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The EverQuest II team has announced that Update 66: Scars of the Awakened will arrive for players on April 30th, with a beta experience beginning April 2nd. Scars of the Awakened will continue the Velious story and open a new area called the Cobalt Scar.
For those brave and stalwart, we welcome you to EverQuest II: Scars of the Awakened! Cobalt Scar will have many new carefully crafted quests that tell incredible stories. Sirens Grotto – the new dungeon -- will bring you solo, heroic, and raid challenges. You will also find all-new collections, tradeskill quest lines, tradeskill apprentice items, and updated PvP rewards. Not to be forgotten are improvements resulting from the class feedback players gave us on our community forums!
Read the full producer's letter on the EverQuest II site.
Comments
I spent a lot of time in sirens grotto in EQ's western waste, a lot of under water swimming and nice drops. Soon as you zoned in you had to be careful of a roamer in the tunnel. Always dropped into sirens on my way to dragons necropolis and TOV, man i can't wait for EQNext.
Epic times in EQ.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell
"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney
.....hahaha....ya I recall casting alot of DMF in there. EQnext better have necros
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
They have already had what, 3 expansions that catered to mid-level content, and they have revamped it many many many times.
Echoes of Faydwer, The Shadow Oddessy and Age of Discovery all fleshed out low levels with either alternate leveling zones, scaling dungeons or dungeon maker content. Add self-mentoring to that and you have the most variety for leveling up in any MMO.
The last thing they need to do is add more mid level content. Also it takes less than a week to hit max level, and that is being generous. Powerleveling can get you to max level in a day.
There isnt much they can do with the engine at this point. It simply isnt optimised for multi-core processing, it was designed to work around better single processors.
You will actually get much better performance off a single core or dual core system than you will off multi-core. My old computer runs EQ2 far better than my new one.
With that attitude, they don't need top level either. After all, you're not into the world and quests anyway.
As I see it currently levels 1-20 don't lack for content, but after that the game loses a lot by making it hard to find stories. Dungeon Maker is crap, a simple going up in levels which provides no satisfaction.
The thing is, they make the top level expansions feel like they're building a story. They should make that the case all through the game.
i agree w both evilastro and ET3D
the dungeonfinder is crap - cannot speak for dungeonmaker because havent used it
EQ2 has added midlevel content
but it seems EOF (2006) was the last major update for midlevel story content
the under 20 content has been much improved since 2006 but I cannot say the same for level 20-70 content
SOE revamped Lavastorm and Everfrost -- but that was 5 years ago (2008)
the midlevel content could use some spicing
especially 3 zones: Feerrott, Rivervale, Pillars of Flames
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