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They are only modified warriors. They are like DPS warriors, but more fail.
A real Assassin is that of Assassin's Creed, or the thief games (the older ones anyway)
A fake Assassin has imaginary stealth or some fake cloaking ability.
So...why the heck include them at all?
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My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Now this is all personal opinnion but MMORPG's should have no need. Heck even a basic MMO should have no "need" for an assassin.
The assassin class (again imho) is just a play to make gankers feel needed. People think of assassins in terms of solitary uber killers, that is the kind of class that really isn'y needed in a Co-op style game. Then again most MMO's are "easy-button" 1 player games in a world of 1 player gamers rather than groups.
Classes like the assassin are (imho) hurting the grouping/cohesiveness of an MMO.
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There's some extensive threads that already exist with your answer, TheScavenger. Here's links to some great resources!
The many lives of Ishida
PyroMan52134
Ranger101
charmander9
12science34 and Physics799 (12Physics34 on other forums)
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
As a shadow priest, I'm all for eliminating those fuckers...
:-)
In D&D 3.5 ruleset the Assassin class is pretty explicitly ladded out as different and having a unique set of abilities compare to Fighter or Rogue.
Firstly, Assassin is an prestige class, hence you can't go into it without certain perconditions.
Secondly, Assassin has abilities unique from Rogues. They Assassin specific "spells" which they can cast (very limited, but absolutely class related such as Invisibility)
Thirdly, they do paralyzing attacks as well as having a high save throw, so they are better at dealing with traps and magic even compare to rogues. At higher levels their saving throw makes them almost invulnerable to magic.
It all just depends on the implementation of the class in the game, but the one that I know of (in D&D and Pathfinder) they do it properly.
One of the funnest character's I've played in an mmo was a rogue in WoW.
A rogue/assassin is about burst/critical damage and being stealthy.You get in and overwhelm an opponent and get the job done,nice and sweet.You also can sneak and stun an opponent,taking them out of a fight until you or your group are done killing another.Very fun class to play and experiment with.
A warrior just does dps over a sustained period of time and can also be built to tank.
Some day I'm going to put a sword through your eye and out the back of your skull!
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Why do MMOs include an Assassin class?
Because some people like to play them and enjoy the mechanics that come with the class? Kind of a silly question, seeing as the exact same question can be made for every single class ever made.
Reducing options is already becoming a bane in the MMO market, I think it would be wiser to request more optionsin every facet.
^^^lol
Some day I'm going to put a sword through your eye and out the back of your skull!
Arya Stark
I would imagine they could add utility to the existing pool of mele classes to close the gap, because in most games melee roles always spec the highest dps for pvp.
DDO has a prestige build for an assassin rogue using stealth and an assassination ability, but since it's still a theif based class the stealth abilities as well as utility skills all use the same base stats. That style class could still work in a game with pvp because it's damage is based on sneak attack and flanking bonuses.
I can't tell if this is a serious thread or not, the answer seems so obvious. The reason, the "need" for the class's existence in MMOs is simply because there's such a huge player demand for the archetype. The class adds gameplay variety through stealth mechanics, however magically unrealistic. And they very often play nothing like warriors at all.
It's just a type of gameplay and character archetype that appeals to a LOT of people. Developers would be downright fools to not include them. Doing so risks losing the interest of a large group of people.
The thing you're forgetting is a well played caster will see that melee class coming from a mile away. In a group PVP situation there's a lot of ground to cover to reach that caster, he has the advantage not to mention allies that are in your way.. Hence the stealth ability allowing a certain class to sneak behind that line and deal the blows needed to at least distract the casters in the rear.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Why does any fantasy game include any class?
Hows that for mind being blown?
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Done.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Assassins do not have to be built around stealth. GW original shows this clearly, with an assassin that revolves around high mobility and has teleports (shadow step). This role of mobility and getting to support targets quickly to dispatch pivotal links in a foes survival is a very relevant role.
The whole invisibility thing is, well it's out of place... Unfortunately, the maps, environment and detailed interaction do not allow for significant use of real stealth, invisibility just simplifies the method of hiding and sneaking up on foes because it can't rationally and effectively be done otherwise. While I don't think invisibility needs to be removed from MMOs, I do feel it doesn't belong on the typical assassin or ninja or theif... it's a magical effect.
If we do get around to having detailed environs and allow assassins or rogue type classes situational stealth, it would be cool, but they don't really work well in realistic combat anyway, so outside of hiding in brush, climbing up trees and concealing themselves in specially designed nooks, which honestly would be a chore to include in a large MMO world, it doesn't seem like a very plausible concept to have legit stealth or use it for cannon assassin behavior, it's better to stick with the speed route, hard to catch and easy infultration.
This mobility role and the strategy of reaching soft targets which are typically hedging behind defenders is very relevant, and who else will do it beside an assassin?, that's what their doing, assassinating, their going for poorly defended and valuable targets instead of engaging the battle proper. How to do it well and how to make an interesting system of advantages and retalitory methods is circumstancial, but the role is legit.
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