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[Interview] EverQuest: Big News for the EverQuest Franchise

2

Comments

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    Originally posted by TribeofOne
    that just wouldn't work. there has to be hard incentive to spend SOME money. Absolutely free is just not feasible , you'd be essentially making the subscribers carry you.

    i agree w you that SOE needs to make cash too

     

    but one of the confounding factors is

    all gear from DOV forward  (an expansion that is 2 years old) is legendary or Fabled

     

    there is no treasured quest gear in DOV or Chains of Eternity

    - give ftp players the option to wear *something* from those expansions

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Originally posted by Nadia
    Originally posted by TribeofOne
    that just wouldn't work. there has to be hard incentive to spend SOME money. Absolutely free is just not feasible , you'd be essentially making the subscribers carry you.

    i agree w you that SOE needs to make cash too

    but one of the confounding factors is

    all gear from DOV forward  (an expansion that is 2 years old) is legendary or Fabled

    there is no treasured quest gear in DOV or Chains of Eternity

    - give ftp players the option to wear *something* from those expansions

    This is sort of what put a big damper on my gameplay.  My warden is in the mid 80's and when I dropped back down to Silver I had to re-craft an entirely new set of gear since my Legendary and Fabled gear was locked.  It wasn't worth unlocking them since they were around 72 - 77 and about ready for replacement anyway.

    When I went to craft all the gear worth upgrading was MCLegendary so I would still have to unlock them.  On top of that the latest xpac seemed spendy to me.  So I've just shelved the game for a little while.

    I'm glad they're opening up their game a bit though.  I think that is moving in the right direction.

  • jtcgsjtcgs New Port Richey, ILPosts: 1,777Member

    While its nice to see they are lifting some of the restrictions I really find it amazing that they not only had, but are keeping the worst one...

    Chat restrictions. Nothing like trying to suck a player into a new MMO by not allowing him to talk to anyone but those near him...community is everything and limiting access to that is what drives more people from these paytraps calling themselves F2P.

    “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  • TheocritusTheocritus Gary, INPosts: 3,758Member Uncommon
    Originally posted by Mardukk
    None of these lifted restrictions will help me to log in and play my max lvl toon.  The system was already good enough for alts so...this isn't really much news to get excited about.

     Maybe it isn't for you, but I am sure that being able to play all classes and races (instead of just 4) is a big victory for f2pers and silver accounts....I know I will be logging in next week to make some new alts.

  • MegatronicMegatronic Ofallon, MOPosts: 35Member
    If you are on a max level toon with uber gear and spells maybe you should pay a sub every now and then.  The Free to Cry gamers are really starting to get old.  It costs money to live on planet Earth, get with it or gtfo. 
  • finnmacool1finnmacool1 Corona, CAPosts: 453Member
    not really "big" news, their free to login matrix was bad before and its still bad now.
  • ResiaResia Glen Rock, NJPosts: 119Member
    I am not sure why they just don't make things purchasable instead of trying to push the sub. To me that is the biggest problem with the f2p model. I would be happy to pay for access to several things, but if i am going to sub it will be a different game.

    "Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better." parrotpholk

  • William12William12 Saint paul, MNPosts: 680Member

    EQs only spell restriction is you cant use rank 2s and 3s as a free player that has a very small effect on your character.  The item restrctions are limited with the new expansion you can camp or buy tradeable gear in the bazaar that has the best stats for groupers or close to it.  You want to raid in EQ ?  Sub or buy a krono for 250k in the bazaar.

     

    The biggest effect on EQ is the AA llimit of 1k.

  • EhliyaEhliya Washington, DCPosts: 199Member

    Not sure why people panicked at the idea of perma-death in EQN.  Done right, it can add meaning to the game world and game play.  Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).

    MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up.  *zzzzzzzz*

  • Trudge34Trudge34 Stevens Point, WIPosts: 392Member Uncommon
    Maybe Smed was bringing that up in hopes to get the reaction like he did plus to kind of show a bit of the mentality that's going into EQN. Going to be more unforgiving than the recent few years worth of games. One can hope at least, right?

