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Almost all the original games developed in English have wipes after close beta. Most have wipes in between close beta sessions, and many have wipes after or inbetween open beta.
Only games which are translated and not developed usually do not have wipes. This is because the beta for translating already developed game is different than a game which has not been developed elsewhere and is being developed fr first time.
I bet the chinese localization of Neverwinter will not have much wipes in their beta because by ten english game would already have been developed and tested in English.
boring, classes are lame and uninspiring, with the future looking like pay for classes. The engine is bad, the world is lifeless. I couldnt play it longer then 2 hrs.
caveat: I did not have my own account and was only able to leech off a friends access for about half of Sunday.
Overall - 5/10
The lack of choices and customization was the real killer for me. I liked tabletop 3.5 and regularly play DDO and so know just how mant directions things could go. We never adopted 4.0 rules and beyond.
NWO was just so confining and restrictive that there was little to no real choices. Sure they prevent you from making a mistake, but instead make everyone a cookie cutter cut out.
My second point was that the gameplay felt like just another twitchy ARPG, and not MMO-like at all. Almost felt like a Diablo/Torchlight spinoff. And while I enjoy Path of Exile for that style of play, it is NOT what I expect from D&D.
The graphics were mostly good, but the animations and effects went way way too far into the "OOOOoooh SHINY!" for my tastes. A more restrained look would hav been more appreciated. Again, not Bad, just not to my liking at all.
Still a beta, sure. But from what I saw, there was little to nothing to hold and keep people after the first month. The Forge/Foundry(sic) might do the trick. But if the system is weak or lacking at its core, dressing it up in a new suit with each player dungeon will only hold and fool people just so long. I will keep an eye on NWO, but nothing I saw today makes me want to play it.
Say what you will about Neverwinter. It has some awesome moments. (If this doesn't like properly, I'll try another way. First time trying to do something like this.)
humm for me this is my general score:
Wow MOP: 7/10
AOC 7/10 b4 F2P
SWTOR 8/10 b4 F2P
so i guess for Neverwinter 7.5/10
for me the amount of fun i get is my score and this is totally personal score for what makes me click.
Which Final Fantasy Character Are You?Final Fantasy 7
Originally posted by Giffen I would give it a 6/10. People who are easily entertained may find this game fun for a month or so, the rest of us probably won't last past the first weekend.
5-6/10 and I am generous.
Originally posted by jtcgs 8 out of 10 easy It would be a 9 but I am not even going to try PvP in this game since its D&D...so, no PvP is a -1 Graphics are fine, doesnt need to be realistic and fits the setting. 7/10 Sound is spot on. 10/10 Skills are well rounded and deep enough for the action combat 8/10 Story is right around NeverWinter Nights 1 quality 8/10 Animations could use some work, not perfect but way above TSW thats for sure 7/10 Havent created via foundry yet however have tested a few of the bigger foundry quests which shows a TON can be created with it 10/10 PvE up to mid 20s is great, solo friendly and dungeons scale wonderfully to group play. 8/10
Pretty much my thoughts, although I am looking forward to seeing what they do with PvP. With a bit more polish it could be a 9 easily.
I was looking for a dungeon crawler and i got one. Moreover, for a F2P MMO it is amazing.
"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'-Jesse Schell
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Originally posted by FromHell Originally posted by bestever Yeah lets score a game while its in beta lol what a joke just like most of the post on these forums. Seems like no ones a gamer anymore but a bunch of self made critics. I'll play the game and enjoy it for what it is and its fun.
reviewing a beta is like going 100% full retard. And it gets more popular each time.
MMO devs should stop doing public betas, simple as that.
A game has been developed for 3-5 years before beta (on average) yet you think it is going to change significantly in the 3-4 months before launch? Betas are for hype, publicity and getting people to pre-order to get in. All the real testing is done in house or during alpha. Seriously. They maybe get feedback about adjusting difficulty of quests or how areas handle large amounts of traffic. No core elements are likely to change. If someone does not like the beta then 99% they are not going to like the game.
Wa min God! Se æx on min heafod is!
Originally posted by Fluxii I agree; I've defended CO and STO, but I just can't do it for this one. ... combat was akward (people complain about TSW?)
I agree too (also a TSW / CO / STO / 2nd ed. dude here )
I only left the combat part from the quote because for me that was THE deal breaker. As I wrote in the other thread I loved the rest of the game. I think there's a first in everything, to me Neverwinter was the first combination of great game & bad combat.
So, 5/10 for me as well. If they'd insist on action combat but could switch the mechanics for something like Tera or RaiderZ, I'd raise it to 7/10 (I don't like action combat much, but even those two weren't this much clunky...).
And if they'd go to the other direction and implement something like CO's combat, I'd give a solid 9/10, maybe 9.5/10 even, since the game is good and has much potential especially with the Foundry.
Could be more if they polish the animations and character appearance, add more classes, provide meaningful PVP, and add more cities.
I like it.
F2P, Itemshop seems to be obligatory. So no pay to win.
I played an elven devoted Cleric.
Animation is ok. Riding looks horrible, rest is ok 7/10
Combat itself with skills 6/10. Its ok not having thousands of skills, but i ask myself where the improvement is. Otherwise i like the way the cleric works.
Scenery looks good, fluid grafic on all my systems with nice eyecandy, could be a little more eyecandy but its not outdated. 8/10
Stories are great, not so much grinding, thank you 9/10
PvP, i dont care about.
community, i loved to see many people beeing polite and i only saw 2 people who tried to offense with extraordinary names, no i am gladfull 99% took names which could take place in this world. 9/10
Overall I'd say 4/10 - terrible graphics engine, everything looks like it was made to appeal (or rather milk the money out of) 14~ years old crowd . For me mmorpgs = huge persistent world without separate "time for loading screen" zones which is not the case for this game at it is more of dungeon lobby game with shared city (but even the city of Neverwinter is instanced - max 99 people per instance). Can't really see anything really good in this game - just another dumbed down game trying to clone wow's success.
