt try to protect you from harms way of any human inter-action when doing questing, if that is your argument.

    sorry but that just isn't true. you don't even step into a zone where you can be attacked until you are close to level 20 and wow features instance dungeons.

    wow also has phasing, the same type of technology TESO is using with their main story quests

  • hMJemhMJem Marysville, WAPosts: 465Member
    Originally posted by baphamet

     


    Originally posted by hMJem
    Ask WoW players themselves, ask on their forums if you want proof. If you ask"How many of you have read every quest you ever picked up?" I'd be surprised if you got 1 person to post "I have indeed read every single quest among hundreds and thousands I've picked up"

     

    maybe that is because its all text? ever think of that? why do you think TESO are doing voice over? so people actually feel a part of the story that is going on and not forced to read text.

     

    As someone who is a fast reader, voice acting isnt a "Ohhhh sweet!" for me. Sometimes, the voice acting can take longer than reading it. I guarantee you there will be a good amount of people who just mash esc to ignore the voice acting and go on with the quest.

     

    And as ive said 1000x, that isnt a problem. WoW never focused on character growth and YOUR story. MMOs that focus on that struggle becaues they invest so much in the story experience they want to make sure other players dont kill you or interefere with it, so they phase you off from everyone else (As ESO is doing during the main story, its ONLY YOU phased off) and then they also cant nail the end-game. An MMO that focuses on keeping the player away from other players? That isnt right.

  • JasonJJasonJ New Port Richey, FLPosts: 395Member
    Originally posted by baphamet

     

    i don't see it as being vastly different, i just see a lot of whining, as usual.

    i am a fan of the IP as well and looking forward to this game.

    you can call that "blindly defending" even though i formulated that opinion off of fact, but i call it being realistic.

     

     Give me the facts that show its CLOSE to TES outside of graphics and NAMES.

    No fan of the IP is going to look at the elves and go, yeah thats TES and I like it! No fan is going to go, yeah TES with racial and faction choices taken away!. No fan of the IP is going to say, yeah, please change the lore to fit that DaoC design even though MMOs can be made open world and knows full well that at the time period of this game, the races were mixed from 1000+ years of two different empires bringing their slaves into their lands, their being freed and choosing to stay.

    No. Only DaoC fans and MMORPG fans desperate for some remote chance of yet another new MMO being just good enough to hold them off until the next bastardization comes out...and they dont even realize its their OWN fault for so many piss poor MMOs being made, open your MOUTH, use your voice and let the developers know you are not going to give them a penny until they wake the hell up and start coming up with NEW ideas that dont limit gameplay but instead expands it with NEW ideas and things to do.

  • EcocesEcoces Chicago, ILPosts: 879Member Uncommon
    Originally posted by hMJem

    Smedley about EQ Next

     

    quoting smedley? and i have seen you do it a few times do you most SOE players can't stand the guy and think he is a lying POS?

     

    so i wouldn't quote him too much. he spews a lot of nonsense, i put him up there with guys like Richard Garriot.

  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by steelwind
    Every time I hear full VO in MMOs the first thing I think is what features could have been in the game if they ddn't invest in the heavy resource of VO. Voice over comes at a high cost and just for the luxury of not having to read text will never equate to long term commitment of its players.

    how many resources does voice overs alone actually take up? that's what i want to know.

    i realize that VO combined with cutscene's with every NPC interaction (like what SWTOR has for example) is definitely a big resource sink and would be difficult to keep pumping out new content.

    but EQ2 has voice overs as well that were optional, that's all it was, just VO and not cutscene's.

    if TESO is anything like the other games and their VO's, i don't see it as an issue.

  • GreenHellGreenHell ludlow, MAPosts: 1,322Member Uncommon
    He clearly knows his Everquest though, and when he's talking about EQ, you know he knows what he's doing because EQ was the biggest dog before WoW took over.

