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Originally posted by TribeofOne that just wouldn't work. there has to be hard incentive to spend SOME money. Absolutely free is just not feasible , you'd be essentially making the subscribers carry you.
i agree w you that SOE needs to make cash too
but one of the confounding factors is
all gear from DOV forward (an expansion that is 2 years old) is legendary or Fabled
there is no treasured quest gear in DOV or Chains of Eternity
- give ftp players the option to wear *something* from those expansions
Kickstarter: Stuff I'm supporting
Originally posted by Nadia Originally posted by TribeofOne that just wouldn't work. there has to be hard incentive to spend SOME money. Absolutely free is just not feasible , you'd be essentially making the subscribers carry you.
This is sort of what put a big damper on my gameplay. My warden is in the mid 80's and when I dropped back down to Silver I had to re-craft an entirely new set of gear since my Legendary and Fabled gear was locked. It wasn't worth unlocking them since they were around 72 - 77 and about ready for replacement anyway.
When I went to craft all the gear worth upgrading was MCLegendary so I would still have to unlock them. On top of that the latest xpac seemed spendy to me. So I've just shelved the game for a little while.
I'm glad they're opening up their game a bit though. I think that is moving in the right direction.
While its nice to see they are lifting some of the restrictions I really find it amazing that they not only had, but are keeping the worst one...
Chat restrictions. Nothing like trying to suck a player into a new MMO by not allowing him to talk to anyone but those near him...community is everything and limiting access to that is what drives more people from these paytraps calling themselves F2P.
I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson
Originally posted by Mardukk None of these lifted restrictions will help me to log in and play my max lvl toon. The system was already good enough for alts so...this isn't really much news to get excited about.
Maybe it isn't for you, but I am sure that being able to play all classes and races (instead of just 4) is a big victory for f2pers and silver accounts....I know I will be logging in next week to make some new alts.
"Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk
EQs only spell restriction is you cant use rank 2s and 3s as a free player that has a very small effect on your character. The item restrctions are limited with the new expansion you can camp or buy tradeable gear in the bazaar that has the best stats for groupers or close to it. You want to raid in EQ ? Sub or buy a krono for 250k in the bazaar.
The biggest effect on EQ is the AA llimit of 1k.
Not sure why people panicked at the idea of perma-death in EQN. Done right, it can add meaning to the game world and game play. Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).
MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up. *zzzzzzzz*
Played: EQ1 (10 Years), Guild Wars, Rift, TERATried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...Currently Playing: GW2
Nytlok Sylas80 Sylvari Ranger
Originally posted by Ehliya Not sure why people panicked at the idea of perma-death in EQN. Done right, it can add meaning to the game world and game play. Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in). MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up. *zzzzzzzz*
Because , despite the fact that most of the commentors here say they want something new and different, they're so trapped in the existing game systems that they cannot imagine enjoying anything new.
I'd prefer EQ's corpse drag over PD. For me, there is no joy in this.
Well I glady pay the 15 bucks a month for the gold subscription, I raid so I need fabled, and legendary and masters. However I got to say this is one step to them almost going total free to play/cart blaunch, and I will say some of the subscribers were screaming in 1-9 chat about it today. It got down right nasty on guk for a short bit. It is not being recieved well by the gold memembers.
Because permadeath is idiotic in a genre that is designed around people playing long term. Building a character long term only to have it die off would make people quit immediately and never come back again.
Permadeath is for games without long term character growth. Im sure theres an ultra-niche audience out there for it somewhere, but making an EQ game that would alienate 99.99% of people that enjoyed EQ1 and 2 would just be idiotic.
Now a permadeath server, thats a different story. I could see people using it as a side thing. but to have your main character able to die? Long term subscriber/player suicide.
Other newer games have moved to F2P or B2P that are far less restrictive and people were sick of our shit, even though our games are fairly good quality.
So we were pretty much forced to lower the F2P restrictions.
Originally posted by rojo6934 Originally posted by Nadia very nice but gear restrictions are the most common complaint in EQ2, I'd like to see gear restrictions only for Fabled gear
gear restriction and skills restriction are the reason im not playing EQ2 and Vanguard. Not sure if they relieved those in VG
Yeah, while the unlockers are cheap, they already have enough vanity items to milk, rather than doing the gear unlock route.
nice of them to lift those restrictions..
To people crying about there still being some restrictios in game.. well they still gotta make money on it.. If you want them then sub up or whatever you do to get them..
Originally posted by nationalcity boo hoo, complain, complain, complain, basically I summed up every post in this thread........... I just for the life of me cannot understand why I keep coming to this site its nothing but negativity......
And thats why i like this site. Poeple here have expectations and arent satisfied with every crap they are thrown.
Just saying. It has nothing to do with the subject as i dont play EQs
Originally posted by strangiato2112 Originally posted by Ehliya Not sure why people panicked at the idea of perma-death in EQN. Done right, it can add meaning to the game world and game play. Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in). MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up. *zzzzzzzz*
Those reasons are more related to marketing and subscriber retention. That does not make what you say wrong - companies do need to make money. But will most people really stop playing games that have meaningful risk and loss? Must all MMOs be driven solely by a Treadmill mentality, whereby each and every design decision is there to keep people chasing the wedge of cheese? I think we are selling ourselves short.
Just one key example - item decay and item loss. Why is this so feared? That is because nearly all MMO are item-driven. Items define your characters advancement, quest rewards, crafting system, etc. Leveling isn't important anymore. It is getting the Sword Of The Ages or that set of elite armor (inevitably gained by grinding the same end-game instances 100 times over). But what if items are made so they are NOT that crucial? What if what mattered was what your character did to affect the game world, especially in a lasting way?
No one remembers what the name was of Alexander the Great's sword or what tier his set of armor was. They remember what Alexander did and said. And the legacy he left when he died. Contrast that with MMO where the man is made great by the stuff he owns/wears.
Perma-death is not a be-all, end-all. But, like item decay, I think it is a move in a positive direction if done right. Again, check out the Trials of Ascension website for a better description of this than I can give.
I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:
The whole F2P theme is a scam and only those who trully play the games and use the cash stores to get thier unlocks and xp buffs/potions know this one truth:
F2P is more expensive than a sub based game at 15 bucks a month.
Its a nice lil scam that the gimme generation falls into with every new themepark game. 7-10 Million players pay Blizzard 15 bucks a month and enjoy the game. They can buy the vanity fluff crap mountsor stuffed animals off the Blizz store at thier leisure but nothing in the game is restrictive.
This EQ-EQ2 BS announcement is still a lame duck but now its in a neck brace for greed impact whiplash.
P2W games like Tera are far worse but at least the devs of those games are openly stating they want your cash to whip more backsides. These companies who claim their game is free to play and lock in a butt load of restrictions are bold faced liars. its only free to play if you are content to be the loser with none of the nice gear / upgrades. I hate to say it like that but its what the players think and how it feels when you play a game like STO and see the Zstore ships and they are pulverizing everyone else out there with thier multi buff consoles.. in some cases 3 of them... I should know.. i have several of those ships including the Andorian ships with 5 fore weapon slots that give me a huge advantage over others..
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery
Originally posted by Akumawraith I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:
i agree EQ2 is a freemium game and not truely ftp
once you hit DOV content or Chains of Eternity:
you are forced to pay for gear, there is no treasured gear
but thats still 90 levels of content where gear wont matter much -- PreDOV expansion