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Trouble with immersion?

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  • tintilinictintilinic Member Posts: 283
    Originally posted by DeniZg
    Originally posted by Jean-Luc_Picard
    Originally posted by DeniZg

    It's a bit of a mish-mash of high fantasy and sci-fi which is not your usual D&D setting.

    You mean, just like World of Warcraft and its 10+ million players... quite a lot of people seem to enjoy "techno-medieval" environments.

    I think that WoW is more of a fantasy/steam-punk with the exception of TBC expansion, which was more Sci-fi. Personally, I feel that TBC was the best WoW expansion, but not because of sci-fi setting, but many other things.

    Anyway, I'm not saying that fantasy/sci-fi is not attractive to a lot of people, just saying that it might be the reason for feeling lack of immersion.

    id like to see good true sci-fi MMO. Not something like fantasy themed sci-fi space opera like SWTOR though.

  • NaqajNaqaj Member UncommonPosts: 1,673
    Originally posted by dynamicipftw

    And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

    Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

    How on earth did you manage to miss all that?

  • VolkonVolkon Member UncommonPosts: 3,748
    Originally posted by Jean-Luc_Picard
    Originally posted by Naqaj
    Originally posted by dynamicipftw

    And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

    Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

    How on earth did you manage to miss all that?

    In GW2, not only each "zone" has its story, but also each place you find within a zone has a story fitting in the bigger zone wide story.

    [mod edit]

    Even the newbie zones, such as the Norn meat-smoker and the kids with the honey (minimal spoilers), have lots of localized story elements, so I'm inclined to go with the whole "never actually played" line of reasoning.

    Oderint, dum metuant.

  • impiroimpiro Member Posts: 204
    Originally posted by Volkon
    Originally posted by Jean-Luc_Picard
    Originally posted by Naqaj
    Originally posted by dynamicipftw

    And not to forget that in WoW (especially after cata) each zone had a unique story that drew you in, in GW2 open world exping has no story at all.

    Excuse me? The maps in GW2 are packed with story. Do you play with sound turned off? Are you literally staring at the minimap ignoring anything that goes on on the main screen? Almost every event is part of a small storyline, quite often connecting into an event chain that tells a longer story over several areas in a map. On top of that they often hook into or further progress the plot of your personal story in the respective areas.

    How on earth did you manage to miss all that?

    In GW2, not only each "zone" has its story, but also each place you find within a zone has a story fitting in the bigger zone wide story.

    [mod edit]

    Even the newbie zones, such as the Norn meat-smoker and the kids with the honey (minimal spoilers), have lots of localized story elements, so I'm inclined to go with the whole "never actually played" line of reasoning.

    I have actually played the game, lvl 42 is my max, and I think there is more to be said here.

    I think the wandering the world itself, looking for events etc feels really pointless. What is the reason my character is running around in these areas looking for events exactly? This is the feeling I had while playing. It is mostly due to the fact that all the personal story stuff is all seperate from this.

    Compared to GW1, you had awesome story missions all over the world filling you in on what was going on in the gameworld, giving context to your actions.

    Yes, the events have stories and yes zones kind of tell their own story which is cool and fun. But often i missed the more general context of what was happening in the world and how it related to my character. My character never really felt part of something bigger going on, just part of the zerg randomly being helpfull to to npcs in the gameworld. This is how ti felt to me at least, maybe it gets better at later levels?

  • MuntzMuntz Member UncommonPosts: 332
    Originally posted by impiro
    Originally posted by tintilinic
    Originally posted by impiro

    TLdr: You solution makes immersion a single player experience,

    TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

    Originally posted by asmkm22
    I think it hs to do with the clouds being so close to the ground. 

    Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

    The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

    Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

    If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

    Hope I completely missed your point and that isn't what you mean. 

  • impiroimpiro Member Posts: 204
    Originally posted by Muntz
    Originally posted by impiro
    Originally posted by tintilinic
    Originally posted by impiro

    TLdr: You solution makes immersion a single player experience,

    TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

    Originally posted by asmkm22
    I think it hs to do with the clouds being so close to the ground. 

    Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

    The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

    Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

    If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

    Hope I completely missed your point and that isn't what you mean. 

    I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

    Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

    And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

  • MuntzMuntz Member UncommonPosts: 332
    Originally posted by impiro
    Originally posted by Muntz
    Originally posted by impiro
    Originally posted by tintilinic
    Originally posted by impiro

    TLdr: You solution makes immersion a single player experience,

    TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

    Originally posted by asmkm22
    I think it hs to do with the clouds being so close to the ground. 

    Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

    The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

    Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

    If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

    Hope I completely missed your point and that isn't what you mean. 

    I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

    Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

    And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

    It seems on the surface a little too simple like there is just an individual and the entire player base to consider. For example, if you have an roll playing community within the MMO then an accomplishment can have meaning to that community even if there are ways of doing things outside of it. I think this is really the only way roll playing communities can exist because the style of play certainly doesn't appeal to everyone. As another example, within a guild there can be meaning to an accomplishment that extends beyond the individual but doesn't have to apply to the entire player base of the MMO. 