     

    SOE has everything to lose with Everquest Next. Bethesda has nothing to lose with ESO. If it tanks, they're okay as a business, everyone will buy the next Elder Scrolls single player game the night it comes out and people would just pretend ESO never happened.

    Yea I'm not saying he doesn't know his EQ but he isn't trying to remake EQ he is trying to make something that will redefine what an MMO is today. This isnt 1996 when he first came up with the concept. There isn't just UO for competition. The market has changed so much and SOE just always seems to be in the background trying to catch up

    I agree with you that SOE has a lot riding on that game. I guess time will tell. Smed should really just get someone else to do the talking for this game. 

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by hMJem

    The main story is phased off from friends.

     

     

    "How do you tell every player that they’re the saviour of the world in an MMO? It’s a sticky question that many MMOs face, and that few deal with especially well. Tom sat down with game director Matt Firor to find out how Zenimax approach the problem in The Elder Scrolls Online.

    “The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you’re the hero in that story, so you experience that only yourself.

    It’s a familiar technique we’ve seen before in Star Wars: The Old Republic, LoTRO and many other MMOs that do their storytelling in carefully choreographed instances. "

     

    When you go to other factions after being Level 50, youre in a different phase of it and can only see people of your faction doing the same thing. 

     

    I feel like everyone is getting sucked into this "Mega-server" hype feeling like its sandbox and open and it'll be lively -- But when you read and listen, it reminds me exactly of SWTOR -- Which, TANKED HARD compared to expectations. And it sounds like this game is going to make the exact same mistake -- Single player experience when leveling up, and no real end-game to keep you playing. Yes, I know you can quest together besides the Main story, but we keep hearing more and more things phased off.

     

    It's a shame because I want to love this game, but dont want to play another game like SWTOR where it feels like you're playing on a dead server because you arent inter-acting with others.

     

    I am fully excited for Everquest Next though which is also supposed to come out this year. They're saying its going to be "the largest Sandbox MMORPG ever".

     

    Maybe I'm old school. I like grouping up. I like the feeling of "I need you, and you need me" and the feeling of accomplishment upon completing a group task. And with crafting/cyrodill and 4 man dungeons that dont give better gear than crafting, I feel like once I hit max level I'd be done even though they advertise "NO! YOU REALLY ARENT!" 

     

    It seems like theyre trying to advertise a Sandbox MMORPG when its the exact opposite -- very restricted, very carebear.

     

    I recommend anyone who wants a true sandbox MMO to try Everquest Next when it's out. SOE has everything to lose if they cant nail Everquest Next. Even 100,000 subscribers for two months is probably a win for Zenimax. They're comparing it to the feel of EQ1/EQOA, which were beautiful.

    Hmm, "Sky is falling" much?

     

    GW2 has a Personal Story as well, although you can take someone in it with you it is designed as a solo storymode.  There is still the rest of the game, where you can group to your heart's content.  Giving this thread your title is misleading, as it is definitely not a single player game.  You are taking one element and being sensationalist about it.

     

    In addition, EQN has very little to no details known about it.  Smedley has said it has "sandbox elements", which does not equal a full blown sandbox game.  Again, you are grabbing at a little bit of information and trying to make it into something to suit your needs.

     

    image
  • hMJemhMJem Marysville, WAPosts: 465Member

    You know why companies make good games? It's usually before they're famous or when they had a downfall. There are few companies who are FORCED to make a good game or else jobs are lost. SOE with EQN is one of them. I bet no one loses a job even if ESO were to turn out to be the worst MMORPG of all time. Bethesda would shrug "Oh well, we still suckered people into subscribing and got their money off that + the copy of the game"

     

    its funny, because people refused to believe the main story in ESO is solo play only. They were like "GIVE ME THE PROOF BRO" and when I did they left.

     

    An MMO that tries to be a single player game by sheltering you from other players. All I can say really. Apparently long are the days where you play with others in an MMO.

