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Poll: RVR or Crafting?

TimothyTierlessTimothyTierless ColumnistM, ORPosts: 2,163Member Uncommon

I swear this is my last one for the day. What are you more interested in RVR or crafting?

Comments

  • SpeelySpeely Seattle, WAPosts: 861Member
    There is no evidence at all to suggest that these two options are mutually-exclusive.
  • ZiftylrhavicZiftylrhavic GrenoblePosts: 222Member

    It's a little distorded view we have on crafting.

     

    Marks Jacobs said he would make it so crafting will be fun to play, so we can't really say we won't do some untill we actually see how it'll be in the game^^

     

    EDIT: And there won't be only RvR and crafting, but also building.

  • TimothyTierlessTimothyTierless Columnist M, ORPosts: 2,163Member Uncommon

    Right, don't think of it as a serious hardcore hate one if I pick the other thing. I view this poll as a casual what do you personally prefer. Just out of curiosity I wanted to see how many fighters and builders CU has attracted since I assume it has a very strong following from the crafting MMO community already.

  • YizleYizle Atlanta, GAPosts: 517Member

    RvR definately... but useful crafting in the game would be a good idea.

     

    Crafting does not a game make.

  • SpeelySpeely Seattle, WAPosts: 861Member
    Well in that case, Xobdnas, I prefer stabbing people in the face to making stuff :)
  • Plastic-MetalPlastic-Metal Highland Heights, KYPosts: 405Member
    I plan on focusing on RvR, but continuously focus on crafting until I obtain max skill in one or more crafting professions.

    My name is Plastic-Metal and my name is an oxymoron.

    image

  • Set_in_InkSet_in_Ink Saint Louis, MOPosts: 48Member

    While I chose crafting, it was more of a "What do I plan on doing first?" look at the game.  I figure the vast majority of people will just jump straight into RvR, leaving crafters in high demand.  I'm not looking at it as a way to gouge prices and make quick money, more of a way to try the least travelled path and help those who need it since they will all want to rush to the fields.  I will be more interested in RvR though, eventually.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon
    RvR for sure. I might take up just enough crafting to repair my own armor, but I doubt I'll do more than that.

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • YizleYizle Atlanta, GAPosts: 517Member
    I guess crafting also depends on which gear is better. Most games the dropped/raided/earned gear is usually better.
  • Set_in_InkSet_in_Ink Saint Louis, MOPosts: 48Member
    Originally posted by Yizle
    I guess crafting also depends on which gear is better. Most games the dropped/raided/earned gear is usually better.

    It has been stated that there will be no PvE drops (very little PvE at all), and that crafted gear will be the best in the game as to provide a serious use for crafters.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • YizleYizle Atlanta, GAPosts: 517Member
    Haven't heard them say that the crafted items will be the best in the game but even so RvR still for me. Now the question will be how mats are obtained for the crafting. I am hoping it will be like UO and you go out and gather and at any time chance to be jumped.
  • Set_in_InkSet_in_Ink Saint Louis, MOPosts: 48Member
    Originally posted by Yizle
    Haven't heard them say that the crafted items will be the best in the game but even so RvR still for me. Now the question will be how mats are obtained for the crafting. I am hoping it will be like UO and you go out and gather and at any time chance to be jumped.

    It doesn't quite say they are going to be the best, but here is the quote from FP#7:

    "First, our crafting system will be the only reliable way to get armor, weapons and most items (some purely cosmetic and low-level items may be obtained through vendors) for your characters. There are no “rare drops” from NPCs and even with NPC guards and the like, we think the whole “Oh look, I just killed a nightingale and it dropped a full suite of purple armor” is so last decade."

    and, from FP#2:

    "I want my crafters to know that there is no chance that the stuff they are making can be eclipsed by anything dropped or buyable through the non-player shops with but one exception. That exception is if there are not enough crafters, we reserve the right to make sure that things like population imbalance do not end up in a cascading and insurmountable disaster for a realm."

    The only other way to earn gear would be as rewards for RvR, which would be very lame to do to the crafters and would create insanely powerful high 'level' RvR players.

    'I think that there are certain crimes which the law cannot touch, and which therefore, to some extent, justify private revenge.' -Sherlock Holmes

  • RealLifeGobboRealLifeGobbo Yorktown, VAPosts: 218Member
    P { margin-bottom: 0.08in; }

    I wouldn't be surprised to see some of the rarest components would drop from world bosses, such as dragons in the RvR zones. Not only would these battles be tough, but you have to be on the lookout for enemy zergs that could come by and whip your group out. These components should also not be “bind on pickup”, so that you can freely trade them to other crafters, who are looking for these rare commodities.

