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[Column] Elder Scrolls Online: On Armor and Weapons

SBFordSBFord Associate Editor - News ManagerThe Land of AZPosts: 16,613MMORPG.COM Staff Uncommon

Armor and weaponry are two critical components to any MMO player's arsenal. In today's Elder Scrolls Online column, we take a look at how weapons and armor will be utilized in the game. See what we have to say before leaving your thoughts in the comments.

If you go based on the Heavy and Light Armor models in the Elder Scrolls games, how much protection will these afford players? Now balance this with Mages who are normally known for only wearing robes, yet in Elder Scrolls you can also play a Mage who wears full plate-mail that is even designed to enhance your magic. So, the armor in the game becomes very important. If you still want your Mage to look the part you can wear all kinds of robes and hoods that also boost your magic. Basically the idea of play how you want is very open in Skyrim.

Read more of Garrett Fuller's Elder Scrolls Online: On Armor and Weapons.

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Associate Editor: MMORPG.com
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Comments

  • NanfoodleNanfoodle Posts: 5,451Member Uncommon
    My plan if it works is a Mage in full plate. Play it like a battlemage, tank with close range DDs and AEs with 1h sword and shield for tanking and 2h sword when I want DPS.
     


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • ZackxmZackxm West Palm Beach, FLPosts: 31Member
    Ultima Online had it where any player could use anything and I think that was an awesome game. People will form their own preferences. I don't think that you have to balance it for pvp because a player can build his guy any way he wants him to be for pvp or pve.
  • DauzqulDauzqul Detroit, MIPosts: 1,405Member Uncommon

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

  • NanfoodleNanfoodle Posts: 5,451Member Uncommon
    Originally posted by Dauzqul

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    Maybe you didnt get it, armor is not class restricted. The armor you wear will define your what your class can do. Like a mage in plate could tank more but the plate shorten the mages range.


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • Falcon2KFalcon2K MönchengladbachPosts: 52Member

    I think they can balance it the way they did in morrowind.

    In morrowind each item had a numerical value which showed the maximum enchantment power an item could store. So it wasn't possible to enchant an item with ridiculus values like later in skyrim.

    If now eg the maximum intelligence you can enchant on a heavy armor piece is +50 but the int value on a light armor from a dungeon drop is +100, the player really has to choose if he wants the additional protection or the power upgrade to magic.

    In skyrim the enchanting was to unrestricted so that you didn't loose anything wearing heavy armor as a mage for example.

    Another way to balance things out would be differences in movement speed or casting time based on the armor that would really matter to the player.

    Overall a difficult task to balance armor but doable.

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    I plan on playing a Dragonknight in a mixture of Heavy Armor and Light Armor (Really hoping for Cloth hoods) and a 2H Great Axe as my primary weapon and a Bow as my secondary weapon.  Can noit wait for the total freedom of customization I will have with this system and can't for the life of me understand why other MMO's continue to be fixated on rigid classes.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

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  • IllyssiaIllyssia LondonPosts: 1,524Member
    Originally posted by SBFord

     

    If you go based on the Heavy and Light Armor models in the Elder Scrolls games, how much protection will these afford players? 

     

     

     

    I wouldn't worry too much here. MMO players have been wearing the Steel Bikini for one reason or another in so many high fantasy MMOs that it should be expected that you will encounter someone tanking powerful foes in their undies. Another reality of MMOs is unfathomably large swords, so big that to wield them in combat would cause the player to fall over, assuming they could lift the mighty blade from the ground, if they ever tried to swing it. A sense of realism has never held back MMO developers in the past, and I am expecting high fantasy armor excess with ESO too.

  • YazeedYazeed KSAPosts: 29Member
    With this news i should be worry specilly on the pvp ... giving class a choise to built his own state from wearing all type of armor is like giving them the overpower and distroy the balance in the game .. in my side i think this game would be as skyrim with online to give advantage to the people to playto gather but does it will be as epic mmorpg ? I do not think so .. look at ff when they made it online as good ex. To built mmorpg u beed some basic i think teso will be fine as online rpg game but not as other usally mmo
  • DJMantissDJMantiss Tracy, CAPosts: 100Member

    Sounds almost as if they are leaning towards a weapon based ability system similar to GW2. I'm hoping its so restrictive or falls prey to pigeon-holing where you end up specialzing in X and can never really use Y because it isn't optimal.

    Variety with EoS will be key to success, while still making it challenging and requiring some semblance of the holy trinity.

  • DauzqulDauzqul Detroit, MIPosts: 1,405Member Uncommon
    Originally posted by Nanfoodle
    Originally posted by Dauzqul

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    Maybe you didnt get it, armor is not class restricted. The armor you wear will define your what your class can do. Like a mage in plate could tank more but the plate shorten the mages range.

    I get it just fine. I'm talking about the aesthetics. There will always be "the best" rare armor piece for a tank for whatever reason. Thus, we will have every tank wearing that piece of armor.

  • HeretiqueHeretique Posts: 1,101Member Uncommon
    Originally posted by Dauzqul
    Originally posted by Nanfoodle
    Originally posted by Dauzqul

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    Maybe you didnt get it, armor is not class restricted. The armor you wear will define your what your class can do. Like a mage in plate could tank more but the plate shorten the mages range.