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by JasonJ
    Originally posted by baphamet

     

    i don't see it as being vastly different, i just see a lot of whining, as usual.

    i am a fan of the IP as well and looking forward to this game.

    you can call that "blindly defending" even though i formulated that opinion off of fact, but i call it being realistic.

     

     Give me the facts that show its CLOSE to TES outside of graphics and NAMES.

    No fan of the IP is going to look at the elves and go, yeah thats TES and I like it! No fan is going to go, yeah TES with racial and faction choices taken away!. No fan of the IP is going to say, yeah, please change the lore to fit that DaoC design even though MMOs can be made open world and knows full well that at the time period of this game, the races were mixed from 1000+ years of two different empires bringing their slaves into their lands, their being freed and choosing to stay.

    No. Only DaoC fans and MMORPG fans desperate for some remote chance of yet another new MMO being just good enough to hold them off until the next bastardization comes out...and they dont even realize its their OWN fault for so many piss poor MMOs being made, open your MOUTH, use your voice and let the developers know you are not going to give them a penny until they wake the hell up and start coming up with NEW ideas that dont limit gameplay but instead expands it with NEW ideas and things to do.

    Or, rather than repeatedly trashing a game you apparently have no desire to play, you could put your energies into something more positive? 

    image
  • hMJemhMJem Marysville, WAPosts: 465Member
    Originally posted by Telondariel
    Originally posted by hMJem

    The main story is phased off from friends.

     

     

    "How do you tell every player that they’re the saviour of the world in an MMO? It’s a sticky question that many MMOs face, and that few deal with especially well. Tom sat down with game director Matt Firor to find out how Zenimax approach the problem in The Elder Scrolls Online.

    “The way we do that in Elder Scrolls Online is there are parts of the game that you just do solo and you just do in a story instance. So the main backbone story of the game, which is your interaction with Molag Bal, one of the Daedric princes, you’re the hero in that story, so you experience that only yourself.

    It’s a familiar technique we’ve seen before in Star Wars: The Old Republic, LoTRO and many other MMOs that do their storytelling in carefully choreographed instances. "

     

    When you go to other factions after being Level 50, youre in a different phase of it and can only see people of your faction doing the same thing. 

     

    I feel like everyone is getting sucked into this "Mega-server" hype feeling like its sandbox and open and it'll be lively -- But when you read and listen, it reminds me exactly of SWTOR -- Which, TANKED HARD compared to expectations. And it sounds like this game is going to make the exact same mistake -- Single player experience when leveling up, and no real end-game to keep you playing. Yes, I know you can quest together besides the Main story, but we keep hearing more and more things phased off.

     

    It's a shame because I want to love this game, but dont want to play another game like SWTOR where it feels like you're playing on a dead server because you arent inter-acting with others.

     

    I am fully excited for Everquest Next though which is also supposed to come out this year. They're saying its going to be "the largest Sandbox MMORPG ever".

     

    Maybe I'm old school. I like grouping up. I like the feeling of "I need you, and you need me" and the feeling of accomplishment upon completing a group task. And with crafting/cyrodill and 4 man dungeons that dont give better gear than crafting, I feel like once I hit max level I'd be done even though they advertise "NO! YOU REALLY ARENT!" 

     

    It seems like theyre trying to advertise a Sandbox MMORPG when its the exact opposite -- very restricted, very carebear.

     

    I recommend anyone who wants a true sandbox MMO to try Everquest Next when it's out. SOE has everything to lose if they cant nail Everquest Next. Even 100,000 subscribers for two months is probably a win for Zenimax. They're comparing it to the feel of EQ1/EQOA, which were beautiful.

    Hmm, "Sky is falling" much?

     

    GW2 has a Personal Story as well, although you can take someone in it with you it is designed as a solo storymode.  There is still the rest of the game, where you can group to your heart's content.  Giving this thread your title is misleading, as it is definitely not a single player game.  You are taking one element and being sensationalist about it.

