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So I decided to toss in my impressions as well.
I must say, I have still a very hard time to make my mind. Sure, I know what to expect of Cryptic, and it was absolutely clear I didn't expect a triple A MMO. Not that any tripe A MMO in the last few years was any good, maybe besides GW2.
Anyway. I don't know what to think. I played a Rogue to level 12, a Warrior and Mage to level 5 and a friend played Cleric to level 12, and I played his Cleric on level 12 a bit further. So not much.
First, I think the world looks good. Sorry, I don't see why people bash the look of the world. Sure, GW2 is leagues better, but the dungeons are nice, classic and the city of Neverwinter looks like a good old D&D city, buzzing with life and atmopshere. Sure, the chars don't look so great, but given that you see them most of the time from behind and far away, I can life with it.
One of the mayor issues I found was the controls. At first I didn't have a problem, but when I had all attacks after level 10, when mobs get larger and more numerous and harder, it was mostly a mindless clickfest. The elegant tactics I was able to apply at early levels was entirely gone, and I found myself just slamming out attacks more or less blindly, because the mobs were toe to toe in a second and way too dangerous to give me any time to think. Coupled with the fact that I am rooted while attacking until the entire animation is finished, that make combat "difficult" or rather, chaotic. After playing beyond level 10 in that Orc area I found myself exhausted very quickly. Respawn was UNBELIEVABLY quick, kill now, back later in 2 seconds, which made exploring and looking around virtually impossible. It's pure hectic, which alas is something familiar from Champions Online.
I am also VERY unhappy with the potions system. Chars other than Cleric don't have self-heals and depend entirely on potions, and sorry that's just yesterday's news. It creates a dependency on others in MMO gameplay which we just left behind for good. I could play my friend's Cleric at ease, but the Mage was horrible to play. Mobs were close by in moments, most attacks are single mob attacks so no AOE, and without self-heal or anything the Mage was drinking potions like silly. NOT a pleasant experience at all. At least the Rogue had this decoy as saving grace to give some lenience. Still a 2013 MMO just *has* to have a self heal for all classes. Period. Only then can players experience some sort of independence, which was the bane of past MMOs. (No, I am NOT arguing about this, I recall how many people used to bitch about "forced grouping" even back in Everquest days!) It's not a deal breaker, but it makes relaxing soloing for anyone but Clerics virtually impossible, because you will solo all the time on your toes and waste tons of money into potions. Sorry, but that's just not fun. A normal regen of HP or a self heal is what I think is mandatory in a 2013 MMO.
I participated in 2 skirmishes, but I didn't see much cooperation. People just spammed out their attacks. *shrug* Maybe it was because people were new, but I still feel strongly that the cooperation days are past, and shoving that down people's throats can't be so good.
The game apparently has a ton of events and stuff going on, which is good, but I felt it was VERY difficult to find out what is what. Also basic questions like "where do I get identify scrolls?" was something nobody could answer. I mean, really, indentify scrolls? 2013? Not sure this sticking to roots is such a good idea here. You really can overdo retro. Identification does really not add any immersion or fun in my book.
Longevity is something VERY difficult to answer at this point. I enjoyed my time, really, I did. But I did not miss the game when I did something else. I didn't feel the addiction or calling other MMOs caused, even MMOs like SWTOR at least for a while. It's a retro game. I don't mind the dungeon focussed idea. And since Cryptic belongs to PWE, their games STO and CO got regular new content, which bodes well for Neverwinter. And since it is F2P, I don't look too harsh on it. Still, I imagine in today's harsh and competitive MMO market it may have a hard time to establish a playerbase. People already got into "bash mode" often relatively unbased IMO. There is stuff to critizise, but often I feel people critizise it for the wrong reasons, or at least no reason I can understand. Neverwinter surely isn't the MMO revolution, but I still think it has a good fundament for a solid MMO and fun for some time.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert