Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

[Interview] EverQuest: Big News for the EverQuest Franchise

13»

Comments

  • KreetureKreeture Cambridge, ONPosts: 53Member
    @DJMantiss How is eq2 not worth a sub? It is packed with content and immersive worlds. Ihave played and play many mmo's and everquest is by far the most well thought out and deep game i have ever played -period
     
  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Nadia
    Originally posted by Akumawraith

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

     

    i agree EQ2 is a freemium game and not truely ftp

     

    once you hit DOV content or Chains of Eternity: 

    you are forced to pay for gear,  there is no treasured gear

     

    but thats still 90 levels of content where gear wont matter much -- PreDOV expansion

    And that 90 levels has significantly more content than all other MMORPGs released in the last 10 years.  And there are guilds that work through it.

     

    The thing that most people dont seem to understand though, is the enormous effect that the gear restriction removal would have on SoE's EQ2 revenue.  It would absolutely cripple it. Because the vast majority of the games population that pays 12-15 a month would unsub.

     

    I personally see no issue with not letting level 90+ people play for free.  (which they technically can with kronos anyway).  

     

  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by strangiato2112
    Originally posted by Nadia
    Originally posted by Akumawraith

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

     

    i agree EQ2 is a freemium game and not truely ftp

     

    once you hit DOV content or Chains of Eternity: 

    you are forced to pay for gear,  there is no treasured gear

     

    but thats still 90 levels of content where gear wont matter much -- PreDOV expansion

    And that 90 levels has significantly more content than all other MMORPGs released in the last 10 years.  And there are guilds that work through it.

     

    The thing that most people dont seem to understand though, is the enormous effect that the gear restriction removal would have on SoE's EQ2 revenue.  It would absolutely cripple it. Because the vast majority of the games population that pays 12-15 a month would unsub.

     

    I personally see no issue with not letting level 90+ people play for free.  (which they technically can with kronos anyway).  

     

    True. There seem to be a lot of people here who act as if having any sort of revenue stream is somehow duping the players. 

    It is simple math; if they drop the sub; they have to generate that income in a different way. So far, many act as if that 'different way' is a scam; and here with EQ2 we have one of the least restrictive models on the market.....

    I mean how conditioned are some of you to look for evil behind every door -  to scream, 'foul' at the announcement of MORE access for free? They've lessened the restrictions - IT's A SCAM.

    so how do you folks who act as if this is some greed conspiracy propose they generate revenue to maintain the game?

    Remember - the sub model failed them. 

  • AkumawraithAkumawraith Fort wayne, INPosts: 335Member Common
    Originally posted by Zorgo
    Originally posted by strangiato2112
    Originally posted by Nadia
    Originally posted by Akumawraith

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

     

    i agree EQ2 is a freemium game and not truely ftp

     

    once you hit DOV content or Chains of Eternity: 

    you are forced to pay for gear,  there is no treasured gear

     

    but thats still 90 levels of content where gear wont matter much -- PreDOV expansion

    And that 90 levels has significantly more content than all other MMORPGs released in the last 10 years.  And there are guilds that work through it.

     

    The thing that most people dont seem to understand though, is the enormous effect that the gear restriction removal would have on SoE's EQ2 revenue.  It would absolutely cripple it. Because the vast majority of the games population that pays 12-15 a month would unsub.

     

    I personally see no issue with not letting level 90+ people play for free.  (which they technically can with kronos anyway).  

     

    True. There seem to be a lot of people here who act as if having any sort of revenue stream is somehow duping the players. 

    It is simple math; if they drop the sub; they have to generate that income in a different way. So far, many act as if that 'different way' is a scam; and here with EQ2 we have one of the least restrictive models on the market.....

    I mean how conditioned are some of you to look for evil behind every door -  to scream, 'foul' at the announcement of MORE access for free? They've lessened the restrictions - IT's A SCAM.

    so how do you folks who act as if this is some greed conspiracy propose they generate revenue to maintain the game?

    Remember - the sub model failed them. 

    The sub model didnt fail them, the Devs failed and the players recognized it.. EQ was a great game until they started releaseing far too many expansions and making players get ticked because all the work they had put into getting gear was a waste of time...

    Now dont get me wrong Games have to evolve or they lose thier player base.. however, World of Warcraft has had 4 expansions in a 9 year period and managed to maintain its multi million player subscription Base. Why?