     

    In addition, EQN has very little to no details known about it.  Smedley has said it has "sandbox elements", which does not equal a full blown sandbox game.  Again, you are grabbing at a little bit of information and trying to make it into something to suit your needs.

     

    Phased off from every other human player when doing the main story

     

    Phased off from the other factions when doing their 50+ content

     

    Phased off in some dungeons

     

    Smedley said EQN is the largest sandbox MMORPG of all time, not "some sandbox elements" That is from his mouth

     

    EQN is also at PAX East this weekend, and its supposed to release this year. My wish would be that both games push each other. Rarely do you see two MMOS scheduled to come out around the same time. And even if they are different, there are some people who would buy both. I know I will probably buy both. I think competition is good for companies. Jobs on the line hinging on a games success is good.

     

     

  • LordSneergLordSneerg Lorton, VAPosts: 119Member
    I love when people trash games that they have never played.  I think we call them trolls.  If you don't like the game don't play.  I just wish the staements that are being made are true.  That is not the case here.  This is just a flame post.  Flame on !
  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by JasonJ
    Originally posted by baphamet   i don't see it as being vastly different, i just see a lot of whining, as usual. i am a fan of the IP as well and looking forward to this game. you can call that "blindly defending" even though i formulated that opinion off of fact, but i call it being realistic.  
     Give me the facts that show its CLOSE to TES outside of graphics and NAMES.

    No fan of the IP is going to look at the elves and go, yeah thats TES and I like it! No fan is going to go, yeah TES with racial and faction choices taken away!. No fan of the IP is going to say, yeah, please change the lore to fit that DaoC design even though MMOs can be made open world and knows full well that at the time period of this game, the races were mixed from 1000+ years of two different empires bringing their slaves into their lands, their being freed and choosing to stay.

    No. Only DaoC fans and MMORPG fans desperate for some remote chance of yet another new MMO being just good enough to hold them off until the next bastardization comes out...and they dont even realize its their OWN fault for so many piss poor MMOs being made, open your MOUTH, use your voice and let the developers know you are not going to give them a penny until they wake the hell up and start coming up with NEW ideas that dont limit gameplay but instead expands it with NEW ideas and things to do.


    you are not very realistic, are you? you want me to provide you with facts that it looks like the other games?

    umm, that would strictly be an opinion based off of very limited resources. here is a fact for you, you haven't played the game and neither have i.

    in fact, we have seen very limited actual in game footage of the game, you cant even find decent screens of the character models.

    yet here you are raging about how they look lol

    here is another fact, not every fan of the ES series is nerd raging because the mmo doesn't look or feel exactly like skyrim, that is your issue.

    i don't have a problem with how mmo's are made, i realize that no mmo has a long shelf life anymore, there is too much competition these days.

    sorry if i don't take your advice and come to the forums crying constantly to try and get my way and force devs to make a game the way i want, but good luck with that heh.

  • hMJemhMJem Marysville, WAPosts: 465Member
    Originally posted by LordSneerg
    I love when people trash games that they have never played.  I think we call them trolls.  If you don't like the game don't play.  I just wish the staements that are being made are true.  That is not the case here.  This is just a flame post.  Flame on !

    What part of my original post isnt true? That was from the man himself. You are instanced off when doing the main story.

  • TelondarielTelondariel Ottawa, ONPosts: 1,001Member
    Originally posted by GreenHell
    Originally posted by hMJem

    Smedley about EQ Next (Which is also at PAX East) :

    "Once we made that shift, everything else had to follow. And what we saw was RIFT. We saw the writing on the wall with SWTOR. We saw The Secret World. We saw all these games that we knew were in development and very high-quality, but we saw what was going to happen -- this big spike and then it goes down."

    "That's the truth of what's been happening with MMOs. The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it," he added.

    “Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”

    Bold words! But, in any case, the game seems to have gone down well with SOE staff at its internal unveiling.