    For a dungeon run when I'm in a group that has struggled through it, typically, I find the people I was with gained more meaning out of it then an "expert" group that went through it like butter. That is not an individual accomplishment. I guess what I'm saying is if you want to turn off options and play a certain way I'm sure there are others of like mind. If you can find them and get a guild of those players (or any kind of community) you can gain meaning for what you are doing. Yes, you are deriving meaning from others, point taken, but it's doesn't have to be in context of the entire player base.  Back to my dungeon experience:  5 people can derived meaning from the game from their experience without requireing eveyone to play by the same rules.  

  • impiroimpiro Member Posts: 204
    Originally posted by Muntz
    Originally posted by impiro
    Originally posted by Muntz
    Originally posted by impiro
    Originally posted by tintilinic
    Originally posted by impiro

    TLdr: You solution makes immersion a single player experience,

    TL;DR: no it doesnt, one of most ridiculous arguments ive heard so far, it challenges even this:

    Originally posted by asmkm22
    I think it hs to do with the clouds being so close to the ground. 

    Wow you surely showed me. I'm going to asume you simply do not have an actual argument to back this up.

    The moment when different rules apply to different players within the same world, it does not create an immersive experience. A big part of immersion is that everybody is part of the same online world. I really would like to see you deny this with arguments, but you probably can't.

    Suggesting you play the game differently to have an immersive experience is solving immersion of the single player experience. Hey man you do not like the fact that you can get content the easy way? Just play it in a harder way, that other players did not have to follow, making your efforts meaningless to the rest fo the playerbase and the online world. Hence single player experience enhanced, multiplayer not so much.

    If you take it to an extreme it would say that everyone must play like me or I'm not immersed. That is indeed ridiculous as MMOs can accommodate quite a variety of play styles (most of which are within the EULA). I think we all agree that we are part of an online world but that doesn't mean people can't play the game differently. Some people do in fact "play the harder way" I run dungeons with any body, some groups are slow some are fast. Some we do it the hard way and clear every mob. The accomplishment isn't meaningless because of the differences. It doesn't break immersion to do it differently. Defining your accomplishments in game based on others then I can see where you would need a very tight set of rules. 

    Hope I completely missed your point and that isn't what you mean. 

    I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

    Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

    And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

    It seems on the surface a little too simple like there is just an individual and the entire player base to consider. For example, if you have an roll playing community within the MMO then an accomplishment can have meaning to that community even if there are ways of doing things outside of it. I think this is really the only way roll playing communities can exist because the style of play certainly doesn't appeal to everyone. As another example, within a guild there can be meaning to an accomplishment that extends beyond the individual but doesn't have to apply to the entire player base of the MMO. 

    For a dungeon run when I'm in a group that has struggled through it, typically, I find the people I was with gained more meaning out of it then an "expert" group that went through it like butter. That is not an individual accomplishment. I guess what I'm saying is if you want to turn off options and play a certain way I'm sure there are others of like mind. If you can find them and get a guild of those players (or any kind of community) you can gain meaning for what you are doing. Yes, you are deriving meaning from others, point taken, but it's doesn't have to be in context of the entire player base.  Back to my dungeon experience:  5 people can derived meaning from the game from their experience without requireing eveyone to play by the same rules.  

    This is very much true. Smaller communities with the same mindset would indeed solve the problem to great extent. Actually WoW sort of did this by having realms with different rulesets. in fact, if WoW wouldn't have pvp-realms with openworld pvp rulesets I think i would have probably disliked WoW even more.

    Basically alot of issues that i have with current gen games are eventually the result of the fact  that they are more and more targeted towards the broadest audience they possibly can, thereby making the game bland and generic for a lot of people who want something more.  My niche is simply being ignored completely by the bigger companies and rightly so taking into account their objectives.

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by impiro

    I never said that there can not be different ways to play the game. As long as the more abstract laws of the gameworld still apply it is not a problem. Also I'm talking about 2 different faces of immersion. You can be immersed in a gameworld as an individual but nto feel connected to the gameworld from a multiplayer perspective.

    Accomplishments in game are  in fact sort of based on others if you look at it from a multiplayer perspective, else they are merely single player accomplishments. I'm not saying that multiple ways of doing things break immersion, but it does if certain ways of playing are defined by completly different rules. The moment I am changing how the game feels to me by turning some stuff off makes me more immersed in the game world, but i would feel less part of the same world as others. Because they are part of a world where different rules apply.

    And yes it does make it meaningless on a multiplayer level. I am actually talkign about the roleplaying aspect of MMORPGS. What is the value of 'awsome looking gear X' if everybody could get it very easily in the game by talkign to some npc. Even if there was a harder way to aquire 'gear x' the fact that you would do so has meaning to YOU as an individual. But relative to the other players and the gameworld it has no value if you did it the hard way. Accomplishment in an online RPG is very much based on the other player, it is what makes it an accomplishment and makes things have value in the online gameworld.