    Because they didnt overwhelm the players with 10+ crappy content epansions. They took the time to make quality conent and story lines, they stuck with the lore and introduced new continents and player races. Blizzard may be many things seel outs to Activision, content nerfing fools, or ignoring the player base but they stayed true to the game and limited the content releases so that players could enjoy them.

    EQ and EQ2 have left players angry due to the massive number of expansions then making it go f2p because they made the players angry and leave.. only to lock content that in other games players get by default.

    You want a beautiful example of what a f2p game should be? Star Citizen.. no gear, no ships, no buffs, no content lockouts.. only thing you can buy on the cstore for this future game is currency for those who are in a rush and dont feel like taking the time to build up the currency. That is an intelligent and player friendly way to generate a cash store that doesnt limit players in game content or game play.However for those who choose to work for thier currency they would never have to use the cstore so it would have no effect on the mainstream player base.

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Akumawraith
    Originally posted by Zorgo

    Remember - the sub model failed them. 

    The sub model didnt fail them, the Devs failed and the players recognized it.. EQ was a great game until they started releaseing far too many expansions and making players get ticked because all the work they had put into getting gear was a waste of time...

    Now dont get me wrong Games have to evolve or they lose thier player base.. however, World of Warcraft has had 4 expansions in a 9 year period and managed to maintain its multi million player subscription Base. Why?

    Everquest did fine maintaining its sub base for the first 5 years and was the most popular Western mmo until WOW

     

    when EQ had expansions

    it wasnt gear chasing each expansion but SOE did throw too much paid content at players too soon

     

    unlike WOW, during EQs first 5 years

    - EQ did not raise the level cap every expansion

    - EQ offered new content for all levels -- 1 to 60  -- in 2 expansions, Kunark and Luclin

  • OzivoisOzivois Phoenix, AZPosts: 598Member
    I think these new changes are very helpful. For new players to try the game, having limited bag slots and not being able to choose any class or race are turn-offs. So now you can try the game and play for free even better but you will have to start paying at some point as you get deeper into the game, which is fair for everyone.
  • TorvalTorval Oregon CountryPosts: 7,187Member Uncommon
    Originally posted by strangiato2112
    Originally posted by Nadia
    Originally posted by Akumawraith

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

     

    i agree EQ2 is a freemium game and not truely ftp

    once you hit DOV content or Chains of Eternity: 

    you are forced to pay for gear,  there is no treasured gear

    but thats still 90 levels of content where gear wont matter much -- PreDOV expansion

    And that 90 levels has significantly more content than all other MMORPGs released in the last 10 years.  And there are guilds that work through it.

    The thing that most people dont seem to understand though, is the enormous effect that the gear restriction removal would have on SoE's EQ2 revenue.  It would absolutely cripple it. Because the vast majority of the games population that pays 12-15 a month would unsub.

    I personally see no issue with not letting level 90+ people play for free.  (which they technically can with kronos anyway).  

    Because all the people at that level cap have already paid a ton in expansions.  The EQ2 xpac are kind of spendy ($50 or so for the standard and $70 - $80 for deluxe digital version).  Purchasing those expansions should open up all the gear and drops for that expansion.  Charging for additional unlocks after the xpac has been paid for is a gouge.  It's why I didn't buy CoE.

    Now if you don't buy the xpac and want to use the gear, then by all means, pay to have it unlocked.  The problem is that EQ2 often double-dips in this way.

    Also I seriously doubt this is their main cash shop revenue stream.  They sell a ton of other stuff in the Station Store.

    Their problem is they have removed all incentive I have for logging back into the game with my high level character.  Why would I log back into EQ2 when I can play Tera and GW and my other sub-free games without restriction.  There is nothing wrong, for me, in selling character slots, or even gold cap unlocks or storage unlocks.  There is no hard and fast rule as to what should be monetized and such, but locking core game features doesn't promote or encourage people to play.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Torvaldr

    The EQ2 xpac are kind of spendy ($50 or so for the standard and $70 - $80 for deluxe digital version).  Purchasing those expansions should open up all the gear and drops for that expansion.  Charging for additional unlocks after the xpac has been paid for is a gouge.  It's why I didn't buy CoE.

    Now if you don't buy the xpac and want to use the gear, then by all means, pay to have it unlocked.  The problem is that EQ2 often double-dips in this way.

    i hope in the future - SOE gives ftp players a reason to buy those expansions

    at least make the quest gear wearable

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Torvaldr

    Their problem is they have removed all incentive I have for logging back into the game with my high level character.  