    “I was really nervous about [showing SOE staff the game],” says Smedley. “We showed it to them on Monday, and I couldn’t sleep on Sunday night because I was scared. We’ve thrown out two previous designs of the game to go with something pretty crazy and… well, it’s awesome. When the team saw it I could barely breathe when they were watching it. But when I’d finished they were clapping and cheering – and these guys are gamers, so they’re not afraid to call bullshit when they see us make a mistake. It’s happened before. We’ve made mistakes, and the guys internally will call us on it every time. But they loved this, and we really felt vindicated that the way we’re going with Everquest Next is the right way. I feel good about it. We’re not trying to make WOW2 or Everquest 2.5 – we’re making something that we think will define the next generation of MMOs.”

     

     

    I would love to believe good old Smed but everytime he speaks I can't help but think of a used car salesman. I'm not bitter about SWG. The cu, nge or it shutting down. When he says "we’re making something that we think will define the next generation of MMOs.” I can't help but wonder if SOE is really up to that task. To make an MMO that will change the industry and define what an MMO will be is a pretty tall order for a company with a track record like SOE. I have a feeling this will be like SWG. Great concepts, horrible implementation. Rushed out long before it's ready.

    If any company should have learned from its mistakes it's SOE. Maybe Smed has changed his focus away from chaisng the WoW dollar. Maybe without LA SOE can make that type of game. His words are what I want to hear its just the source that bothers me.

    Honestly, while I hope EQN works out, I know that it is being heavily influenced by Dave Georgeson who is all about nickle and diming his players.  He was Mr. Free Realms, and he turned EQ2 in a Cash Shop-centric playland.  Smed talks a lot.  He always has, and people that have listened to it then seen the results of his spin know that there is a vast difference between the show and glamour and the reality. 

     

    You are right.  SOE, driven by Smedley, doesn't learn from their mistakes.  What they need is someone else to grab the helm and take over.

    image
  • BrooksTechBrooksTech Canton, ILPosts: 163Member
    Personaly, I don't have an issue with this at all. 
  • GreenHellGreenHell ludlow, MAPosts: 1,322Member Uncommon

    Smedley said EQN is the largest sandbox MMORPG of all time, not "some sandbox elements" That is from his mouth

     

    Thats not exactly true what he said was "It will be the largest sandbox style MMO ever designed."

    That could mean anything. Hell, people on these forums can't even agree what a sandbox is. Sandbox style opens it up to all new interpretations.

  • hMJemhMJem Marysville, WAPosts: 465Member
    Originally posted by Telondariel
    Originally posted by GreenHell
    Originally posted by hMJem

    Smedley about EQ Next (Which is also at PAX East) :

    "Once we made that shift, everything else had to follow. And what we saw was RIFT. We saw the writing on the wall with SWTOR. We saw The Secret World. We saw all these games that we knew were in development and very high-quality, but we saw what was going to happen -- this big spike and then it goes down."

    "That's the truth of what's been happening with MMOs. The fans need to realize that if you don't change the nature of what these games are, you're not going to change that core behavior. We want to make games that last more than 15 years. That's why we made the decision to change it," he added.

    “Everybody has been making the same game since Everquest, really,” says Smedley. “If you look back, Ultima Online was out before us and really, all the current crop of MMOs are a lot like Everquest – they’re in that style. They’re great because the quality level has really improved, but nobody has really changed the game. the previous designs we had for the next Everquest were cookie-cutter, they were ‘me too’. We had some great, innovative things in there and they’d have been great games in themselves, but they wouldn’t have been enough to keep an audience. We’ve had people playing Everquest for 13 years and we kept that in our mind as the main goal when making Everquest Next.”

    Bold words! But, in any case, the game seems to have gone down well with SOE staff at its internal unveiling.

