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Good morning all! Today I'll be giving the Defiance beta a try... nothing like a little FPS style game to serve as a change of pace on occasion. An MMOFPS... that's all the more intruiging. But that's not the point of this thread... what caught my eye with Defiance is the fact that they're doing a lot of things similar to Guild Wars 2. With my limited knowledge of Defiance here's what I noticed right away...
Dynamic Events. Yes, Trion did Rift (with Rifts), but it looks like they're going a little further this time with some events more like GW2 events, including being repeatable when they respawn.
Buy to Play. A little concerned with all the DLC planned atm, but if they can pull this off as well as GW2 with their cash shop it'll be good.
Flattened Leveling Curve. Yep, none of that logarythmic power increase of old, a flatter leveling curve to keep things more balanced, similar to GW2.
Scaling Events. Very nice... the more people that show up to events the more difficult they become, like in GW2.
Segregated PvP and PvE. No ganking noobs here folks, your PvP will be concentual.
So, is this the beginning of a trend in the MMO market, a shift in the paradigm? Has GW2 shown that you can cast the WoW-style of MMO model aside and still be successful, and shown it well enough that other companies will continue to follow suit? Time will tell with Defiance, of course, but there does seem to be a disturbance in the force, and one that may persist for some time.
Edit: My apologies in advance for not mentioning ESO and the similarities there compared to GW2 as well. They look like another company willing to really embrace a new way of doing things and I wish them great success as well!