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Obviously kickstarter will be funded..CU has gone Viral

2

Comments

  • shadeviceshadevice memphis, TNPosts: 68Member
    Originally posted by DMKano
    Originally posted by shadevice
    Originally posted by Hokibukisa
    Originally posted by timeraider
    I wonder how far it actually would go.. not too sure about it.

    I highly doubt the KS would raise $2mil right now. Its got a tiny cult following. I say cult because those of us following it all excited like are a little bit insane for giving 10 blog posts this much thought and willing to throw money at it.

    It's not just about the 10 blog posts . You're thinking on a single track.

    It's about DAOCs rep. Its about the tiresome theme park treadmill that CU can derail. I can go on and on, no sir. It's not just about 10 blog posts. 

    DAOCs rep is also TESO, don't forget that. Lots of daoc vets are looking forward to TESO as it is actually a real game, and has ex mythic devs too.

    If it were not for teso, cu would have a lot more feasibility, kind of hard to fund a next daoc idea when TESO is around the corner with a much larger following.

     

    TESO does look good BUT from my many hours of  thorough research it appears to have many of the same flaws of current MMORPGs. It will be successful at launch because of the Elder Scrolls single player RPG's popularity. But look at SWTOR...even a starwars mmo quickly plummeted because it was more of the same WoW style wake of theme park game play. 

  • SpeelySpeely Seattle, WAPosts: 861Member
    Well if members on this site alone are being honest about their projected pledges, that' over $4000 already. I think CSE can manage to do that 500 times.
  • OdamanOdaman Satesboro, GAPosts: 194Member

    Pretty sure backers will be in alpha so no need to wait for beta ;)

    I hope you're right. Some people I know are wary of MJ and don't think it'll be worth playing much less funding. Others (inluding myself) are excited to see what comes out of it... and if it doesnt end up being great then so be it. At least someone tried to give us something we've wanted for a long time.

  • MalacthMalacth LiverpoolPosts: 116Member
    Originally posted by Stromm
    Originally posted by shadevice

    Everyone's talking about it who cares anything about MMORPG PVP all over teh intrawebs...

    Just go ahead and launch the kickstarter already and lets get the show on the road.

     

    I agree, let's do this experiment! Let's see how influential the PVP fanbase is.

    My bet is that not only will it not make $2M, it will not make $1M. No PvE at all is a death sentence for any MMO and a pipe dream for a developer keen on reducing his development overheads.

    MMO PvP was, is and always will be a trivial side diversion for most MMO players, in my experience.

    It will be interesting to see the result either way.

    Except in GW2 and DAoC where PvP is the main focus of the game.

    Then you've got Darkfall, Eve and Mortal Online where PvP is largely forced upon you.

    Even in WoW more people PvP than PvE, I read somewhere that only 6% of WoW's fanbase actually raid.

     

    If you think about it really, I doubt anyone would actually play an MMO without PvP. So really, lack of PvP is the death sentance. Even Lotro has PvP, and thats largely considered a PvE game.

    The only game I can think without PvP are the Final Fantasy MMO's, which did well.

     

    Camelot Unchained is everywhere right now, you can't go on any MMO forum/website without hearing about it. If games with no names driving them can be funded so much on Kickstarter I think Camelot Unchained will fly through it's goals with it's large names carrying it.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by shadevice
    Originally posted by Hokibukisa
    Originally posted by timeraider
    I wonder how far it actually would go.. not too sure about it.

    I highly doubt the KS would raise $2mil right now. Its got a tiny cult following. I say cult because those of us following it all excited like are a little bit insane for giving 10 blog posts this much thought and willing to throw money at it.

    It's not just about the 10 blog posts . You're thinking on a single track.

    It's about DAOCs rep. Its about the tiresome theme park treadmill that CU can derail. I can go on and on, no sir. It's not just about 10 blog posts. 

    If the kickstarter succeeds its because people will fork over money that are naive enough to believe that CU will make a difference in the status quo, without even thinking for a second that last year saw 2 major games (GW2, TSW) and one minor (TERA) that started to break away from the mold.  We saw removal of the trinity, a modern city without levels, and a game focused around action combat.  We saw one MMOFPS release and another company worrking on a MMOFPS and a MMORTS.  We saw the genres signature franchise has announced their next game will be a sandbox.