    P { margin-bottom: 0.08in; }

    I would also like to see an area kind of like “Darkness Falls” in DAoC, e.g. an zone that unlocks to the realm with the most keeps/areas and once another realm dethrones them, it unlocks to that realm, leaving the other realms players inside, which can kill of the other players or run for their lives! Other rare components, items, special skills, bosses, etc would inside, to give incentive to go in.

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • gylnnegylnne South Hutchinson, KSPosts: 320Member
    Originally posted by Set_in_Ink

    It doesn't quite say they are going to be the best, but here is the quote from FP#7:

    "First, our crafting system will be the only reliable way to get armor, weapons and most items (some purely cosmetic and low-level items may be obtained through vendors) for your characters. There are no “rare drops” from NPCs and even with NPC guards and the like, we think the whole “Oh look, I just killed a nightingale and it dropped a full suite of purple armor” is so last decade."

    and, from FP#2:

    "I want my crafters to know that there is no chance that the stuff they are making can be eclipsed by anything dropped or buyable through the non-player shops with but one exception. That exception is if there are not enough crafters, we reserve the right to make sure that things like population imbalance do not end up in a cascading and insurmountable disaster for a realm."

    The only other way to earn gear would be as rewards for RvR, which would be very lame to do to the crafters and would create insanely powerful high 'level' RvR players.

    Looks like they want to bring crafted items back to the importance they once had.

  • RealLifeGobboRealLifeGobbo Yorktown, VAPosts: 218Member
    P { margin-bottom: 0.08in; }

    On a different tangent, but related topic. I would like to see NPC wagons traveling from keep/location to keep/location carrying with them basic crafting supplies such as wood, iron, etc, which enemies could attack and steal the goods. You could also have escort groups to make sure the supplies make it to their destination safe. These would be like a public quest, meaning that anyone can do it regardless of being in a group or not.

    Aspiring Game Musician <<>> Inquiring ears, feel free to visit: http://www.youtube.com/user/vagarylabs

  • Storm_FirebladeStorm_Fireblade FlensburgPosts: 156Member
    Crafting is going to be the main option to get your gear, that much has been said. The only thing that might change that, would be a totally crafter underpopulated server, that would dramatically effect the gameplay of the rest. But as long as enough crafters are around, they will be your item-source. And even though I loved the RvR in DAoC...there is no chance at all, that I will be playing something else, than a 100% crafter :)

    Camelot Unchained Fanpage
    https://simply-gaming.com/camelot/

  • ArbroathArbroath Depew, NYPosts: 175Member

    It has been stated that there will be very little/no dropped gear from mobs, which is fantastic for us crafter types. Usually we crafters cater to those in our guild or the occasional high end piece that people are clamouring for. But in this system it seems we will be very important to the realm as the gear the combatants use will have to be crafted by us. Also it seems the game will make it difficult to "max" your crafting unless you are completely dedicated to it. Mark went as far as to say that there will be crafters that will be sought out for their expertise in their specific craft. This has to be music to the ears of dedicated crafters everywhere. This is one reason I am following the progress of this game closely. I always get excited about crafting in MMOs but usually find it to be a wasted time sink as the demand for the things we make is usually not that great. Here there has been talk of item decay and items breaking which, of course, keeps us all busy, happy little crafters.

    I'm excited to see how complex the crafting system is and how many proffesions will be available.

    It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  • JasonJJasonJ New Port Richey, FLPosts: 395Member
    Isnt this a little like having a poll asking people to chose between PvE or Cheese Wheels to eat in game?
  • VargurVargur OsloPosts: 143Member

    The beauty of DAoC's gear system was that most templates were designed with a few raid drops, a few artifacts, maybe a loot drop or two (at the most),  but the rest had to be crafted in order to plug the holes. That way people coupld PvE for some items, but crafters would always have a steady supply of customers changing their templates as they gained new items.

    DAoC still has the best system I have played to date. How resists/skills/stats worked was easy, yet the discussions regarding which template was the best raged.

  • sweetdigssweetdigs Washington, DCPosts: 196Member

    I tend to focus on crafting at the start in games like this.  In SWG, I was a well known architect and weaponsmith on Chilastra from the start of the game, which allowed me to build a reputation and setup a very nice shop.  Loved being able to customize my shop and the items I manufactured.  Quickly became somebody that the best PVP'ers in the game sought out to craft their weapons (my preference for crafting is partly because I'm not terribly good at PVP, although I do enjoy it). 

    After that, I started to dabble more in the PVP, especially when player cities and bases became much more prevalent.  Was always fun chasing down the dirty rebels and destroying their bases.

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