    Played: EQ1 (10 Years), Guild Wars, Rift, TERA
    Tried: EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and countless others...
    Currently Playing: GW2

    Nytlok Sylas
    80 Sylvari Ranger

  • grimfallgrimfall Missouri City, TXPosts: 1,155Member Uncommon
    Originally posted by Ehliya

    Not sure why people panicked at the idea of perma-death in EQN.  Done right, it can add meaning to the game world and game play.  Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).

    MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up.  *zzzzzzzz*

    Because , despite the fact that most of the commentors here say they want something new and different,  they're so trapped in the existing game systems that they cannot imagine enjoying anything new.

  • PpiperPpiper Horsham, PAPosts: 648Member Uncommon
    Started with EQ and moved onto EQ2 for a few years. Very excited to see it go in this direction. I still think the game is fantastic and will be rejoining its ranks when this goes live.
  • PpiperPpiper Horsham, PAPosts: 648Member Uncommon
    Originally posted by Ehliya

    Not sure why people panicked at the idea of perma-death in EQN.  Done right, it can add meaning to the game world and game play.  Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).

    MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up.  *zzzzzzzz*

    I'd prefer EQ's corpse drag over PD. For me, there is no joy in this.

  • erictlewiserictlewis Cottondale, ALPosts: 3,026Member Uncommon

    Well I glady pay the 15 bucks a month for the gold subscription, I raid so I need fabled, and legendary and masters.  However I got to say this is one step to them almost going total free to play/cart blaunch,  and I will say some of the subscribers were screaming in 1-9 chat about it today.  It got down right nasty on guk for a short bit.   It is not being recieved well by the gold memembers. 

     

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by Ehliya

    Not sure why people panicked at the idea of perma-death in EQN.  Done right, it can add meaning to the game world and game play.  Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).

    MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up.  *zzzzzzzz*

    Because permadeath is idiotic in a genre that is designed around people playing long term.  Building a character long term only to have it die off would make people quit immediately and never come back again.

    Permadeath is for games without long term character growth.  Im sure theres an ultra-niche audience out there for it somewhere, but making an EQ game that would alienate 99.99% of people that enjoyed EQ1 and 2 would just be idiotic.

     

    Now a permadeath server, thats a different story.  I could see people using it as a side thing.  but to have your main character able to die?  Long term subscriber/player suicide.

  • evilastroevilastro EdinburghPosts: 4,270Member

    Read:

    Other newer games have moved to F2P or B2P that are far less restrictive and people were sick of our shit, even though our games are fairly good quality.

    So we were pretty much forced to lower the F2P restrictions.

  • evilastroevilastro EdinburghPosts: 4,270Member
    Originally posted by rojo6934
    Originally posted by Nadia

    very nice but gear restrictions are the most common complaint

     

    in EQ2,

    I'd like to see gear restrictions only for Fabled gear

    gear restriction and skills restriction are the reason im not playing EQ2 and Vanguard. Not sure if they relieved those in VG

     

    Yeah, while the unlockers are cheap, they already have enough vanity items to milk, rather than doing the gear unlock route.

  • VesaviusVesavius BristolPosts: 7,647Member Uncommon
    Any news of a fresh classic EQ server for the anniversary?
  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon

    nice of them to lift those restrictions..

     

    To people crying about there still being some restrictios in game.. well they still gotta make money on it.. If you want them then sub up or whatever you do to get them..

  • curacura WarsawPosts: 950Member Uncommon
    Originally posted by nationalcity

    boo hoo, complain, complain, complain, basically I summed up every post in this thread...........

    I just for the life of me cannot understand why I keep coming to this site its nothing but negativity......

     

    And thats why i like this site. Poeple here have expectations and arent satisfied with every crap they are thrown.