    That isnt their problem, its yours.  To appease you, they would make their freemiun plan so amazing that there is no real incentive to sub, so all the subs drop and there goes their main revenue stream.

    You seem to be the type of person that cares more about the amount they pay vs what they play.  In my opinion, EQ2 as a game is enormous leaps and bounds better than the very loose ftp models like AIon and TERA.  GW2, on the other hand, is a very high quality game.  But its shallow in the wrong parts to me.  I would never think 'hey, i dont really like GW2 that much, but its free so Ill play it."  Ill play the game I enjoy most and dont let something petty like 12-15 a month stop me.

  • RattsRatts Springfield, MAPosts: 48Member
    Originally posted by Nadia

    very nice but gear restrictions are the most common complaint

     

    in EQ2,

    I'd like to see gear restrictions only for Fabled gear

    I still just totally don't understand why you would do that.  I would be a returning player, the type that SOE would like to have back because I still have like $90 worth of SC just sitting around.

    I was a launch day vet on EQ2, ALL my gear is fabled.  I don't even have a backup set of gear I can wear unless I sub, without buying/crafting, and it seems stupid that I would come back in F2P to be underpowered.

    Restrictions, if any, should be content based.  Limit the dungeons/raids I have access to, make my lockout timers longer, reduce my AA gain, etc.  Just cripple my character to get me to sub and I just won't play your game any more.  

    Let me play, and I'll probably buy useless crap from the store, or boosts, or unlocks, etc.  You'll get your $15/month from me and probably more.

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by sbanes
    Originally posted by Nadia

    I'd like to see gear restrictions only for Fabled gear

    I still just totally don't understand why you would do that.  I would be a returning player, the type that SOE would like to have back because I still have like $90 worth of SC just sitting around.

    I was a launch day vet on EQ2, ALL my gear is fabled.  I don't even have a backup set of gear I can wear unless I sub, without buying/crafting, and it seems stupid that I would come back in F2P to be underpowered.

    Restrictions, if any, should be content based.  Limit the dungeons/raids I have access to, make my lockout timers longer, reduce my AA gain, etc.  Just cripple my character to get me to sub and I just won't play your game any more.  

    Let me play, and I'll probably buy useless crap from the store, or boosts, or unlocks, etc.  You'll get your $15/month from me and probably more.

    if all your gear is fabled - you are likely an endgame player

     

    I agree with you that you should be able to return and wear your existing gear

     

    when I advocated having ftp restrictions on Fabled gear

    -- what I *really* meant to say was Legendary gear should be accessible to ftp players

     

    especially when the lowest tier of gear available for the last 2 years has been legendary

     

    alternatively:  leave the gear restrictions as they are

    but make ALL solo quest gear wearable  --  why is all gear in DOV+ legendary or higher ?

     

    SOE only has interest in making their older content ftp

    for the last 3 expansions there have been no improvements to wear any of the gear in the newer content

     

  • TorvalTorval Oregon CountryPosts: 7,187Member Uncommon
    Originally posted by strangiato2112
    Originally posted by Torvaldr

    Their problem is they have removed all incentive I have for logging back into the game with my high level character.  

    That isnt their problem, its yours.  To appease you, they would make their freemiun plan so amazing that there is no real incentive to sub, so all the subs drop and there goes their main revenue stream.

    You seem to be the type of person that cares more about the amount they pay vs what they play.  In my opinion, EQ2 as a game is enormous leaps and bounds better than the very loose ftp models like AIon and TERA.  GW2, on the other hand, is a very high quality game.  But its shallow in the wrong parts to me.  I would never think 'hey, i dont really like GW2 that much, but its free so Ill play it."  Ill play the game I enjoy most and dont let something petty like 12-15 a month stop me.

    You seem like the kind of person that likes to make assumptions about other people to support your viewpoint.

    Your opinion about what EQ2 offers compared to other games is irrelevant in the bigger picture.  It's true on a very subjective personal level, but not when applying that view to a broader perspective.  The game being better or worse has nothing to do with the "very loose ftp models" of other games.  I don't play GW2, Tera, TSW, or any of my other sub-free games because they're "free", but because I find them entertaining.  I have an entertainment budget and keep to that.  I have plenty of Station Cash, but that's not the point.  If I don't like how SoE monetizes the game then I'm not going to pay for it.