    I get it just fine. I'm talking about the aesthetics. There will always be "the best" rare armor piece for a tank for whatever reason. Thus, we will have every tank wearing that piece of armor.

    Will agree, having 50 people in a group and 75% of them all look the same kinda kills it.

    Originally posted by salsa41
    are you have problem ?

  • tazarconantazarconan athensPosts: 1,013Member

    What would be intersting only about fancy weapons and fancy armours if they would anything meaningfull to the game. Like weapons damage categories piercing hacking slashing bludgeoning,crushing etc .each weapon with each own lenght reach ,by the way are there 1 handed spears or polearms in the game?

    About armours different types of protections bonuses (or penalties)depending what short of weapon hits u?

    Now those things offer something deep in the rpg essence of a game and that would impress me.

  • InktomiInktomi merrick, NYPosts: 663Member

    "There is no reason a rogue would wear heavy armor in the game."

    With a high enough sneak skill, muffle with a decent illusion skill and either the invisibility spell or invis potion, you can wear a pair of cymbals as earrings and get away with it. Heavy armor does crimp the style of a stealth character, but it should not be a pre-req to ONLY wear light armor.

    I do have to admit, I used a mod to make an enchanted ring of invisibility in Oblivion.

     

    Named it One.

     

  • BenbradaBenbrada Plainfield, ILPosts: 328Member Uncommon
    Originally posted by Nanfoodle
    My plan if it works is a Mage in full plate. Play it like a battlemage, tank with close range DDs and AEs with 1h sword and shield for tanking and 2h sword when I want DPS.
     

    I like this idea Nanfoodle :-) Thanks for making me think it!

  • NeherunNeherun St. MichelPosts: 278Member
    Originally posted by Heretique
    Originally posted by Dauzqul
    Originally posted by Nanfoodle
    Originally posted by Dauzqul

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    Maybe you didnt get it, armor is not class restricted. The armor you wear will define your what your class can do. Like a mage in plate could tank more but the plate shorten the mages range.

    I get it just fine. I'm talking about the aesthetics. There will always be "the best" rare armor piece for a tank for whatever reason. Thus, we will have every tank wearing that piece of armor.

    Will agree, having 50 people in a group and 75% of them all look the same kinda kills it.

    This is the fascinating part of TESO. Tanks won't be wearing the same chest piece, just because everyone will specialize in different things. The whole point of the system is to provide benefits and disadvantages from the specialization you go for, and gear should of course be adjusted to that.

     

    People who have commented here don't seem to have the knowledge of how TESOs armors will work. Cloth armor boosts mana, medium stamina and heavy HP. They all have their own skill trees for people to spec into, and people can mix-match to their liking. In addition people will allocate points to health / stamina / mana. This causes everyone to have different builds, and with limited tool bar of 3 class abilties, 2 weapon abilities & ultimate, "fotms" or "cookie-cutters" will hardly exist. Just look at Shadowbane, that's the closest system to TESO, there were no cookie-cutters. Everyone will have their advantages and disadvantages.

     

     

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  • wandericawanderica clayton, NCPosts: 104Member Uncommon
    I would love to see a system similar to skyrim where one could truely choose to play a battle mage.  Hopefully TESO can pull it off.  Limiting mana on plate is a good idea.  This would limit mage players wearing plate to magical enhancement type abilities -- Such as Fire Enhanced Weapons -- and lower damage close range instant cast spells; a true battle mage in other words.  I guess we'll have to wait and see, but I really hope they manage to leave it open for players to play how they want to while maintaining their effectiveness.

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  • znaiikaznaiika denver, PAPosts: 203Member
    Originally posted by Dauzqul

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    This can only happen if we get raw armor/weapon, without stats, from loot or crafted, then use enchanting to  enchant any armor you want/like.

     
  • HoliceHolice Bradenton, FLPosts: 116Member

    Honestly, thou, no matter how well a developer prepares for pvp and pve, you will always have someone complaining that something is overpowered or is not fair. 

    What we should all really be hoping for is a community of gamers who want to play ESO because its fun and they enjoy playing with others. Not those whose only purpose is to get epic loots and show their epeen.

    And of course we need a quality beta period that takes as long as necessary to make sure the game is done well, and not rushed out the door like some other studios have done.

  • VancePantsVancePants Los Angeles, CAPosts: 43Member
    Originally posted by Heretique
    Originally posted by Dauzqul
    Originally posted by Nanfoodle
    Originally posted by Dauzqul

    The weapons and armor just all the same to me. I can't be impressed anymore because previous MMOs have covered everything in terms of armor style.

     

    What would impress me, however, is if they announced an endless amount of different armors, so we don't see people wearing the same stuff....especially in end-game.

    Maybe you didnt get it, armor is not class restricted. The armor you wear will define your what your class can do. Like a mage in plate could tank more but the plate shorten the mages range.

    I get it just fine. I'm talking about the aesthetics. There will always be "the best" rare armor piece for a tank for whatever reason. Thus, we will have every tank wearing that piece of armor.

    Will agree, having 50 people in a group and 75% of them all look the same kinda kills it.

    I'd actually disagree with that. I like feeling that sense of autonomy, particularly in a group battle. Seems to create more unity and immersion - 40/50 warriors in standard issue heavy armor as opposed to 50 individually painted warriors with their own flashy getup.

     

    But that's just my opinion, and its just aesthetics. Maybe I'm in the minority.

    :D

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