    But go ahead and believe that CU will make a difference.  EvE sure made such a big difference after all, didnt it?

  • RhoklawRhoklaw Ft. Bliss, TXPosts: 3,485Member Uncommon
    Originally posted by strangiato2112
    Originally posted by shadevice
    Originally posted by Hokibukisa
    Originally posted by timeraider
    I wonder how far it actually would go.. not too sure about it.

    I highly doubt the KS would raise $2mil right now. Its got a tiny cult following. I say cult because those of us following it all excited like are a little bit insane for giving 10 blog posts this much thought and willing to throw money at it.

    It's not just about the 10 blog posts . You're thinking on a single track.

    It's about DAOCs rep. Its about the tiresome theme park treadmill that CU can derail. I can go on and on, no sir. It's not just about 10 blog posts. 

    If the kickstarter succeeds its because people will fork over money that are naive enough to believe that CU will make a difference in the status quo, without even thinking for a second that last year saw 2 major games (GW2, TSW) and one minor (TERA) that started to break away from the mold.  We saw removal of the trinity, a modern city without levels, and a game focused around action combat.  We saw one MMOFPS release and another company worrking on a MMOFPS and a MMORTS.  We saw the genres signature franchise has announced their next game will be a sandbox.

    But go ahead and believe that CU will make a difference.  EvE sure made such a big difference after all, didnt it?

    Your excluding those of us who would be playing DAoC still, if they had a classic server. I only stopped playing cause ToA expansion was a huge mistake, much like SWG CU/NGE which is why I stopped playing SWG. The point is, the original versions of both those games are of course in my eyes, way better than any of the crap thats come out since WoW launched.

    I know what DAoC was capable of in terms of RvR entertainment. Probably why if Camelot Unchained hadn't been announced yet, I was going to play TESO. CU is doing a lot of things RIGHT and just like WoW, when you don't fix whats not broken, millions of sheep will continue to pay to play because everyone else is trying to be different and failing to improve on perfection.

    image

  • TuktzTuktz Atlanta, GAPosts: 299Member

    For some reason, I picture camelot unchained to be a pole dancer, and she hasn't quite started her routine yet, but there's a lot of eager drooling guys standing around with wads of money ready to throw it at her! LOL

     

    But yeah, don't let your guard down folks. Don't expect there to be plenty of backers, so you don't feel like you have to contribute for this to happen. It's going to take each and every one of us supporters to make this happen. Besides, if they get more than expected, we may see more content at release rather than post release. =)

     

    My POV is that I'd gladly throw $100 or more at this just for the CHANCE it turns out to be what I hope it will be. If not, at least I'll feel like I tried to help make it happen.

     

    Of course I'll play TESO when it comes out, but that's <1 year away, whereas CU is likely 3+ years. Maybe we'll even learn some things from TESO that will make CU a better game.

     

    Besides I've played multiple mmo's at the same time for years. Especially when I enjoy PVE more in one, but PVP/RVR more in another. I do think TESO will be cool, but I already see some writing on the wall of issues they'll face in their first year that other current mmo's have/are struggling with. I'll definitely play it, but I think from the FP's CU is already looking hard to address those issues directly that others just put band aids on.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • MarkJacobsMarkJacobs CEO City State Entertainment Fairfax, VAPosts: 468Member Uncommon

     

    Folks,

        I really appreciate the optimism and confidence that many of you have expressed here but we are certainly not a “lock” to fund with our first Kickstarter. While we are indeed doing very well in terms of interest in our game, we still need people to keep spreading the word about Camelot Unchained. Our Kickstarter “ask” is not small and even though I am putting in $2M myself, many potential backers may/will have reservations about backing a MMORPG given the low success rate of such games, no matter what amount of backing that it has either individually or corporately such as EA/Sony/etc.  

       So, if you are interested in seeing this project fund, please continue to spread the word to our core demographic, players who are interested in an RvR-focused game. We are not there yet and until we reach that goal, those of us who want CU to fund need to do what we can to make that happen.

