First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.
That is one of my biggest peeves about people who complain about no trinity in GW2. The combo system works great and it's awesome when you play with a group who knows what they are doing. There is no need for trinity but there is no room for slackers. In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target. In GW2, everyone is important and has to know what they are doing.
To be fair I also have to blame GW2 for not making the group system easier to understand. Many people never bothered to learn it and just says it sucks because they don't know how to play. While I don't have a problem with the trinity, I admire GW2 for doing something different.
GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team. Mobs in dungeons dont drop good loot so people run from boss to boss not playing the game to zurg for rewards. Not fun. People are members of 2-6 guilds but you can only rep one at a time. So you have 60 people online but only 3 repping your guild. So you cant orgnize random events and teams without sending tells to everyone and thats a pain.
Great to have dodge but NPCs have very short tells so you spend more time looking at the floor for circles then at the mobs for a Q on what its going to do next. This has spilled over to PvP and there is no tatics and everyone just zurgs here and there. If you dont have a zurg to join they log off WvW. GW2 really needs to change at the core how their game works with one thought in mind. How can we get people to play the game over rewarding them for zurging in PvE and PvP.
First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.
That is one of my biggest peeves about people who complain about no trinity in GW2. The combo system works great and it's awesome when you play with a group who knows what they are doing. There is no need for trinity but there is no room for slackers. In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target. In GW2, everyone is important and has to know what they are doing.
To be fair I also have to blame GW2 for not making the group system easier to understand. Many people never bothered to learn it and just says it sucks because they don't know how to play. While I don't have a problem with the trinity, I admire GW2 for doing something different.
GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team.
This is what I'm talking about when I say players who have no idea how to group in GW2. With the trinity system, you have a lot of room for slackers and noobs. In GW2, you have to group with people who knows how to play.
First, GW2 isn't a mess, it's full of crappy players who can't dodge, don't bother with combos or understand action combat. Also, lots of people love zergs. I hope you are ready to see the same in TESO, the combat system is way more action oriented than GW2 one is, combos are super important and zerg existed in DAoC. Doesn't have anything to do with the Trinity existing or not.
That is one of my biggest peeves about people who complain about no trinity in GW2. The combo system works great and it's awesome when you play with a group who knows what they are doing. There is no need for trinity but there is no room for slackers. In the trinity, the most important roles are healing and tanking ~ apart from peeling off healers, kiting or having to burn a target. In GW2, everyone is important and has to know what they are doing.
To be fair I also have to blame GW2 for not making the group system easier to understand. Many people never bothered to learn it and just says it sucks because they don't know how to play. While I don't have a problem with the trinity, I admire GW2 for doing something different.
GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team.
This is what I'm talking about when I say players who have no idea how to group in GW2. With the trinity system, you have a lot of room for slackers and noobs. In GW2, you have to group with people who knows how to play.
True on some levels but also the game mechanics I talked about are broken. All tells are circles not NPC animations (there are some in GW2 but not enough animation tells) So you play the game mostly looking at the floor. Mobs in dungeons take to long to kill for the reward you get so people run by them to get to bosses that have the rewards. ANet needs to balance trash mobs with the loot you get from them so players dont zurg from boss to boss. Also their guild system is a huge problem and thats not the players fault. They are using the tools ANet gives them. Bad players only make up a small % of the problems in GW2. Still playing the game but its not my MMO home. I am still waiting for something better. My hope is in ESO or Wildstar, unless ANet takes a 180 on some things and fixes their game to make it worth playing, not zurging.
see this as a TES fan winds me up more than all the histrionics over faction locked teritory. Having classes just isnt TES at all. I'm suprised we don't have several epic whine threads over it. Most of my fun in skyrim and morrowind comes from out of the box thinking in how i play my character, the longevity comes from that too, for instance i have 6 skyrim characters.
now there are problems with a earn skills as you use them system in mmos, as witnessed by all those macroers in darkfall, but i really think a EVE style system for charater development would have suited a tes mmo really well.
