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Ozek - DAOCNiix - Other games that sucked
Again, this is way too early for these types of questions, but in a (very) general sense: Not too crazy about pulls or leaps, although if implemented in certain very limited ways, could see them expanding playstyles and strategy.
Knockdowns, not AOE knockdowns or knockbacks, but, single target tripping or knockdown for a second could change a lot of things, including tank trains and running healers. Again, how it's implemented is key and therefore way pointless to discuss at this juncture. There was a shield trip in DAOC. It has a slightly different mechanic than what I'm talking about, but its not entirely out of the question here.
What happens when you log off your characters????.....http://www.youtube.com/watch?v=GFQhfhnjYMkDark Age of Camelot
It was the thing tha ti hated the most in WAR, it was simply awful.
that fact alone would make me out of CU.
So hopefully it wont be present.
Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoCThurka on WAR
Killing dragons is my shit
Originally posted by CluckingChicken Mark mentioned that he would like knockbacks, so you grumpy old men that fear change are gonna be upset.
It seems that the old people are the ones advocating CD and knockback stuff.
Maybe they're too old to remember how garbage AoC combat was?
If you have no knockbacks or leads, what kind of gap closers or disrupters are there? Being stunned and not able to move is better?
Source? I've read almost all of his posts here and watched/read a few interviews as well as the FP. I have yet to see him mention anything like that. My issue with them really is they cannot be countered. You can't purge a kb or a pull which is why it's another beast of cc... one more annoying than mez, stun, root, and snare. I'd still play the game with them... I just think they're more of an annoyance than adding to the game.
Put this on the list with graphic pets, flying mounts and Trials of Atlantis!
Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival
RED IS DEAD!
Generally I don't have a problem with these 3 abilities but there are certian situations which you can't avoid which make them extremely annoying. It takes no skill to punt someone off a bridge, crippling that group. In War there was a particular bridge where it was ridiculous with the punts. you could punt off whole groups and such utter garbage.
As for the pulls, horrible idea. I even played a pull engineer in War for a while. pull everyone in and let the aoe casters finish em all off.
As for Leaps, I'm sorta on the fence. In rift there are leap backs which help you get away from the front lines. That has been abused though to help players jump up hills. I just think you need something to help the melee dps to close the gap and a leap is a viable way to do that. Though you could always use my suggestion of a burrow charge
I healed Mistwraith and all I got was this stupid tee-shirt!
Camelot Unchained BackerDAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer
Knock backs - yes others for sure no.
Why? Because knock backs would give a good utility for tanks there we missed in daoc.
Would be interesting from a 'way old skool' point of view. But strictly for nostalgia's sake.
Next poll on Crowd Control?
CC is fine as long as there are CC immunities/heavy diminishing returns
If pulls and knock backs can be left out, it would probably be better. CU might be able to make these mechanics work, but usually when I see them in other games it makes the combat kind of ridiculous in a bad way, like a game of pinball as someone else said. If there are better ways to accomplish what these abillities accomplish, or if those things can just be left out entirely then leave them out.
Leaps might be okay but it's impossible to know until we see how the movement feels and what other mechanics are available.