For comparison I would rate wow: pandaland for about 5/10 because the only good content is raids, which means you basically can log in just twice a week or so while paying subscription.
GW2 would be rated 9/10 as single player rpg with multiplayer elements, 6/10 as mmorpg.
4/10 sounds about right....I bought the founders pack...I bought the freaking founders pack........(cries hysterically)
Gameplay 5/10 (combat)
Turbines DDO is such a better D&D experience...I don't know what the developers were trying to accomplish...premium branding on a crappy development budget and sucker folks like me?
So far I've played to level 18, no pvp, no foundy building (where i'll spend a majority of my solo time at release) and I'd say:
I plan on writng a review up at some point, but I'm not ready to do that just yet. Probably wait until after release. However to me this fills the void that I so desperately wanted to be DDO. I just didn't like DDO's combat. Really looking forward to spending some time in the foundry and creating some engaging content. From what I've seen so far it's going to be possible to make some decent stuff. Hopefully they make it even better.
I do wisht the content was a bit more difficult at the levels i've played so far, but as long as it gets to where groups are more required later on and the content never ends (foundry) I think I'll be satisfied. We'll see.
Graphics: 7/10... pretty good--not stellar but not bad either
Combat: 4/10... root to cast + active dodge feel very, very clunky together
Story/Lore: 8/10 ... well done
Idea of foundry for player developed content: 10/10
Desire to log in and play: 3/10... about this last bit...
I had a lot of free time this weekend and whenever I'm in a weekend-only beta, I tend to play the heck out of the game to really get to know it well. I was on for about 6 hours on Friday but I found myself playing other things Saturday and Sunday....couldn't be bothered to play more. It just didn't grab me... shrug.
Now I know why most write ups about this game are all about the foundry: there is nothing else but that to get excited about.
It was fun. I'll play it.
The rest of the number ratings are kind of silly like the official review scores here. People just pull a number out of their butt. The numbers are fairly meaningless and have no real reference.
I find it funny that no one talked about the different classes they played this weekend. If you're going to rate your experience on the game, you never mention what it is you're playing?
I can tell you that my rating of Beta 2 would be lower than Beta 1 and it has everything to do with the class I played this time around. Also, this thread is more about what people wished the game was and not what it is. And if that surprised you, then you haven't been paying attention.
If I was to rate my experience just control wizard pre level 17, 6/10.
The game is all about the classes and dungeon delving. You either get it or you don't. I don't need this game to be the usual fair. There's too many damn choices out there with more on the way already.
Who cares if you like it or not. Game is F2P and a crap ton of people are going to play it regardless. Many jumping in and out to do their friend's foundry content. It's a game you schedule to get together with buds and run stuff for a night. Just like *gasp* a real DnD session.
Originally posted by brackatcha4/10 sounds about right....I bought the founders pack...I bought the freaking founders pack........(cries hysterically) Graphics 4/10Gameplay 5/10 (combat)Game-world 2/10D&D-Feel 1/10Turbines DDO is such a better D&D experience...I don't know what the developers were trying to accomplish...premium branding on a crappy development budget and sucker folks like me?
Originally posted by Torvaldr It was fun. I'll play it. The rest of the number ratings are kind of silly like the official review scores here. People just pull a number out of their butt. The numbers are fairly meaningless and have no real reference.
Yes. You're more a thumbs up/ thumbs down kind of guy... black or white... we get it. Ratings and numbers are all about trying to describe the grey areas... for those who know that it's all grey. Binary just doesn't work too well when you try to do that.
Luckily most people are not like that and they would rather try to explain what they liked and what they didn't like using language that is more informative than "orgasmic!" or "da sucks!"
Of course, someone who believes numbers just come out of anuses (anii?) probably shouldn't provide any numbers.
Originally posted by jdnyc I find it funny that no one talked about the different classes they played this weekend. If you're going to rate your experience on the game, you never mention what it is you're playing? I can tell you that my rating of Beta 2 would be lower than Beta 1 and it has everything to do with the class I played this time around. Also, this thread is more about what people wished the game was and not what it is. And if that surprised you, then you haven't been paying attention. 8/10 If I was to rate my experience just control wizard pre level 17, 6/10. The game is all about the classes and dungeon delving. You either get it or you don't. I don't need this game to be the usual fair. There's too many damn choices out there with more on the way already. Who cares if you like it or not. Game is F2P and a crap ton of people are going to play it regardless. Many jumping in and out to do their friend's foundry content. It's a game you schedule to get together with buds and run stuff for a night. Just like *gasp* a real DnD session.
I'm curious why the Control Wizard resulted in a poorer play experience for you. Did it lack in control, damage, too rooted in casting, too squishy, etc.
I think the class needs a lot of polish, but the intro experience and low levels (up to around 20 or so) seemed fairly solid to me. When the class gets higher level that I see it having problems against mobs that hit harder. For me it needs a lot of improvement in the control department. I expect a control class to handle several mobs at once. This class doesn't do that well at all.
By comparison the devoted cleric feels OP at low levels, but by the time the 30s roll around I end up drinking too many pots for a healer class.
It's not about the money, it's about how we spend our free time. F2P is also a questionable term when used to describe something that wants your money desperately (hello there founders!)
I will NOT buy a founders pack unless they really lower the price of them!