    “I was really nervous about [showing SOE staff the game],” says Smedley. “We showed it to them on Monday, and I couldn’t sleep on Sunday night because I was scared. We’ve thrown out two previous designs of the game to go with something pretty crazy and… well, it’s awesome. When the team saw it I could barely breathe when they were watching it. But when I’d finished they were clapping and cheering – and these guys are gamers, so they’re not afraid to call bullshit when they see us make a mistake. It’s happened before. We’ve made mistakes, and the guys internally will call us on it every time. But they loved this, and we really felt vindicated that the way we’re going with Everquest Next is the right way. I feel good about it. We’re not trying to make WOW2 or Everquest 2.5 – we’re making something that we think will define the next generation of MMOs.”

     

     

    I would love to believe good old Smed but everytime he speaks I can't help but think of a used car salesman. I'm not bitter about SWG. The cu, nge or it shutting down. When he says "we’re making something that we think will define the next generation of MMOs.” I can't help but wonder if SOE is really up to that task. To make an MMO that will change the industry and define what an MMO will be is a pretty tall order for a company with a track record like SOE. I have a feeling this will be like SWG. Great concepts, horrible implementation. Rushed out long before it's ready.

    If any company should have learned from its mistakes it's SOE. Maybe Smed has changed his focus away from chaisng the WoW dollar. Maybe without LA SOE can make that type of game. His words are what I want to hear its just the source that bothers me.

    Honestly, while I hope EQN works out, I know that it is being heavily influenced by Dave Georgeson who is all about nickle and diming his players.  He was Mr. Free Realms, and he turned EQ2 in a Cash Shop-centric playland.  Smed talks a lot.  He always has, and people that have listened to it then seen the results of his spin know that there is a vast difference between the show and glamour and the reality. 

     

    You are right.  SOE, driven by Smedley, doesn't learn from their mistakes.  What they need is someone else to grab the helm and take over.

    In all fairness, business wise it probably was the best decision to turn EQ2 into a cash shop. How many people want to play EQ2 on a subscription fee? I bet even a lot of the people who are attached to that game would leave if they had to pay monthly. The fact theyre still getting money off EQ2 is brilliant.

  • LordSneergLordSneerg Lorton, VAPosts: 119Member
    Yes but you can still play with your friends.  Pvp is not solo as well.  The game is just like anyother MMO.  You can quest by yourself if you choose.  First, lets play the game before passing judgement.  
  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by GreenHell
    Smedley said EQN is the largest sandbox MMORPG of all time, not "some sandbox elements" That is from his mouth  
    Thats not exactly true what he said was "It will be the largest sandbox style MMO ever designed."

    That could mean anything. Hell, people on these forums can't even agree what a sandbox is. Sandbox style opens it up to all new interpretations.


    he also said that there will be raiding, that clears up the confusion right there.

    no matter what he said, if it has raiding it wont be a pure sandbox.

  • ignore_meignore_me Apple Valley, CAPosts: 1,987Member
    Originally posted by fat_taddler

    MMO devs really need to stop trying to make players the "hero of the story."  It's simply not a good mechanic for MMO games and it needs to stop.

    If  you're a player that feels that the game / story should revolve around your actions, you should go back to single player RPG's.

    I'm amazed that devs are still going down this road after watching SWTOR crash and burn. 

    Hey you were the hero of the world? I thought I was. What, Fred was the hero too. Wait a minute If I'm you, and you are me, and Fred is just like us, who the hell am I?

    Nobody special, that's for sure. Achievements in the game world are achievements, the rest of it is just video stroking.

    Survivor of the great MMORPG Famine of 2011

  • GreenHellGreenHell ludlow, MAPosts: 1,322Member Uncommon
    Originally posted by baphamet

     


    Originally posted by GreenHell

    Smedley said EQN is the largest sandbox MMORPG of all time, not "some sandbox elements" That is from his mouth  
    Thats not exactly true what he said was "It will be the largest sandbox style MMO ever designed."

     

    That could mean anything. Hell, people on these forums can't even agree what a sandbox is. Sandbox style opens it up to all new interpretations.


