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POLL: Cross faction coop and the effect on AvA and "Faction Pride"

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Comments

  • BoreasBoreas Redmond, WAPosts: 24Member
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?
  • IselinIselin Vancouver, BCPosts: 5,613Member Uncommon
    Originally posted by Boreas
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?

    Just what it sounds like: you actually care about how your alliance is faring in Cyrodiil and the succes or failure of your alliance feel like they're your own successes and failures. You care enough that when the call goes out that one of the other alliances is making a major push and reinforcements are needed, you drop whatever PVE you were doing and rush to defend.

    At least, that was how it worked DaOC... we'll see if they can pull it off in this new solo-centric MMO age.

     

    Edit: According to one dev, there is no "co-op." That seems to be a misconception started by a Massively writer:

    http://www.youtube.com/watch?v=yGrflK6An6Y&list=UUpu8dLHavjMi1a5jgT9ycMA 12:30 of the video.

  • BoreasBoreas Redmond, WAPosts: 24Member
    Originally posted by Iselin
    Originally posted by Boreas
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?

    Just what it sounds like: you actually care about how your alliance is faring in Cyrodiil and the succes or failure of your alliance feel like they're your own successes and failures. You care enough that when the call goes out that one of the other alliances is making a major push and reinforcements are needed, you drop whatever PVE you were doing and rush to defend.

    At least, that was how it worked DaOC... we'll see if they can pull it off in this new solo-centric MMO age.

     

    Edit: According to one dev, there is no "co-op." That seems to be a misconception started by a Massively writer:

    http://www.youtube.com/watch?v=yGrflK6An6Y&list=UUpu8dLHavjMi1a5jgT9ycMA 12:30 of the video.

    Thank you for explaining.

    Wouldn't it make more sense to create incentives that motivate players to support their faction rather than hoping for some kind of fantasy nationalism?

    It also sounds like the idea of faction pride assumes that PvP is the player's priority, if he is expected to "drop whatever PvE [he] was doing and rush to defend." Would you also hope for "guild pride", where players immediatly drop out of PvP engagements when it is time for a guild event?

  • IselinIselin Vancouver, BCPosts: 5,613Member Uncommon
    Originally posted by Boreas
    Originally posted by Iselin
    Originally posted by Boreas
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?

    Just what it sounds like: you actually care about how your alliance is faring in Cyrodiil and the succes or failure of your alliance feel like they're your own successes and failures. You care enough that when the call goes out that one of the other alliances is making a major push and reinforcements are needed, you drop whatever PVE you were doing and rush to defend.

    At least, that was how it worked DaOC... we'll see if they can pull it off in this new solo-centric MMO age.

     

    Edit: According to one dev, there is no "co-op." That seems to be a misconception started by a Massively writer:

    http://www.youtube.com/watch?v=yGrflK6An6Y&list=UUpu8dLHavjMi1a5jgT9ycMA 12:30 of the video.

    Thank you for explaining.

    Wouldn't it make more sense to create incentives that motivate players to support their faction rather than hoping for some kind of fantasy nationalism?

    It also sounds like the idea of faction pride assumes that PvP is the player's priority, if he is expected to "drop whatever PvE [he] was doing and rush to defend." Would you also hope for "guild pride", where players immediatly drop out of PvP engagements when it is time for a guild event?

    The DAoC game play is hard to explain. You had to be there I guess. It was all about the RvR...and there was great PvE. Sounds like a contradiction but it worked well. Also, Guild events 99% of the time were RvR events.

  • ElRenmazuoElRenmazuo Alexandria, VAPosts: 4,552Member Uncommon
    This whole faction pride thing for a video game is the geekiest thing i ever heard of in these forums lol For the horde mofos
  • FearumFearum Cinnaminson, NJPosts: 1,166Member Uncommon
    Originally posted by Iselin

    Originally posted by Boreas
    Originally posted by Iselin
    Originally posted by Boreas
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?

    Just what it sounds like: you actually care about how your alliance is faring in Cyrodiil and the succes or failure of your alliance feel like they're your own successes and failures. You care enough that when the call goes out that one of the other alliances is making a major push and reinforcements are needed, you drop whatever PVE you were doing and rush to defend.