From my understanding this is the official class listing for ESO:
Ebonheart Pact
Berserker
Bonedancer
Healer
Hunter
Mauler
Runemaster
Savage
Shadowblade
Shaman
Skald
Spiritmaster
Thane
Valkyrie
Warlock
Warrior
Daggerfall Covenant
Armsman
Cabalist
Cleric
Friar
Heretic
Infiltrator
Mauler
Mercenary
Minstrel
Necromancer
Paladin
Reaver
Scout
Sorcerer
Theurgist
Wizard
Aldmeri Dominion
Animist
Bainshee
Bard
Blademaster
Champion
Druid
Eldritch
Enchanter
Hero
Mauler
Mentalist
Nightshade
Ranger
Warden
Valewalker
Vampiir
well i rather they have no classes at all like EVE or TSW, either of those systems wold fit TES well imo. But if you must have classes, rather have a ton of them like daoc than a wow style 8 or so classes that every faction shares. variety is the spice of live after all. unfortunately i do think the game will have a wow style class / character progression system though.
see this as a TES fan winds me up more than all the histrionics over faction locked teritory. Having classes just isnt TES at all. I'm suprised we don't have several epic whine threads over it. Most of my fun in skyrim and morrowind comes from out of the box thinking in how i play my character, the longevity comes from that too, for instance i have 6 skyrim characters.
now there are problems with a earn skills as you use them system in mmos, as witnessed by all those macroers in darkfall, but i really think a EVE style system for charater development would have suited a tes mmo really well.
Although the thought of classes in a TES game slightly urks me, I'm kind of flexible in that area. I would also prefer to have no classes but I was willing to let it slide depending on how it's done. It's just the classes, mixed with no proper FPV, the lore/setting and faction locks all together that gets under my skin.
Comments
GW2 is a mess. You go into a dungeon and there is no tank taking a lead so you get people running in every direction not looking after the glass cannon in the team. Mobs in dungeons dont drop good loot so people run from boss to boss not playing the game to zurg for rewards. Not fun. People are members of 2-6 guilds but you can only rep one at a time. So you have 60 people online but only 3 repping your guild. So you cant orgnize random events and teams without sending tells to everyone and thats a pain.
Great to have dodge but NPCs have very short tells so you spend more time looking at the floor for circles then at the mobs for a Q on what its going to do next. This has spilled over to PvP and there is no tatics and everyone just zurgs here and there. If you dont have a zurg to join they log off WvW. GW2 really needs to change at the core how their game works with one thought in mind. How can we get people to play the game over rewarding them for zurging in PvE and PvP.
This is what I'm talking about when I say players who have no idea how to group in GW2. With the trinity system, you have a lot of room for slackers and noobs. In GW2, you have to group with people who knows how to play.
True on some levels but also the game mechanics I talked about are broken. All tells are circles not NPC animations (there are some in GW2 but not enough animation tells) So you play the game mostly looking at the floor. Mobs in dungeons take to long to kill for the reward you get so people run by them to get to bosses that have the rewards. ANet needs to balance trash mobs with the loot you get from them so players dont zurg from boss to boss. Also their guild system is a huge problem and thats not the players fault. They are using the tools ANet gives them. Bad players only make up a small % of the problems in GW2. Still playing the game but its not my MMO home. I am still waiting for something better. My hope is in ESO or Wildstar, unless ANet takes a 180 on some things and fixes their game to make it worth playing, not zurging.
Oh how I wish...
I don't think I've ever liked the look and feel of a class as much as the Friar.
see this as a TES fan winds me up more than all the histrionics over faction locked teritory. Having classes just isnt TES at all. I'm suprised we don't have several epic whine threads over it. Most of my fun in skyrim and morrowind comes from out of the box thinking in how i play my character, the longevity comes from that too, for instance i have 6 skyrim characters.
now there are problems with a earn skills as you use them system in mmos, as witnessed by all those macroers in darkfall, but i really think a EVE style system for charater development would have suited a tes mmo really well.
well i rather they have no classes at all like EVE or TSW, either of those systems wold fit TES well imo. But if you must have classes, rather have a ton of them like daoc than a wow style 8 or so classes that every faction shares. variety is the spice of live after all. unfortunately i do think the game will have a wow style class / character progression system though.
Although the thought of classes in a TES game slightly urks me, I'm kind of flexible in that area. I would also prefer to have no classes but I was willing to let it slide depending on how it's done. It's just the classes, mixed with no proper FPV, the lore/setting and faction locks all together that gets under my skin.
http://www.mmorpg.com/blogs/PerfArt
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com
lmao woah sorry for that wtf.
"Negaholics are people who become addicted to negativity and self-doubt, they find fault in most things and never seem to be satisfied."
^MMORPG.com