It looks like you're new here. If you want to get involved, click one of these buttons!
I most definitely am... Couple caveats.
It affects the big boy areas.
NO xpoff !
Having an area where you have a decent range of characters is nice.
i remember trying too participate being ten levels below others......not fun.
Comments
I'm not agaisnt BGs, but i dont we're gonna those in CU since basically the whole map will be RvR. Although it could be possible that some areas are for certain levels only, so it would be like BGs without being BGs.
But this is a totally wild guess here.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
DAoC-like battlegrounds: Hell yes!
WoW/GW2-like battlegrounds: No thanks.
I'd be game for that......requiring escort to the areas would be cool.
Mark jacobs said :
"there is not going to be a traditional leveling curve (Ding Gratz! Level 8 calling; Please deposit coins to add more health, more strength and new abilities!) but rather there will be a system that rewards you based on the combination of the actions you participated in (and more that we will talk about later) that we will substitute for the traditional system."
(http://citystateentertainment.com/camelotunchained/, top ten questions section)
So basically there will be no way for the game to actually distinguish between old players and newbies. A battleground therefore cannot be used.
Actually there are ways to do that. /played time, item level, pvp progression rank, number of new pvp skills gained etc.
i rather is pvp incentives added in the world itself rather then cheesy battlegrounds.
cant wait for a game to stop with the queue popping and instancing and instead have a really good world where everything should be happening enough for every player to be occupied on with pvp that is meaningfull.
What was different about DAoC battlegrounds? I just plain don't know.
Oh, very strange. Thank you for explaining it.
I was a HUGE fan of the BG's in DAoC. "Big Boy" RvR turned me off big time (for various reasons) so I got my fix in Thid and DF. It was a nice, tight map with varying terrain and you could get back into the action in short order if you died. At the lower level BG's, you also didn't have to worry about max RR toons kitted out in high end spec gear.
Oh, and I loved turning experience off. It saved me from having to delete and re-roll, which is what I did over and over. I don't see how that feature harms anyone, considering that the people who only played the BG's would do what I did after leveling out.
Yeah, despite the drain they had on "big boy RvR" (as I remember some wit putting it, back in the day)... I loved me some Thidranki. My last hunter leveled through nothing but BG RvR and the occasional armor quest.
But as it was pointed out before, CU doesn't need them from a progression or a content standpoint. I'm afraid they'd just be a distraction... or that they could turn into something like WAR's scenarios that ultimately damaged World RvR.
*edit* Woops... my sarcastic "big boy RvR" comment wasn't aimed at the above poster.
The dedicated RvR guilds ran the frontiers and approached that aspect of realm defense as a job. I'm not being perjorative when i say that, I mean it literally. There was a level of dedication and organization there that was outstanding. Personally, I didn't (and still do not) have that time to take that aspect of RvR so seriously.
That is where the BG's came into play. They weren't a distraction for greater RvR game, and it wasn't damaging insofar as splitting up player resources. There was the population that ran the frontiers and then there were those that RvRed in the BG's. They both served their purpose and everyone had a blast.
And, yes, I cringe at using "Big Boy" RvR as a term as well. Its fairly patronizing for those who didn't have the time commitments (or whatever reason for not doing it) and stuck to the BG's. As a term, I though it was quite divisive.
^ this.
and I also support /xpoff - or it ends like lower tiers in WAR (and in fact bioware finally implemented a form of xpoff in WAR, to address that!)
Non traditional leveling doesn't mean no levels or experience tiers.
if there are no levels the difference between new characters powers/abilities and someone playing for two years is going to have to be close. Who is gonna come play a game, pvp, that you are licking dirt all the time.
I have to ask, Why? Why would you need bg's when the whole game is about PvP? Why would you want them and what purpose would they serve when you level yourself on PvP?
I could really careless if they are in a game because I don't like them. The only ones that were fun and I did enjoy were the ones in DAoC. They were more like a practice for the big game though instead of just a death match like alot of other games use them.
