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When I read the forums, I get this feeling from the majority posters: "I want to play an MMORPG, but..."
"...I don't want a massive world that takes forever and a day to traverse."
"...I don't want to stand there swinging my sword."
"...I want my heavily armored warrior to be able to do acrobatics in full plate."
"...I want mini-games galore, for almost everything I do."
"...I want to click a button and be instantly transported to the dungeon I just threw my name onto a list for."
"...I want massive amounts of instancing so that I feel like what I do affects the world."
"...I want massive instancing so that I don't have to worry about other players spoiling my gaming experience."
"...I want to be able to turn off chat."
"...I want to be told a story where my character saves the universe."
"...I want to be able to jump online for the 15-30 minutes I have free and gain something useful."
"...I don't want downtime where I feel like I have to converse with others. I have friends IRL, thank you."
All I can ask is, Do these players really want to play MMORPGs?
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.