    As always, thanks for the support.

    Mark

     

    Mark Jacobs
    CEO, City State Entertainment

  • shadeviceshadevice memphis, TNPosts: 68Member
    Originally posted by strangiato2112
    Originally posted by shadevice
    Originally posted by Hokibukisa
    Originally posted by timeraider
    I wonder how far it actually would go.. not too sure about it.

    I highly doubt the KS would raise $2mil right now. Its got a tiny cult following. I say cult because those of us following it all excited like are a little bit insane for giving 10 blog posts this much thought and willing to throw money at it.

    It's not just about the 10 blog posts . You're thinking on a single track.

    It's about DAOCs rep. Its about the tiresome theme park treadmill that CU can derail. I can go on and on, no sir. It's not just about 10 blog posts. 

    If the kickstarter succeeds its because people will fork over money that are naive enough to believe that CU will make a difference in the status quo, without even thinking for a second that last year saw 2 major games (GW2, TSW) and one minor (TERA) that started to break away from the mold.  We saw removal of the trinity, a modern city without levels, and a game focused around action combat.  We saw one MMOFPS release and another company worrking on a MMOFPS and a MMORTS.  We saw the genres signature franchise has announced their next game will be a sandbox.

    But go ahead and believe that CU will make a difference.  EvE sure made such a big difference after all, didnt it?

    What's wrong with believing it will? Why not? Will I be mortally wounded if CU doesn't turn out like anticipated? Nah, life will go on. I won't lose any sleep. I can afford to pledge for a CHANCE that a game will be released, that is encompassed in Mark's blogs. If you can't afford it, if you don't believe in it. Dirty harry isn't putting a .44 magnum to your dome, forcing you to do anything. 

    MMORPG is my choice genre of gaming and it's completely RUINED right now. Bring on Marks blogs. Bring on CU. Yeah I believe. 

  • KyleranKyleran Tampa, FLPosts: 19,995Member Uncommon
    Originally posted by MarkJacobs

     

    Folks,

        I really appreciate the optimism and confidence that many of you have expressed here but we are certainly not a “lock” to fund with our first Kickstarter. While we are indeed doing very well in terms of interest in our game, we still need people to keep spreading the word about Camelot Unchained. Our Kickstarter “ask” is not small and even though I am putting in $2M myself, many potential backers may/will have reservations about backing a MMORPG given the low success rate of such games, no matter what amount of backing that it has either individually or corporately such as EA/Sony/etc.  

       So, if you are interested in seeing this project fund, please continue to spread the word to our core demographic, players who are interested in an RvR-focused game. We are not there yet and until we reach that goal, those of us who want CU to fund need to do what we can to make that happen.

    As always, thanks for the support.

    Mark

     

    The trick is to spread the word outside of "these four walls" as it were.  Sure, people on this site, or who read gaming forums in general may have heard about CU, but we all know we're a small minority of the potential gaming market and reaching those who are outside of our world is the real challenge to get this properly funded.

    In my day MMORPG's were so hard we fought our way through dungeons in the snow, uphill both ways.
    "I don't have one life, I have many lives" - Grunty
    Still currently "subscribed" to EVE, and only EVE!!!
    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

  • StrommStromm BrisbanePosts: 243Member
    Originally posted by Malacth
    Originally posted by Stromm
    Originally posted by shadevice

    Everyone's talking about it who cares anything about MMORPG PVP all over teh intrawebs...

    Just go ahead and launch the kickstarter already and lets get the show on the road.

     

    I agree, let's do this experiment! Let's see how influential the PVP fanbase is.

    My bet is that not only will it not make $2M, it will not make $1M. No PvE at all is a death sentence for any MMO and a pipe dream for a developer keen on reducing his development overheads.

    MMO PvP was, is and always will be a trivial side diversion for most MMO players, in my experience.

    It will be interesting to see the result either way.

    Except in GW2 and DAoC where PvP is the main focus of the game.

    Then you've got Darkfall, Eve and Mortal Online where PvP is largely forced upon you.

    Even in WoW more people PvP than PvE, I read somewhere that only 6% of WoW's fanbase actually raid.

