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I remember reading somewhere that siege weapons were crafted.....
Or that some crafting skill enabled different opportunities with siege weapons (like reapiring them or upgrading them).
Was this ever a thing, or is my imagination running wild? If so, which profession is it?
Thank you for the write up! Very exciting!
Never played Skyrim or any of the games compared to ESO, so this question might have been asked already so I apoligize if it's been answered already. If you are in a 4 player dungeon and we kill a boss, and for example the 4 players are all weaponsmiths and some sort of special ingredient ingots drop, do we all roll on them or can we all get the same loot? Just wondering how it pretains to looting for ingredients?
I am pretty sure it was mentioned early on that anyone who participates in a kill gets their own seperate drop. Don't quote me on this but I am pretty sure this was said.
Very cool and thank you for the response.
Originally posted by Soki123 On paper sounds like the best crafting I ve seen in an MMO. Really looking forward to this game.
Really? Have you seen what The Repopulation has for crafting? THAT is a crafting system to get excited about. TES crafting looks like the same old, boring, " click generic ingot, click generic sharpening stone, click generic gem " combine system every MMO has.
Originally posted by Senadina Originally posted by Soki123 On paper sounds like the best crafting I ve seen in an MMO. Really looking forward to this game.
I agree completely. I really don't see how this crafting system is all that different from other MMO's.
going to answer as many as I can.
We did not see any expamples of the "improving" high level item crafting yet. I am sure we will, but they only showed us a demo of straight forward crafting. They did mention the improvements and we will just have to see how these play out.
There are No Gathering skills, it is very much like Elder Scrolls, you find stuff everywhere!
Nothing was mentioned about Binding, but that is a GREAT question.
High Level Raiders will NOT influence this development team. They are really building a craft system that everyone can use. They want all top gear on an equal playing field.
the points that Paul is talking about in the interview were hypotheical. They did not give us exact numbers on points yet. The system allows for players to spend the points how they want. I am sure they said you can Master 2 skills with some points into a 3rd. They want players who play solo for an RPG experience to be able to play a true generalist crafter and make everything up to a certain point. I dont see too many people doing that though.
I think I will go Weapon and Enchanting just like I did in Skyrim with maybe Provisioner Brewing or Alchemy as my 3rd.
Here are some highlights for me personally:
Experimenting with the Additives, so freaking cool that you can actually experiment.
The interface is VERY EASY TO USE.
The Racial weapons and armor are so freaking awesome! Orc only for me!
To start off, going to go totally off-topic here and just say that screenshot with the Khajiit looks beautiful - is that Elsweyr? If so I might roll Khajiit first.
On topic: I like what they're doing with the crafting, especially getting to experiment with the additives. If I like the crafting system in a game I do tend to craft heavily, so it's important to me.
This looks like quite a bit of fun. I'm wondering if they will stick to this approach, when the raider types start howling that raid gear isn't the best available in the game. In most games I seldom bother with crafting, as dungeon and raid gear is much superior.
Given that I burned out of raiding years back, that means I get by with what dungeon drops I can find, and purchase the rest on the AH. If they actually mean to make crafting useful, I will have to check that out.
=-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums.
Finally a game where Crafting really means something. I plan on making an orc blacksmith, since this is what I really loved to play in Skyrim. I would sit there and craft things, then go sell them to merchants. Now I can go sell/trade them to other players weeeeeee (/giddyschoolgirlscream).
Which profession makes bags?
Have to have the Bags. lol
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
The "experimenting to find the right combinations" is just a load of worthless marketing mumbo jumbo. No one's gonna use tons of expensive mats to experiment, everyone will be looking up the combinations on fan sites / wikis.
Wonderful news, they are limited crafting as well. How many more things not TES that we KNOW can be done in an MMO are they NOT going to do? Seriously, there is no reason at all for them to dare say that crafting is important to the game, then chose to limit it when there have been MMOs that allowed players to train EVERY crafting skill and max it out.
WHAT THE HELL.
TES = UNLIMITED CRAFTING
THERE ARE MMOS WITH UNLIMITED CRAFTING.
This game...LIMITED CRAFTING.
Originally posted by Netspook The "experimenting to find the right combinations" is just a load of worthless marketing mumbo jumbo. No one's gonna use tons of expensive mats to experiment, everyone will be looking up the combinations on fan sites / wikis.
Well, if no one is going to experiment, how does anyone get the information to post online?... ^^
Originally posted by garrett No mention of bags at all
If you could find out for us how we can extend our inventory storage and bank storage, that would be most awesome!
The information so far regarding crafting sounds pretty good. I've always been a crafter in whatever MMO I play in, and its good to hear that the items made in TESO will be useful. Well, not just useful, but worth something to the community. There are too many games out there where crafters just get shafted and it becomes a fun little hobby rather than something of value where you can make a reasonable income out of it (but still fun to do).
I do have concern about finding the materials to craft with. You mention you came across a couple of things here and there, which is cool for some items, but for the ingredients you will need large amounts of to make crafting reasonable..? For instance wool, oak and copper. How will those types of things be gathered?
Originally posted by garrett Yes you can enhance Raid Drops. Crafting, Dungeon, and 3rd zone loot are all high up there. But everything can be worked on with crafting. I think being a Master is the way to go, but you can spec your points however you want. As Paul says in the interview they have not determined the exact number of points you will get to spend ... yet.
I find that hard to believe since they said there will be no raids and that raids have no place in the Elder Scrolls.