    It's sort of like Nadia said above.  It would be nice if SoE provided an incentive for Silver Players to buy the xpacs.  As it stands now, they don't really.  And that *is* their problem.  It all comes down to the fact I have other game choices and if they want my money they need to structure their system in a way that encourages me to spend with them.

    I'm subscribed to Tera right now because, as I level, it's a great value to me.  What incentive do I have to subscribe to EQ2?  Why should I buy DoV (or the next xpac)?  You're right about one thing though, improving their sub-free model at the moment would be a detriment to their subscription system, but then that shows their sub system is poor and needs improved itself.

  • bonehedbonehed walnut, CAPosts: 13Member
    I just want to know if they upgraded the character models. I havent played since they upgraded the models sometime around planes of power or something.
  • ZorgoZorgo Deepintheheartof, TXPosts: 2,226Member
    Originally posted by Nadia
    Originally posted by Akumawraith
    Originally posted by Zorgo

    Remember - the sub model failed them. 

    The sub model didnt fail them, the Devs failed and the players recognized it.. EQ was a great game until they started releaseing far too many expansions and making players get ticked because all the work they had put into getting gear was a waste of time...

    Now dont get me wrong Games have to evolve or they lose thier player base.. however, World of Warcraft has had 4 expansions in a 9 year period and managed to maintain its multi million player subscription Base. Why?

    Everquest did fine maintaining its sub base for the first 5 years and was the most popular Western mmo until WOW

     

    when EQ had expansions

    it wasnt gear chasing each expansion but SOE did throw too much paid content at players too soon

     

    unlike WOW, during EQs first 5 years

    - EQ did not raise the level cap every expansion

    - EQ offered new content for all levels -- 1 to 60  -- in 2 expansions, Kunark and Luclin

    So do you believe that EQ or EQ2 could still be sustained with its current development rate as a solely subscription model? 

    I'm not going to put away my umbrella today just because it was sunny during eq's first five years

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by Zorgo

    So do you believe that EQ or EQ2 could still be sustained with its current development rate as a solely subscription model? 

    I'm not going to put away my umbrella today just because it was sunny during eq's first five years

    I really have no idea regarding subs post WOW  (circa Fall 2004)

     

    when WOW launched, the entire mmo landscape changed for *all* other mmos w subs

     

    Even Lineage, the worlds largest sub game suffered and lost subs

  • asmkm22asmkm22 Anchorage, AKPosts: 1,788Member

    To everyone complaining about gear restrictions:

    If you're at a point in the game where those restrictions are impacting you, then maybe you just need to subscribe already.

    You make me like charity

  • DaranarDaranar Walkersville, MDPosts: 177Member Uncommon
    People are so annoying.  This is great, its more free stuff, exactly what you want.   Stop expecting to be a freeloader all your life.   If you don't want limits, pay up.   Why does the whole world think everyone should give them everything they want for 100% free with no strings attached....That's not how life works!!!   It's a lot like old shareware, play a bit of the game, if you like it pay up and enjoy everything or just buy the parts  you want.   Maybe I was just younger and didn't pay attention, but i feel like people didn't complain as much about shareware as they do with F2P, when essentially they are the same thing.

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Zorgo
    Originally posted by Nadia
    Originally posted by Akumawraith
    Originally posted by Zorgo

    Remember - the sub model failed them. 

    The sub model didnt fail them, the Devs failed and the players recognized it.. EQ was a great game until they started releaseing far too many expansions and making players get ticked because all the work they had put into getting gear was a waste of time...

    Now dont get me wrong Games have to evolve or they lose thier player base.. however, World of Warcraft has had 4 expansions in a 9 year period and managed to maintain its multi million player subscription Base. Why?

    Everquest did fine maintaining its sub base for the first 5 years and was the most popular Western mmo until WOW

     

    when EQ had expansions

    it wasnt gear chasing each expansion but SOE did throw too much paid content at players too soon

     

    unlike WOW, during EQs first 5 years

    - EQ did not raise the level cap every expansion

    - EQ offered new content for all levels -- 1 to 60  -- in 2 expansions, Kunark and Luclin

    So do you believe that EQ or EQ2 could still be sustained with its current development rate as a solely subscription model? 

    I'm not going to put away my umbrella today just because it was sunny during eq's first five years

    EQ, yes.  It was p2p until last year, and with its age its doubtful the f2p made a significant boost.  