     

    If you think about it really, I doubt anyone would actually play an MMO without PvP. So really, lack of PvP is the death sentance. Even Lotro has PvP, and thats largely considered a PvE game.

    The only game I can think without PvP are the Final Fantasy MMO's, which did well.

     

    Camelot Unchained is everywhere right now, you can't go on any MMO forum/website without hearing about it. If games with no names driving them can be funded so much on Kickstarter I think Camelot Unchained will fly through it's goals with it's large names carrying it.

    Hehe, I don't have the numbers for WoW, but in 8 years experience of literally hundreds of players/guildies ranging from very casual to very hardcore, almost none had a pvp focus, maybe a handful, and they ping-ponged their subs from boredom regularly. That's just my experience. Perhaps you are considering people sidelining BG's for purples or running alts through BG's as PvP mainstream? Or perhaps you are thinking of the days when PvE players ran PvP because the gear from PvP was better for PvE? I don't know, perhaps you have a link for the numbers? Always happy to know the facts.

    14 years playing MMO's, 8 years playing WoW, EQ, Horizons (lol), SWTOR, Rift and GW2 all tell me that PvP is not the primary focus of those games.

    I must be playing GW2 wrong. Have never sPvP'd on any character and only visited WvWvW a few times to pick up the POI's, WP's and SP's. The largescale PvP in GW2 is a terrible, laggy poorly rendered unbalanced mess in my experience. But once again your experience may be very different.

    Are you really asserting that LOTRO players are there for the PvP? Hehe, well that definately flies in the face of my preconceptions and I am now imagining a horde of Tolkien nerds wearing mumble headsets and teabagging corpses. :-)

    PvP exists in most MMO's because it's chump easy to implement and costs bugger all compared to PvE dev costs. Even EQ had PvP, but it was absolutely a niche side distraction.

    We obviously have very different perceptions of the popularity and influence of PvP in MMO's, which is fine. :-)

    So let's bring it on and actually test it out. Kickstart this Kickstarter and let's see what happens!

    EDIT: removed WAR and DAoC from PvE played list since they were obviously PvP focused. :-)

  • TadderTadder Naples, FLPosts: 38Member
    Originally posted by XAleX360
    I think they might want to wait some time, many gamers just funded Torment and may not be as likely to fund another game right away.

    A fair point, though i think it also lends some credence to the CU KS plans since Torment 1) broke the record on fastest 1 million dollar raise and 2) the KS is sitting at 2 million dollars at 2 days. Illustrating that a game with a strong cult-following can raise 2 million dollars in 2 days with just some concept art and ideas. I thought it was also interesting that Fargo put in 200k at 2 million  for Torment where as Jacobs has commited to 2million at that level. Single player and MMOs are a lot different and both guys have contributed immensley to the gaming commuinity, though it should at least give some credence to the seriousness that Mark is approaching CU with.

    http://www.wired.com/gamelife/2013/03/torment-tides-of-numenera/

     

     

     

  • SoMuchMassSoMuchMass New York, NYPosts: 548Member

    I want this game to fund, and will support it with atleast a $100 but there is no way this is a guarentee.  2 million starting is a lot for Kickstarter and there haven't been many games that raised over 2 million.  Remember this is an MMO which is a niche within the gaming community and on top of that it is RvR based which is a niche within MMOs.

    It is not a sure thing so keep spreading the word.

  • EllyaEllya leylandPosts: 99Member

    Uh-ohhh! Lord British has just stepped on the Kickstarter bandwagon.

    Can we say same target audience??

  • SpeelySpeely Seattle, WAPosts: 861Member
    @Ellya. True fact. However, as an older game-UO is venerated in an even smaller circle these days. That being said, Lord British did go to space, so who knows?

    :P
  • MightyPitMightyPit StuttgartPosts: 89Member
    Lord British fails with Tabula Rasa quite epic. I loved to play UO back then, but I will not back on a game which has an isometric map-view with action-scenes. Hello? Adventures of Link is outdated ;) Well ok, the housing will be fun, but you will get it here also ;)

    MMO's played so far:
    UO,EQ,DAOC,EQ2,GW,ROM,WOW,WAR,AOC,LOTRO,RIFT,TSW,GW2,POE
    Looking forward to: Camelot Unchained, Star Citizen

  • Kryptonite_HiloKryptonite_Hilo Phoenix, AZPosts: 47Member

    It has to fund! Just use this slogan, it isn't cheesy at all:

    "Camelot Unchained: It's off the chain!!"