    I think you're over-simplifying things by taking a stance of 'everyone or nothing' when it comes to immersion. If you were talking about achievements being toggleable, then I could somewhat see your point (even though I don't think it's that big of a deal), but when it comes to other things, consider this:

    We, as human beings, experience the world differently every day. How you experience things is different from how I experience things, is different from how kids experience things, etc. etc. Furthermore everyone is constantly filtering their own experiences to their own personal tastes. This is not much different than how game options work. In fact, our culture is based off this. This is where all good art and entertainment comes from. Different experiences shared.

    You talk about gear being meaningless if it's so easy to get. That's it's meaningful to 'YOU' as the individual. However, there is also a community aspect to gear aesthetics, one I have seen numerous times (to this day) in GW2. I still get tells from people asking 'wow, that's a cool look you have, what are you mixing to get that type of look?' or 'wow what color dye is that' etc. etc. In addition, with the zones now flooded with people doing world bosses, I don't think I've noticed anyone that looks the same amongst that crowd, everyone looks fairly unique, which is pretty impressive to say the least.

    However, I think the mistake here is confusing accomplishment with immersion. They aren't really related, unless that's what it takes for 'YOU' (the individual) to feel immersed. The problem w/ GW2 is it doesn't force immersion on people, it leaves it up to the players. The tools are there, the world makes sense, but it doesn't grab you by the balls and force you to pay attention.

  • impiroimpiro Member Posts: 204
    Originally posted by aesperus
    Originally posted by impiro

     

    I think you're over-simplifying things by taking a stance of 'everyone or nothing' when it comes to immersion. If you were talking about achievements being toggleable, then I could somewhat see your point (even though I don't think it's that big of a deal), but when it comes to other things, consider this:

    We, as human beings, experience the world differently every day. How you experience things is different from how I experience things, is different from how kids experience things, etc. etc. Furthermore everyone is constantly filtering their own experiences to their own personal tastes. This is not much different than how game options work. In fact, our culture is based off this. This is where all good art and entertainment comes from. Different experiences shared.

    You talk about gear being meaningless if it's so easy to get. That's it's meaningful to 'YOU' as the individual. However, there is also a community aspect to gear aesthetics, one I have seen numerous times (to this day) in GW2. I still get tells from people asking 'wow, that's a cool look you have, what are you mixing to get that type of look?' or 'wow what color dye is that' etc. etc. In addition, with the zones now flooded with people doing world bosses, I don't think I've noticed anyone that looks the same amongst that crowd, everyone looks fairly unique, which is pretty impressive to say the least.

    However, I think the mistake here is confusing accomplishment with immersion. They aren't really related, unless that's what it takes for 'YOU' (the individual) to feel immersed. The problem w/ GW2 is it doesn't force immersion on people, it leaves it up to the players. The tools are there, the world makes sense, but it doesn't grab you by the balls and force you to pay attention.

    Well I'm actually mainly focussed on the idea that playing the game differently is a real solution to immersion problems.  Much of your comment suggests that you interperted my post as an actual view on GW2's mechanics, such as gear etc. This is not really the case though, it was merely an example to get a point accros, unrelated to how things are in GW2. Same thing goes for the accomplishment part, I do not try to relate accomplishment to immersion, i'm trying to show how the perception of accomplishment changes.

    Your last conclusion is exactly which I try to deny actually :p. I can play the game without using teleports, but I also know that the other players, or rather characters, are making use of them. By not using the teleports i create a rule that may increase my immersion viewed as an individual experience. But at the same time I created a world for myself that is not the same as that of the other players, thus I do not feel immersed in the same world. Other characters are an important part of the world, but when they essentially have a different world they are part of, or rather I am in a different world it breaks the experience for me.

    This is ofcourse not to say that this goes for everyone. I'm talking about people who feel a lack of immersion in the game because of certain mechanics that the game features. You can't just solve this by playing the game differently by your own rules. This what I tried to accomplish with the distinction between singleplayer immersion and multiplayer immersion. Both are experienced on an individual level and are very subjective. To me it seems that when I have to create a different ruleset for me to immerse myself into the game, then I am moving away from the multiplayer aspect of the world as other players are actually not part of the same world. I kind of have created a singleplayer world for myself, but I am not so much part anymore of the multiplayer world in this respect.

    Basically some people do feel immersed in GW2 and some people don't. I'm not sayign those who are, are in the wrong. I am saying that playing the game differently might create a whole new immersion problem. For me it would, this is also why I do not play anymore. It makes me dissapointed, because there is are a ton of things that GW2 has going for it.

     

  • TwoThreeFourTwoThreeFour Member UncommonPosts: 2,155
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
     

    Never heard of MinMaxers? There are different ways to play MMOs you know.

    people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

    There is difference between "playing for" and "wanting". 

  • IPolygonIPolygon Member UncommonPosts: 707
    From all the MMOs I've played (WoW, Warhammer, Age of Conan) GW2 got the highest grade of immersion. WoW couldn't grab me at all because everything felt so barren, Warhammer was great for the first couple of maps, Age of Conan was awesome until you left Tortage.
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