It looks like you're new here. If you want to get involved, click one of these buttons!
As of now , there arent many f2p models that doesnt offend the playerbase.
Subscription- nobody likes paying a monthly fee for a game, on top of that when you stop paying you have no access to the game. The amount of new games coming in means no-one is likely to remain in the same game for more than six months(gw2,stwor)..
F2P- is it possible to be f2p with a cash shop ,NO!!!! most people wouldnt spend money in a cash shop if it doesnt give them an advantage over the player.
I believe there are three payment methods that will please both players
PWYW(pay what you want) - pay what you want with a cap of $15, so each day could cost you $0.50.. so if you only play for 12 days in a month, this will only cost you $6 plus it pays for staff and removes kids from the game
dayz/warz/minecraft model- buy the game and then host it, expansions come out every six months . this model works because the company can pay for some servers, pay staff and the pricing of the game is relatively low..
Adverts- an advert system could work, the game could be free or a small fee and we watch an advert before we play.
what do you think?