     

    he also said that there will be raiding, that clears up the confusion right there.

    no matter what he said, if it has raiding it wont be a pure sandbox.

    Does that mean it won't be a sandbox? What if there was raiding content but the boss didn't drop gear he only dropped mats that would be used with other mats to make better than average gear?  Is it the acutal raiding part for you or or is it because that is where all the loot comes from?

  • JasonJJasonJ New Port Richey, FLPosts: 395Member
    Originally posted by Telondariel

    Or, rather than repeatedly trashing a game you apparently have no desire to play, you could put your energies into something more positive? 

     Or, try replying to the OP that is actually trashing the entire game...I am pointing out the FACT that the game is not TES in its base design.

    You do know that some people, I know not all of us, but some people actually have the ability to like part of something and not another part without feeling the need to pretend that everything is roses nor feels the need to act like someone that should just bend over and take it...like a man...but instead speak with a consumers voice about the pros and cons.

    I know...its CRAZY!

  • JasonJJasonJ New Port Richey, FLPosts: 395Member
    Originally posted by baphamet

    you are not very realistic, are you? you want me to provide you with facts that it looks like the other games?

    umm, that would strictly be an opinion based off of very limited resources. here is a fact for you, you haven't played the game and neither have i.

    in fact, we have seen very limited actual in game footage of the game, you cant even find decent screens of the character models.

    yet here you are raging about how they look lol

    here is another fact, not every fan of the ES series is nerd raging because the mmo doesn't look or feel exactly like skyrim, that is your issue.

    i don't have a problem with how mmo's are made, i realize that no mmo has a long shelf life anymore, there is too much competition these days.

    sorry if i don't take your advice and come to the forums crying constantly to try and get my way and force devs to make a game the way i want, but good luck with that heh.

     

     Ok wait, so your facts about how the game is like TES is that you dont know?

    Awesome.

    Here are some FACTS that we ACTUALLY DO KNOW.

    Races are faction locked.

    Faction lands are behind invisible walls that you cannot cross.

    All PvP is in an amazing small piece of land that somehow is the only place that can be effected by a WAR that spans the entire world.

    Crafting is limited to being able to master 2, or be craptastic in all.

    You cannot chose factions or switch after creation.

    The Empire is actually being attacked by all factions and can be taken over when clearly TES lore states during this time period the Empire is only attacked ONCE, and it NEVER REACHES THEIR LANDS until Tiber Septum comes and takes over...thats an 800 YEAR period.

    Those are "facts". And they are NOT TES like because there are MMOs that have been made, OPEN WORLD like TES, OPEN RACIAL like TES (that fits LORE as well), Open faction choices after creation like TES, the ability to SWITCH factions LIKE TES. Have battles taking place ALL OVER THE WORLD like...a WAR is supposed to be. Allow master ALL Crafting skills LIKE TES.

    And by doing ALL those things above, would allow actually KEEPING WITH LORE, you know...like tes.

    All I can say is this. If this game was LIKE TES, that would mean that the game could LOOK nothing like any of the TES games and contain NONE of the names from TES and people would then say "hey, this is a TES clone"....which NOBODY can with this game.

    Its TES in name/skin only.

    [mod edit]

  • baphametbaphamet omaha, NEPosts: 2,836Member Uncommon


    Originally posted by GreenHell
    Is it the acutal raiding part for you or or is it because that is where all the loot comes from?

    you make a good point, but even if that were the case, it would have to only be random world boss encounters that guilds could take down every once in a while.

    once you implement raid progression (which is what i assumed he meant) then that is an exclusive theme park feature and makes the game not a pure sandbox by nature, even if you didn't get gear upgrades from downing bosses.

    people are going to have different opinions on what they believe makes a sandbox game, a sandbox.

    but raid progression is one of those things that is absolutely a theme park trait, its not even arguable.

    i am not saying it has to be a pure sandbox, just saying i don't think it will be based on the fact that it will have raiding.


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