How do you figure this is great news? You can't explore until 50. I assume you will be flaged for pvp. It sounds like you can't play or even talk to your other faction friends until 50. What's the point of exploring when all the mobs will be grey? or If zones are being locked then how much exploring will a 50 even be able to do?
The system is still a bad idea. This concession doesn't do much to address it.
There was this quote which I found curious
"In ESO, you choose one of three alliances, each with different zones, quests, and stories to explore. Once you hit level 50, you can choose to journey to another alliance's territory and experience a more difficult (and rewarding) version of those areas. After you complete the story within in the second alliance, you can travel to the third faction and complete the content there"
While you will be exploring the other faction zones, it sounds like you'll be in a special shard that is reserved for level 50 only, and contains totally different and upgraded content for them to enjoy.
Doesn't appear you'll be rubbing elbows with the other lower level players of that faction, and only run into the level 50's for that zone and will be permitted to group with them in this special instance, and not fight anywhere but the PVP zone.
A concession to appease the , waaaaaahhhhhhh we can only see 1/3 of the content. I think it s good, either way.
Who knows - you might even be moved enough to say you were wrong..?
... I doubt it of course - but it would be nice to prove me wrong eh!?
Fantastic - looks like Zenimax have ears after all. There is a rumour of a delay to launch until March 2014 - perhaps t make the necessary changes?... but that doesn't matter either way.
The TES fans get to eventually explore everywhere with one toon at level 50 and the PvP fans get their unsullied 3-way goodness and they sit next to each other without a problem...
... I couldn't be more satisifed about the content of this interview.
I never cared if zones were locked forever or not, but glad to see they may just be listening to people already.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied." ^MMORPG.com
Sounds like instanced versions of the other areas to me. Have fun, fill your boots... meanwhile back in the real game in Cyrodiil...
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
I never cared if zones were locked forever or not, but glad to see they may just be listening to people already.
That is the last thing you should want. Unless you honestly plan to be part of the majority at all times in which case I guess its good to be a sheep.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
I never cared if zones were locked forever or not, but glad to see they may just be listening to people already.
That is the last thing you should want. Unless you honestly plan to be part of the majority at all times in which case I guess its good to be a sheep.
What? If pve zones were locked? It didnt matter much to me since all i care about is the RVR focus of the game. Tho i am glad at the same time they are giving more people options to do stuff.
IF you meant about them possibly listening to people. Well i rather they atleast consider what some people say than not at all.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied." ^MMORPG.com
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
Yeah seems like there will not be any real PVE endgame.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied." ^MMORPG.com
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
If they do it in a way that creates (or rather, brings back...as in the CC/buffer specialist) a 4th role, this could be a good thing.
I don't really see much difference between the gameplay of 1 tank and 1 healer + 2 or 3 or 4 DPS.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
Yeah seems like there will not be any real PVE endgame.
Its going to be questing in enemy territory (lol pve?) and dynamic raid events that may or may not be instanced.
I dunno...it just seems like you couldnt have tried any harder to stay within "the box" rather than attempt to think outside. Seems to me to be one of the most cautiously built and low risk attempts at making a mmorpg.
In reality, were getting DAOC and WoW (which is what GW2 was basically only on super easy mode)...and thats been tried a couple hundred times already (at least it seems like that many). Perhaps it will be complex in character building and content difficulty, which might make a stale template this games built on be interesting...i really hope...if its autostat and "choose tree one or tree two or half and half" for the skill...im not sure ill even be interested.
I just really wish some effort was made to do something different...and a bit of risk taking in creating new systems and mechanics.
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
Who knows - you might even be moved enough to say you were wrong..?
... I doubt it of course - but it would be nice to prove me wrong eh!?
Fantastic - looks like Zenimax have ears after all. There is a rumour of a delay to launch until March 2014 - perhaps t make the necessary changes?... but that doesn't matter either way.
The TES fans get to eventually explore everywhere with one toon at level 50 and the PvP fans get their unsullied 3-way goodness and they sit next to each other without a problem...
... I couldn't be more satisifed about the content of this interview.
Originally posted by Horusra Any ability for the high levels to gank in the other areas and I am done with this game. PvP should stay in PvP zones.
The "questing in the other alliance zones" is instanced. You only see other members from your own faction and everything is level 50+. No PvP outside of the PvP zone.
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers?
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers?