    It'll fund like crazy!

     

  • Corinthian-XCorinthian-X Horn Lake, MSPosts: 86Member
    Originally posted by DMKano
    Originally posted by Hokibukisa

    I would like to join the voice of reason camp, solidify much more stuff, flesh out these 10 vague ideas into presentable examples.

    Give examples, imaginative detailed examples with beautiful concept art giving sight to vision.

     

    Tell stories from the perspective of players who log in to play the game. What they experience when they first log in, walk us through their experiences over time, how they are affected by the 10 principles, and go through exciting experiences.

     

    Until you can narrate a story that gets you (the narrator) excited, then I think its way to early to ask the potential players if the game idea sounds exciting enough to fund.

     

    Right now we have 10 blog posts. I don't mean to be negative nancy, but that would be pathetic amount of info to go looking for investment with. Thats like saying I want to make a shirt, its going to be purple, invest monies plz.

    I was just chatting with a buddy of mine who works for a major game company, and we were jokingly saying how with a handful of writers and artists, you could come up with a compelling game kick starter with a slick website, screenshots and even gameplay all done for show without a real game existing.

    Just cash out saying you didn't meet the funding goal.

    This scenario is actually a lot easier to pull off than delivering an actual MMO.

    I am not saying that CU is going this route, just want to point out that it is 100% trust based as you are just handing over cash for an idea.

    If the game doesn't reach its goal on Kickstarter there's no money to cash out. Kickstarter is all-or-nothing. If they don't fully fund they don't get any money.

  • azzamasinazzamasin Butler, OHPosts: 3,066Member Uncommon
    And to think I thought we weren't allowed to Hype games on this site.  Ohh unless we can only hype games that don't fit the themepark model.  great.

    Sandbox means open world, non-linear gaming PERIOD!

    Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!

    Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!

    image

  • StilerStiler Athens, TNPosts: 599Member
    Originally posted by FromHell

    Is there a running prototype gameplay video?

    I never saw a successful Kickstarter campaign without a gameplay video, tbh

    Double Fine's adventure

    Project Eternity(highest kickstarter video game to date)

    You can't have a gameplay video if you need the moeny to actually start production.

    The main thing that's needed i sa good way to show your idea's, make it clear to the people what you want to do, have concoept arts, detailed info on the game and it's mechanics, etc.

  • tokeshtokesh Vancouver, BCPosts: 35Member

    I think it's pretty crazy to expect this to be a lock.  How many games with no gameplay footage have even been funded on KS?  All CU has is concept ideas, art, races possible, etc.  

    edit: I guess there has been nvm!

  • StrommStromm BrisbanePosts: 243Member
    Originally posted by azzamasin
    And to think I thought we weren't allowed to Hype games on this site.  Ohh unless we can only hype games that don't fit the themepark model.  great.

    Hehe is that supposed to be a forum rule? No hyping games?

    I thought this entire website existed almost entirely for two reasons, hype and controversy.

  • pdjkeelanpdjkeelan ManchesterPosts: 1Member

    I was a hardcore DAOC player and had an account full with 50s from all 3 realms. However after reading everything about Camelot Unchained I honestly cannot see myself contributing to the kickstarter campaign.

    In DAOC I loved it for all elements of the game, RvR, crafting and PvE. Camelot has such a rich lore to pull from for PvE encounters and quests. Removing the PvE from the game really removes such a huge amount of content that I cannot understand why the kickstarter is going to require so much money, the majority of resources in an MMO goes into game resources such as scripts, quests (incl translations) and artwork. Yet CU is meant to launch with a tiered subscriber price when all it will offer is RvR and crafting? If I wanted this I would be playing Guild Wars 2 and I'd get my PvE fix too.