    At least, that was how it worked DaOC... we'll see if they can pull it off in this new solo-centric MMO age.

     

    Edit: According to one dev, there is no "co-op." That seems to be a misconception started by a Massively writer:

    http://www.youtube.com/watch?v=yGrflK6An6Y&list=UUpu8dLHavjMi1a5jgT9ycMA 12:30 of the video.

    Thank you for explaining.

    Wouldn't it make more sense to create incentives that motivate players to support their faction rather than hoping for some kind of fantasy nationalism?

    It also sounds like the idea of faction pride assumes that PvP is the player's priority, if he is expected to "drop whatever PvE [he] was doing and rush to defend." Would you also hope for "guild pride", where players immediatly drop out of PvP engagements when it is time for a guild event?

    The DAoC game play is hard to explain. You had to be there I guess. It was all about the RvR...and there was great PvE. Sounds like a contradiction but it worked well. Also, Guild events 99% of the time were RvR events.

     

    I don't see this happening with todays "gamers". I think those days are gone. Also I don't see how they could do that when the pvp is set it campaigns.
  • IselinIselin Vancouver, BCPosts: 5,613Member Uncommon
    Originally posted by Fearum
    Originally posted by Iselin
    Originally posted by Boreas
    Originally posted by Iselin
    Originally posted by Boreas
    The term "faction pride" is cropping up a lot in recent discussions. What do you mean by it?

    Just what it sounds like: you actually care about how your alliance is faring in Cyrodiil and the succes or failure of your alliance feel like they're your own successes and failures. You care enough that when the call goes out that one of the other alliances is making a major push and reinforcements are needed, you drop whatever PVE you were doing and rush to defend.

    At least, that was how it worked DaOC... we'll see if they can pull it off in this new solo-centric MMO age.

     

    Edit: According to one dev, there is no "co-op." That seems to be a misconception started by a Massively writer:

    http://www.youtube.com/watch?v=yGrflK6An6Y&list=UUpu8dLHavjMi1a5jgT9ycMA 12:30 of the video.

    Thank you for explaining.

    Wouldn't it make more sense to create incentives that motivate players to support their faction rather than hoping for some kind of fantasy nationalism?

    It also sounds like the idea of faction pride assumes that PvP is the player's priority, if he is expected to "drop whatever PvE [he] was doing and rush to defend." Would you also hope for "guild pride", where players immediatly drop out of PvP engagements when it is time for a guild event?

    The DAoC game play is hard to explain. You had to be there I guess. It was all about the RvR...and there was great PvE. Sounds like a contradiction but it worked well. Also, Guild events 99% of the time were RvR events.

     

    I don't see this happening with todays "gamers". I think those days are gone. Also I don't see how they could do that when the pvp is set it campaigns.

    You might be right about today's gamers jus like I said a few posts above. Solo is the name of the game now.

    But campaigns are not a problem. Think "server" when you read campaign. They are persistent and you will always be in the same one with your guild. They will even have names like serers in other MMOs. Switching to a new campaign here will be as big a deal as switching servers is in other MMOs.

  • Comcast8888Comcast8888 Elgin, ILPosts: 10Member
    wont make any diff, there is no faction pride no server pride anymore.  ppl play mmo for fun not for pride.
  • Tarkus-BlackTarkus-Black PerthPosts: 7Member
    When you go to enemy faction area's you cant interact with enemy faction players or even see them. So I dont see how just exploring the land ruins faction pride.
  • IselinIselin Vancouver, BCPosts: 5,613Member Uncommon
    Originally posted by Tarkus-Black
    When you go to enemy faction area's you cant interact with enemy faction players or even see them. So I dont see how just exploring the land ruins faction pride.

    The OP. didn't know that when he posted, thanks to some misinformation from Massively where they said 50s could group cross-faction...not so. So the poll is a moot point now.

  • Tarkus-BlackTarkus-Black PerthPosts: 7Member
    ah i see thanks.
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