Full trinity game but tatics heavy. So you dont need to rely just on tanks/heals/dps. But there will be encounters you will need it. Devs were talking about how AI works in the game and how players tatics will play as large a roll as the classes in the team. Like a NPC mage makes a ice wall to stand behind and a NPC healer will run behind the wall. Some NPCs will run ranged and spead out and the melee will come in to attack. So a tank cant run around and aggro every room of mobs and tank/ae the room. The team will need to focus on the mage to get the ice wall down to take out the healer etc as the tank takes on the melee. Love to see how well this works as they have said the AI is really kicking and the NPCs will change tatics depending what the mix of players classes they face.
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers?
Full trinity game but tatics heavy. So you dont need to rely just on tanks/heals/dps. But there will be encounters you will need it. Devs were talking about how AI works in the game and how players tatics will play as large a roll as the classes in the team. Like a NPC mage makes a ice wall to stand behind and a NPC healer will run behind the wall. Some NPCs will run ranged and spead out and the melee will come in to attack. So a tank cant run around and aggro every room of mobs and tank/ae the room. The team will need to focus on the mage to get the ice wall down to take out the healer etc as the tank takes on the melee. Love to see how well this works as they have said the AI is really kicking and the NPCs will change tatics depending what the mix of players classes they face.
I hope they pull it off because it sounds awesome.
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers?
Full trinity game but tatics heavy. So you dont need to rely just on tanks/heals/dps. But there will be encounters you will need it. Devs were talking about how AI works in the game and how players tatics will play as large a roll as the classes in the team. Like a NPC mage makes a ice wall to stand behind and a NPC healer will run behind the wall. Some NPCs will run ranged and spead out and the melee will come in to attack. So a tank cant run around and aggro every room of mobs and tank/ae the room. The team will need to focus on the mage to get the ice wall down to take out the healer etc as the tank takes on the melee. Love to see how well this works as they have said the AI is really kicking and the NPCs will change tatics depending what the mix of players classes they face.
I hope they pull it off because it sounds awesome.
Assuming of course that it IS good AI. Neither Zenimax nor Bethesda have shown the ability to even remotely come close to decent AI.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
Assuming of course that it IS good AI. Neither Zenimax nor Bethesda have shown the ability to even remotely come close to decent AI.
At this point all we have is hope. If they cant pull it off that will be a big fail as they have said they already have it in the game and tuning it now to make sure its fun and not just NPCs kicking our butts out playing players and or just repeating the same 3 tatics.
zones shouldn't be locked. People should be allow to travel where ever they want to go. just that if you go in other faction zone, you should be expected to be ganked by 100 guards and other player
We just don't know how it will all end up, it could change again before the game is released, so I say wait and see. Who knows this may end up being another form of end game progression. Maybe the biggest raids will only be available to people who have unlocked the last faction area.
All this change really does at the moment is divide PvE people of a faction into three locations. It does not really change anything else so I do not think faction pride will change all that much, and PvP will still only be in the one main araea.
This could also lead to an option that once you unlock both factions the faction capitals become unlocked thus guilds or multiple groups of people could open up more instanced PvP areas, causing a faction wide alert to go out and maybe generate faction pride in recruiting people to come defend a Capital City??? <would be awesome IMHO>
Either way we should let the game get some testers/programmers/gamers beating on the systems before anyone jumps off a cliff or jumps for joy, all we know is that the door is now open and who know what awesome or horrible thing(s) will walk through.
this was done just to appaise the crybabies about being locked to a factional zone. Its a decent compromise , but in the end those babies will still be crying like they do in every single game they play. There is people in the thread already crying more about it isnt enough . Games need to stick to their guns more and stop listening to the vocal minority on forums.
http://massively.joystiq.com/2013/03/19/the-elder-scrolls-online-interview-paul-sage/Read it and amaze yourselves doomsayers...Who knows - you might even be moved enough to say you were wrong..?... I doubt it of course - but it would be nice to prove me wrong eh!? Fantastic - looks like Zenimax have ears after all. There is a rumour of a delay to launch until March 2014 - perhaps t make the necessary changes?... but that doesn't matter either way.The TES fans get to eventually explore everywhere with one toon at level 50 and the PvP fans get their unsullied 3-way goodness and they sit next to each other without a problem...... I couldn't be more satisifed about the content of this interview.
You cant pvp in the zones and you wont see other faction players lol, its PVE only. Its a win for us pve and rpers not the avid pvpers, Cyrodiil is still the only area you can pvp in and for us pvers we can also pve in Cyrodiil. Great win.
