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on another thread, the pace of fights in mmorps was brought up by Gishgeron, let me quote what he said :
Originally posted by Gishgeron
For MMO gaming, I like my PvP mostly slower paced. I like for what I'm doing to matter more than my reaction speed. I also like interactions on my terms more than I like PvP "battlegrounds" any day. Random awesome PvP moment is always more fun to me, especially if it held meaning. Like a guy that killed my while I was harvesting ore, and I come back to take revenge. It also makes those moments where you save an enemy matter more too. Its something I wish more MMO's would embrace. Yes i can kill the other faction, but let me heal em too. Let me forge those bonds in the field, or break them. It makes the PvP a choice, and choice always feel better.
I agree 100%.
I mentionned something similar in other threads, but what he said is far better than what i tried to explain myself.
battle in DAoC had the perfect pace imo, Not too slow, not too fast. It gave the feeling of playing tabletop rpgs, as it stayed close to the genre, the pace gave you time to sink in, appreciate the ambiance and what was happening, something that even WAR did not render.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR