It looks like you're new here. If you want to get involved, click one of these buttons!
While I have no allusions as to how I would replace the Holy Trinity when it comes to MMO's I do have a a very simple yet elegant fix to make it work better for all involved.
Not counting the issues with a trinity based system the main problem I have is the complete and total lack of necessary roles required to make a group work. i.e. Heals/Tank/DPS. I think its safe to assume the majority of players want to play the DPS role and since this leaves a vacuum for the heals and tank roles we are often left with DPS'ers having to wait an inordinate amount of time to get groups or to actually wanted in groups. This is evident in almost every MMO that offers a Dungeon Finder or LFG system. The tanks and heals are always wanted and get relatively quick queues while the DPS spend vast amounts of time idle and waiting to play. This is my main issue with the Trinity since I have never nor will I ever play anything other then a DPS and trying to force gamers to dp something they don't like is a surefire way to lower your population.
heres a tip for MMO developers: Who's bright idea was it to have 5 party systems? If you want to fix the trinity while keeping it in place, you MUST raise the group size. My ideal size is 9 but anything higher then 6 mnay work but you need some good metrics to see. If you open up the group size to say between 7-9 while keeping the 1 tank, 1 healer approach you open up 3-4 more slots to fill with the vastly inflated amounts of DPS'ers. Keep the encounters tuned to only needing 1 tank and 1 healer and opening up more DPS slots and at least in theory the players shouls see more rounded queue times.
There you go, fixed!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!