    My memories of DAOC stem from every element, most notably teaming up with random people and grinding for hours in Avalon City and becoming friends with the people I played with, I see no way that this kind of socialising will happen with RvR only. It didn't even happen in DAOC, I RvRed a lot but made very few friends through it, I made my friends by exploring PvE content. DAOC was made brilliant because of the social elements including alliances, guilds and PvE encounters.

    At the moment the Camelot Unchained information makes it sound like WvW in Guild Wars 2 without anything else. I hope when the Kickstarter launches that I'm proven wrong, but if the 'no PvE' remains there is almost no way I will help to kickstart it and after speaking with many friends from DAOC they also say they feel the same way.

  • meddyckmeddyck Athens, GAPosts: 1,140Member Uncommon
    Originally posted by pdjkeelan

    I was a hardcore DAOC player and had an account full with 50s from all 3 realms. However after reading everything about Camelot Unchained I honestly cannot see myself contributing to the kickstarter campaign.

    In DAOC I loved it for all elements of the game, RvR, crafting and PvE. Camelot has such a rich lore to pull from for PvE encounters and quests. Removing the PvE from the game really removes such a huge amount of content that I cannot understand why the kickstarter is going to require so much money, the majority of resources in an MMO goes into game resources such as scripts, quests (incl translations) and artwork. Yet CU is meant to launch with a tiered subscriber price when all it will offer is RvR and crafting? If I wanted this I would be playing Guild Wars 2 and I'd get my PvE fix too.

    My memories of DAOC stem from every element, most notably teaming up with random people and grinding for hours in Avalon City and becoming friends with the people I played with, I see no way that this kind of socialising will happen with RvR only. It didn't even happen in DAOC, I RvRed a lot but made very few friends through it, I made my friends by exploring PvE content. DAOC was made brilliant because of the social elements including alliances, guilds and PvE encounters.

    At the moment the Camelot Unchained information makes it sound like WvW in Guild Wars 2 without anything else. I hope when the Kickstarter launches that I'm proven wrong, but if the 'no PvE' remains there is almost no way I will help to kickstart it and after speaking with many friends from DAOC they also say they feel the same way.

    This game isn't for you then. The reverse is true for me. If this was a game like TESO that has PvE and RvR then there would be no chance I would donate to the kickstarter. It's only because it won't be another PvE game with RvR tacked on as an afterthought that I'm willing to give money to it sight unseen. (GW 2 WvW sucks and doesn't handle a candle to DAOC RvR btw.)

    Camelot Unchained Backer
    DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  • SoMuchMassSoMuchMass New York, NYPosts: 548Member
    Originally posted by Stromm

    14 years playing MMO's, 8 years playing WoW, EQ, Horizons (lol), SWTOR, Rift and GW2 all tell me that PvP is not the primary focus of those games.

    I must be playing GW2 wrong. Have never sPvP'd on any character and only visited WvWvW a few times to pick up the POI's, WP's and SP's. The largescale PvP in GW2 is a terrible, laggy poorly rendered unbalanced mess in my experience. But once again your experience may be very different.

    Are you really asserting that LOTRO players are there for the PvP? Hehe, well that definately flies in the face of my preconceptions and I am now imagining a horde of Tolkien nerds wearing mumble headsets and teabagging corpses. :-)

    PvP exists in most MMO's because it's chump easy to implement and costs bugger all compared to PvE dev costs. Even EQ had PvP, but it was absolutely a niche side distraction.

    I disagree 100%, PvP is just as important as PvE in MMOs especially MMOs that have mass appeal & longevity.  Players might not "focus" on PvP but they probably partake in just as much PvP content as they do in PvE in most of these games.  Developers have realized you will not be mass market unless you focus on both PvP and PvE.  WoW nerfs and buffs for PvP almost every month, the biggest streamers in WoW are all PvPers, there is immense popularity as Raiding and dungeons can old as you can only do them so many times while people have doing WSG and AB thousands of times a day for 8 years.

    If you want to be a mass market MMO you need to focus on both PvP and PvE.

    About people concerned about CU being only PvP, I have concerns too.  A game has to really good for it to have longevity.  There are PvP only games that have done really well in the market recently, some examples are LoL, World of Tanks and PlanetSide 2 they have their crowd and they have millions of players.  So it can work if it is done well.

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