Heartspark: Animist rr12, bors, Lone Enforcer, Retired
Dranzerk: Berzerker (kay) retired
Dhei: Spiritmaster (Kay) retired
Goblinking : Hunter (Kay) retired
Moongoose: Shadowblade (Kay) retired
Well i'm good at that so i'll make another quote from MJ^^
"we want players to get into RvR right from the beginning of their journey in CU. We want to create a system where a high level character is better than he was, better…faster…stronger… than a low level player but it should also not be a system (if we want to have a truly open world) where the high level player sneezes and the low level player is scattered to the four winds. You must be able to have actual RvR in an RvR-focused game and that means that the cavernous gulf of disparity between characters that can be found in other games must not be part of the system here. Again, being a more experienced player will come with tons of perks, benefits, abilities, etc. but it should not be instant death to see somebody a bit more powerful than you coming at you if we want this game to succeed."
(http://citystateentertainment.com/camelotunchained/, top ten questions section)
The most important part here is underlined. There won't be a big gap between the players, so there is simply no need for the bgs. It doesn't mean your character will not improve, but rather than even against a low rank player you'll have to be careful and not spam the hit button. The low rank on his side won't have much chances, but at least he'll have time to enjoy the fight before getting killed. I wouldn't mind losing a fight if it last for at least 5 min and if i know than i can improve my skills as a player to have better chances next time.
On the other hand, it would be nice to have a map rather small where you can go and solo for a short time like 20 min when you don't have the time to go into the real rvr and getting a group. Everybody could get in that map, so it's not really a bg.
Are you implying we should ask day 1 newbies to fight 3+ year veterans with a ton of experience + progression + better items?
There needs to be a way to ease new players into the game and making them fight eachother for a few days is perfect.
DAoC had the PvE leveling grind + battlegrounds as a "tutorial". CU has no PvE at all so battlegrounds are required IMO.
Say what you will about it's effects on big boy RvR. You will have some valid points. Say what you will about the direction that the BGs took the game in. Again, valid points will be made.
But holy SHIT was Thidranki FUN. Hell, if Thid was the endgame, I would have been happy. I liked the BGs that much. Even Caledonia was fun. Thid just appealed to me because that's when classes started being what they were supposed to be, but didn't yet have any "i win" buttons.
Thidranki is my single fondest memory of an mmo. Example:
I used to run around with a bow in my hand in Thid as an elven piercemaster. I was a SB/Infil/Scout/Hunter target for days. I served a purpose: I rooted out stealthers. Even if I got PAed, I would NOT lose the fight unless stealth-zerged, and even then I could at least report (because cmon... Stealth zergs are both unimaginative and easy mode).
This kind of gameplay was facilitated by a smaller map. I truly look forward to a more expansive and all-encompassing RvR system, but I would be lying if I said that there was ANY part of DAoC that I enjoyed more than the BGs.
I am not sure what dark gods Mythic sacrificed children to in order to acheive this, but "THANK YOU DARK GODS!"
Best of times.
http://www.mmorpg.com/blogs/PerfArt
Again yes I would like there to be a DAOC style battleground. Basically clone Thidranki or Molvik and drop it into CU.
There is going to be a form of RvR progression in this game. That means brand new toons will be at a considerable disadvantage for the first week or two.
Not to mention you simply won't know how to play a new toon effectively since you won't have spent time leveling it first. A BG then takes the place of a tutorial zone.
Put a cap of realm rank 3 or the equivalent so players can't stay there forever and reach higher ranks. I don't mind if there is a /rpoff function to prevent a character from progressing so it can stay in the BG forever.
On a more basic level, many players find BGs to be fun. Why not give those players a place in CU they'll find fun? That will keep them playing and subscribing.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
This part is easily misunderstood.
There will be PvE, but it won't get you any exp, gold nor items. I don't know what role it'll play in the game, maybe some will be needed for crafting material, some will just be easy to kill things to relax and some will be powerful and get involved in the battles if you're not careful, but MJ love dragons and there will probably be at least 3 of them.
As for the training, we already know there will be a safe area, there will be a tutorial there and plenty of time to learn how to use your character by fighting straw mannequin or low level monster.
Of course you won't be able to win a 1 vs 1 fight, but don't forget than the game design wants people to socialize :
"These examples are literally the tip of the iceberg (hmm, iceberg, titanic, MMORPG, bad word association) when it comes to how we are going to encourage players within a realm to work together to accomplish their goals."
(http://citystateentertainment.com/camelotunchained/, Foundational principle 9 section)
So being a noob won't be as much a problem as in other games.