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One of the things that profoundly affects any community is the closure of a game to which its been devoted. In Christina's second installment of "The Social Hub", we take a look at what "losing" a game means in the bigger picture. Check it out before leaving your thoughts in the comments.
These days, I’ve been noticing a trend in the gaming press as mobile and free to play games shut down. When Rock Band mobile was shut down, some criticized the fact that people’s DLC purchases were rendered worthless. This is common when games are no longer purchases and instead “licenses”. Yet this is nothing new for MMORPG players. The recent death of the free to play publisher Outspark brought several games to a sudden end, leaving only Fiesta Online, its most successful game, in the hands of Gamigo. Players that purchased real-money currency from Outspark for any of the other games saw their purchases not refunded, but converted into Gamigo’s currency. If players didn’t like Gamigo’s games, they were plain out of luck. There’s a belief among some that we’re potentially losing works of art due to the rise of online games, but for many gamers, the loss more often amounts more to experiences and opportunities.
Read more of Christina Gonzalez's The Social Hub: Getting the Stars to Realign.
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