Comments
A concession to appease the , waaaaaahhhhhhh we can only see 1/3 of the content. I think it s good, either way.
I never cared if zones were locked forever or not, but glad to see they may just be listening to people already.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
Sounds like instanced versions of the other areas to me. Have fun, fill your boots... meanwhile back in the real game in Cyrodiil...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
That is the last thing you should want. Unless you honestly plan to be part of the majority at all times in which case I guess its good to be a sheep.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
What? If pve zones were locked? It didnt matter much to me since all i care about is the RVR focus of the game. Tho i am glad at the same time they are giving more people options to do stuff.
IF you meant about them possibly listening to people. Well i rather they atleast consider what some people say than not at all.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
sigh...
really?
are we really down to 4 man dungeons now? i hated 5 man dungeons because they were boring and stale with group mechanics, but even then you at least got a secondary DPS or a support class as an option.
Yeah seems like there will not be any real PVE endgame.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
If they do it in a way that creates (or rather, brings back...as in the CC/buffer specialist) a 4th role, this could be a good thing.
I don't really see much difference between the gameplay of 1 tank and 1 healer + 2 or 3 or 4 DPS.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Its going to be questing in enemy territory (lol pve?) and dynamic raid events that may or may not be instanced.
I dunno...it just seems like you couldnt have tried any harder to stay within "the box" rather than attempt to think outside. Seems to me to be one of the most cautiously built and low risk attempts at making a mmorpg.
In reality, were getting DAOC and WoW (which is what GW2 was basically only on super easy mode)...and thats been tried a couple hundred times already (at least it seems like that many). Perhaps it will be complex in character building and content difficulty, which might make a stale template this games built on be interesting...i really hope...if its autostat and "choose tree one or tree two or half and half" for the skill...im not sure ill even be interested.
I just really wish some effort was made to do something different...and a bit of risk taking in creating new systems and mechanics.
I hope not because this also makes it harder for the community when it comes to finding healers. Now you need a higher population of healers to keep people teaming. Its a common mistake a lot of newer MMOs are making.
hmmm....really?
The "questing in the other alliance zones" is instanced. You only see other members from your own faction and everything is level 50+. No PvP outside of the PvP zone.
Yup, if they are doing a trinity-like system, they should have considered going up, not down in the amount of players in groups. 5 would be better than 4 and 6 would be better than 5.
Is this game full trinity by the way? Are we having dedicated tanks and healers?
Full trinity game but tatics heavy. So you dont need to rely just on tanks/heals/dps. But there will be encounters you will need it. Devs were talking about how AI works in the game and how players tatics will play as large a roll as the classes in the team. Like a NPC mage makes a ice wall to stand behind and a NPC healer will run behind the wall. Some NPCs will run ranged and spead out and the melee will come in to attack. So a tank cant run around and aggro every room of mobs and tank/ae the room. The team will need to focus on the mage to get the ice wall down to take out the healer etc as the tank takes on the melee. Love to see how well this works as they have said the AI is really kicking and the NPCs will change tatics depending what the mix of players classes they face.
I hope they pull it off because it sounds awesome.
Game with good AI, who would have thunk?
Assuming of course that it IS good AI. Neither Zenimax nor Bethesda have shown the ability to even remotely come close to decent AI.
I did battle with ignorance today, and ignorance won.
To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.
At this point all we have is hope. If they cant pull it off that will be a big fail as they have said they already have it in the game and tuning it now to make sure its fun and not just NPCs kicking our butts out playing players and or just repeating the same 3 tatics.
I look at the change this way.
We just don't know how it will all end up, it could change again before the game is released, so I say wait and see. Who knows this may end up being another form of end game progression. Maybe the biggest raids will only be available to people who have unlocked the last faction area.
All this change really does at the moment is divide PvE people of a faction into three locations. It does not really change anything else so I do not think faction pride will change all that much, and PvP will still only be in the one main araea.
This could also lead to an option that once you unlock both factions the faction capitals become unlocked thus guilds or multiple groups of people could open up more instanced PvP areas, causing a faction wide alert to go out and maybe generate faction pride in recruiting people to come defend a Capital City??? <would be awesome IMHO>
Either way we should let the game get some testers/programmers/gamers beating on the systems before anyone jumps off a cliff or jumps for joy, all we know is that the door is now open and who know what awesome or horrible thing(s) will walk through.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I may be wrong.... but I think HELL just froze over.
Ratero.