    Just saying. It has nothing to do with the subject as i dont play EQs

  • SwiftrevoirSwiftrevoir Largo, FLPosts: 156Member
    Yatta!!!!  I get to return to EQ2!  I miss my fairy pally ^^.
  • SwiftrevoirSwiftrevoir Largo, FLPosts: 156Member
    Plus the DM isn't the focal point of the game anymore as they nerfed the rewards.  Holy shit heyseus I'm happy!
  • EhliyaEhliya Washington, DCPosts: 199Member
    Originally posted by strangiato2112
    Originally posted by Ehliya

    Not sure why people panicked at the idea of perma-death in EQN.  Done right, it can add meaning to the game world and game play.  Check out the explanation given by the developers in Trials of Ascension as to why that game will have perma-death (which in their case means your character gets 100 regular deaths before PD kicks in).

    MMO's have become no-consequence Candylands where everyone gets the Grand Prize just for showing up.  *zzzzzzzz*

    Because permadeath is idiotic in a genre that is designed around people playing long term.  Building a character long term only to have it die off would make people quit immediately and never come back again.

    Permadeath is for games without long term character growth.  Im sure theres an ultra-niche audience out there for it somewhere, but making an EQ game that would alienate 99.99% of people that enjoyed EQ1 and 2 would just be idiotic.

     

    Now a permadeath server, thats a different story.  I could see people using it as a side thing.  but to have your main character able to die?  Long term subscriber/player suicide.

    Those reasons are more related to marketing and subscriber retention.  That does not make what you say wrong - companies do need to make money.  But will most people really stop playing games that have meaningful risk and loss?  Must all MMOs be driven solely by a Treadmill mentality, whereby each and every design decision is there to keep people chasing the wedge of cheese?  I think we are selling ourselves short.  

    Just one key example - item decay and item loss.  Why is this so feared?  That is because nearly all MMO are item-driven.  Items define your characters advancement, quest rewards, crafting system, etc.  Leveling isn't important anymore.  It is getting the Sword Of The Ages or that set of elite armor (inevitably gained by grinding the same end-game instances 100 times over).  But what if items are made so they are NOT that crucial?  What if what mattered was what your character did to affect the game world, especially in a lasting way?  

    No one remembers what the name was of Alexander the Great's sword or what tier his set of armor was.  They remember what Alexander did and said.  And the legacy he left when he died.  Contrast that with MMO where the man is made great by the stuff he owns/wears.

    Perma-death is not a be-all, end-all.  But, like item decay, I think it is a move in a positive direction if done right.  Again, check out the Trials of Ascension website for a better description of this than I can give.

  • AkumawraithAkumawraith Fort wayne, INPosts: 335Member Common

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

    Gear

    Weapons

    Currency

    Ammo

    Skills

    Bags

    The whole F2P theme is a scam and only those who trully play the games and use the cash stores to get thier unlocks and xp buffs/potions know this one truth:

    F2P is more expensive than a sub based game at 15 bucks a month.

    Its a nice lil scam that the gimme generation falls into with every new themepark game. 7-10 Million players pay Blizzard 15 bucks a month and enjoy the game. They can buy the vanity fluff crap mountsor stuffed animals off the Blizz store at thier leisure but nothing in the game is restrictive.

    This EQ-EQ2 BS announcement is still a lame duck but now its in a neck brace for greed impact whiplash.

    P2W games like Tera are far worse but at least the devs of those games are openly stating they want your cash to whip more backsides. These companies who claim their game is free to play and lock in a butt load of restrictions are bold faced liars. its only free to play if you are content to be the loser with none of the nice gear / upgrades. I hate to say it like that but its what the players think and how it feels when you play a game like STO and see the Zstore ships and they are pulverizing everyone else out there with thier multi buff consoles.. in some cases 3 of them... I should know.. i have several of those ships including the Andorian ships with 5 fore weapon slots that give me a huge advantage over others..

     

    Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT

    Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.

    Tired of: Linear quest games, dailies, and dumbed down games

    Anticipating:Citadel of Sorcery

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Uncommon
    Originally posted by Akumawraith

    I find all this f2p crap lame.. its not trully f2p. I have yet to find an MMO that you can play for free that doesnt have a cash store that limits you on any of the following:

     

    i agree EQ2 is a freemium game and not truely ftp

     

    once you hit DOV content or Chains of Eternity: 

    you are forced to pay for gear,  there is no treasured gear

     

    but thats still 90 levels of content where gear wont matter much -- PreDOV expansion

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