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Some of you, like me, heard about the new easing of the faction lock and had a very angry knee jerk reaction to it. They announced that players would be allowed to enter the other faction’s territories, and some of us PvPers and DAOC players started to dig out our pitch forks and torches from our garages and go marching on Zinimax’s headquarters.
But before we decide to storm their office’s let me explain how this is going to work, and you will see that that is actually a pretty brilliant compromise.
I took the time to watch all the interviews and read all the articles on this subject, from every source I could find, and wrote down the facts and put it all together on how this is going to work.
Let’s clear up the confusion:
1) How to get access to other factions: In order to actually go into another factions territories a players must be cap at lvl 50 and have completed all your alliances pve content (faction completion basically). Once done you will have the choice to pick a zone of the opposing faction to enter. Once that zone is complete, you will be given another opportunity to pick another zone to venture into.
2) But I don’t want to see that Scum in my land! You won’t: If you have your faction completed and want to enter another faction’s territory, you are basically joining the PVE elitist club. When you are in another faction’s territory you will ONLY see players of your faction and the other players you see are ones that have also done the faction completion pre requisite in your realm.
3) No agitators and race mixers here: When you are leveling up and going about your business in your land, at no point will you see anyone from the opposing faction. No one gets flagged for pvp or anything like that. Like I stated before, enemies exploring your territory will be in a “their faction only” copy of it. Really this is just to appease people who only want to explore the game without sacrificing the segregation of the factions.
4) PvPers won’t even notice: If you are like me and don’t care too much about faction completion, you will probably forget that this feature even exists; you will be locked to your faction, never seeing anyone from the opposing faction except in the AvA zone. You won’t see an orc with his pants off at your supermarket.
So in closing I think this is a pretty decent compromise to people who want faction lock, and people who don’t. When you achieve faction completion and chose to enter another faction’s territory, the enemies land becomes a “your faction only extension” where you are still not able to see or interact anyone from the opposite team.
Hope this clears things up a bit.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...