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Yes, I know a beaten subject. But I was thinking about it (from the buffing thread) and came up with a solution I really like, so I thought I would throw it out their for people to attack and call me names etc.
Background: I played a Shadowblade on DAOC for 6+ years. I was a defensive player, generally staying in Midgard's frontiers, I hunted and killed gankers, camped the midgard milegates and was one of the premier scouts fro Midgard-Percival. I also had a hunter. I've played stealthers in various other games, as well as non-stealthers in multiple games. Though, the most fun of any class/game was my Shadowblade. I LOVED scouting, killing gankers, and discovering that relic raid sneaking through our frontiers and arranging to have a big Midgard army waiting for it at the relic.
So here are my thoughts on "fixing" stealth so it is still useful for scouting and all the things that come with it, WITHOUT it being a method to pop out of stealth and unload massive damage on some poor unsuspecting target. (I will miss those days)
1: Cast time on stealth (3 seconds). Cast time on exiting stealth. (shorter, 1 second)
2: In stealth, you can only attack other people in stealth (do they both stay in stealth or both come out...come out I think) The range at which stealthers can see each other depend on stealth skill or something like that. Not unlimited range.
3: To attack somebody not in stealth, you need to NOT be in stealth.
4: Non-stealthers can see stealthed characters at short range only. Non-stealthers who see a stealther CAN attack them, driving them out of stealth. (added via edit)
This allows the use of stealthed scouts AND encourages the use of "defensive" stealthers to clear enemy scouts. Stealthers would go out early to make sure the area has been sanitized of enemy stealthers. It also allows you to basically make any class type be your stealther. You could even give the class with stealth some extra stealth abilties...sabatoge siege, damage traps etc. Would make an army be sure to deploy its own stealthers to counter these abilities. And you wouldn't have to worry about being attacked by some stealthed assassin while your sitting around.
And yes, I would personally rather have DAOC style stealth back with assassin classes, but I know its not going to happen (direct from Mark's mouth). I think I could live with the above, as it would allow me to scout. And most fun, attack and kill enemy stealthers.
Ok, go ahead and flame!