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With the second Neverwinter beta weekend behind us, we've got some thoughts to share about the Good, the Bad and the Wait and See. Check out our thoughts before joining the conversation in the comments.
The first thing I noticed this weekend was that the tutorial was new, or at least partially. Now, instead of being thrust into the middle of an attack on Neverwinter, you find yourself crash-landed on the shores of the city, just outside the gates. Right off the bat, this is a better experience, because instead of being solo in an instance, you’re in an open world. It’ll definitely help a new user realize that Neverwinter, while compartmentalized into various zones and instances, is an MMO all the same. It also has a bit more dramatic flare, with a story leading you through to the same major bridge encounter, albeit tweaked a bit so that you fight the two bosses at once instead of separately.
Read more of Bill Murphy's Neverwinter: Thoughts from Beta Weekend 2.
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