It looks like you're new here. If you want to get involved, click one of these buttons!
Sept 2006: Game launch officially now Winter 2007
February 2007: Game launch announced to be Spring 2007 ("we won't release it until it's ready. btw, game won't have all features promised upon launch. flying mounts for example will be around 2008")
April 2007: Game launches with little media fanfaire. Reviews are tepid... "beautiful vast world, long grind", "very little for casual or solo players to do", "LFG system not effective", "laggy", "designed for 1999 EQ alumni, others need not apply", "death penalty annoying and antiquated"
May 2007: MMOCHARTS announces Vanguard has 200 K subscribers in North America
July 2007: MMOCHARTS announces Vanguard has dipped to 90 K subscribers. Sigil investors are howling blood murder. Employees are leaving for the 12 other MMO startups that launched in the past year.
Dec 2007: SOE announces that it is buying Sigil and Brad has been promoted to COO of SOE, working under Smedley. About 5% of the population has now reached the level cap 50 in their one profession. About 30% are at level 40 or higher. About 50% are at level 30 or higher. Hard core raid guilds control the game economy and advocate on the forums for harsher death penalties and lower buffs.
Jan 2008: Smedley argues internally that Vanguard is a lost cause financially given its current design. Now that SOE has bought out Sigil, they want to squeeze it for as much cash as possible. Several changes are implemented, including:
(1) implemeting Station Exchange across all Vanguard servers so that casuals can buy loot that the raid guilds have horded
(2) XP increased 200% to make it possible to grind to level cap in 1 month, instead of 1 year
(3) diplomacy system simplified to the point of destruction because no casual cares about it or understands it
(4) combat system will be simplified thus rendering all the current armor and weapon loot mediocre as completely new loot is introduced into the game
(5) the combat classes are reduced from 20+ to 9 in order to make the combat more "vanguardsy" and "iconic"
(6) bard classes are eliminated as "non-vanguardsy" but really because they're too difficult to code and to balance and to eliminate all their exploits
June 2008: Vanguard now at 50 K subscribers, servers have consolidated, Brad promoted to President, Smedley promoted to EVP with Sony Pictures. And I ROFL at the vanbois.