     

    EQ2 is trickier.  the freemium model has certainly helped it at least acquire enough subs to keep the churn somewhat level (in fact I think EQ2 is one of the few games with more players now than 2 years ago, or at least close to it...but we have no real numbers for this).  there is no question SoE liked the results because they rolled out the same system in VG and EQ and not the pay for content model of DCUO.

     

    Now both games do make some decent money in their fluffshops, and i don't know if they can survive without that.  I don't know how much of the money goes to SoE develpmont and to Sony itself.  

     

    The reality is the sub model didn't fail them-EQ still did well enough post WoW and EQ2 suffered from a poor product at launch, and you never want to launch the same time is the industry behemoth.  The fact EQ2 was able to recover was pretty impressive.  the notion of failing because of too much content is absurd.  

  • TheocritusTheocritus Gary, INPosts: 3,734Member Uncommon
    Last I heard EQ1 and EQ2 had about the same amount of subs....Anyone know if that is still true?
  • LaedermaskenLaedermasken KumlaPosts: 15Member Uncommon
    Fantastic ! 
  • SilverminkSilvermink Cape Coral, FLPosts: 289Member
    The spell limits (at least for non raiders) can be overcome easily with a small purchase. I wish they had a similar purchase for gear, at least non raid gear.
  • mysticalunamysticaluna Scotia, NYPosts: 265Member Uncommon

    Sony should just quit calling it Free to Play , Your Way and call it Buy to Play... 

    Legendary Gear is everywhere, Treasured gear is almost non existant, even in vanilla old content, I get more ornates than treasured gear and a lot of masters... Now, every company wants to make a profit but, not being able to use legendary is a huge problem for people when it seems like 90% of the gear is legendary and about 10% of drops are treasured.  Back when we used to get Wooden Treasure Chests off names all the time it would have been a great idea, but this is then and that was several years ago.  

    Personally, from my own experience, I am finding a lot of legendary gear around forcing subscriptions on people, unless they really like just running around with Handcrafted and Adept spells, but you can still play that way, it just isn't exactly "your way".  

    The spell limits are not any problem imo, its just the legendary restriction, especially in Velious, where everything is Legendary forcing people to buy unlockers and then stop upgrading entirely.  I've taken my character that I newly leveled with a subscription, and at level 94 with legendaries from Chains of Eternity solo zones I can play pretty well with low spell quality, a lot better than you could with Master spells and lacking equipment... 

  • Divmontru2Divmontru2 odessa, FLPosts: 5Member

    I haven't played my favorite game ever, EQII, since before it went F2P -- if it hasn't ruined the subscriber experience then I'll be elated. I will return to see.

    Anyone playing for free and barely if at all supporting the game by purchasing anything at all are cry babies for griping. 

    I wish the pressure to make games F2P had never happened. If you can't spend $15/mo. on something that has this much maintenance in it you don't belong on anyones server.

    Everquest rules.

  • rojoArcueidrojoArcueid hell, NJPosts: 6,763Member Uncommon
    Originally posted by Divmontru2

    I haven't played my favorite game ever, EQII, since before it went F2P -- if it hasn't ruined the subscriber experience then I'll be elated. I will return to see.

    Anyone playing for free and barely if at all supporting the game by purchasing anything at all are cry babies for griping. 

    I wish the pressure to make games F2P had never happened. If you can't spend $15/mo. on something that has this much maintenance in it you don't belong on anyones server.

    Everquest rules.

    these are two types of gamers. The freebies and the subscribers. Now, What about the people stuck in the middle like me who dont like to commit to a subscription but are more than happy to give constant support through cash shop every time they add new stuff? It doesnt matter how much we spend in the cash shop we still lose because we cant wear competitive gear or get high level skills. That is the only reason why i dont play EQ2 and Swtor anymore. Supporting the game you like is always good, as long as you are not left out in the wild just because you arent subscribing. I dont play the games that treat non-subscribers like trash even if they constantly use the cash shop to support the game.

    image
  • SavageHorizonSavageHorizon ParisPosts: 2,062Member Uncommon

    Hmmm, think i'll log into EQ and give my Wixzard and Beastlord a whirl.

     

     

    Coolermaster Cosmos II Case
    Corsair AX1200W Modular PSU
    Intel Core i7 3970X OC 4.50GHz
    Asus P9X79 PRO Intel X7
    16GB (4x4GB) DDR3 PC3-1866MHz
    840 Series 250GB SSDs
    Seagate Barracuda 2TB HDDs
    EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

13»
Sign In or Register to comment.