Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

General: Everquest Next: 'We Like Permadeath'

1235

Comments

  • itchmonitchmon west islip, NYPosts: 1,714Member Uncommon
    Originally posted by SavageHorizon
    Originally posted by Malcanis

    It's on record that Mr Smedly is a big fan of EVE; is this a tangential hint that he's planning to make EQNext the long-awaited "EVE with Elves" - translating EVE's player driven narratives, complex supply chains, economy, full-loss PvP, and maybe even PLEX into a fantasy gameplay setting?

    Because I would play the hell out of that.

    That might be for a certain server but make no mistake that EQNext will have a strong PVE baseline. Yeah it will have a grest PVP system but anyone thinking that EQNext is going to be some pro PVP game is delusional. EQ has always been about PVE and that stance wont change.

    PVP servers will be great but i would bet my yearly income that EQNext will be a PVE sandbox hybrid first and foremost.

     

    Their will be no permadeath in EQNext which has now been confirmed.

    it would be a really cool idea for a server.

     

    they could even call it the EVErquest server.  :)

    i'd certainly roll on it.  but then again if such a server didnt exist i'd still probably play EQ3.

    RIP Ribbitribbitt you are missed, kid.

    Currently Playing EVE, DFUW

    Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and not clothed.

    Dwight D Eisenhower

    My optimism wears heavy boots and is loud.

    Henry Rollins

  • DMKanoDMKano Gamercentral, AKPosts: 8,527Member Uncommon

    Maybe he was commenting about permadeath for EQN as a project, not an in game feature.

    We like permadeath for EQN - to me he is saying there will not be another EQ game ever, the franchise will die with EQN.

  • wesjrwesjr Gilbert, AZPosts: 366Member Uncommon
    I bet the two of them are sitting at their desk laughing at all the buzz a single tweet caused.  Job well done I would say.
  • SavageHorizonSavageHorizon ParisPosts: 2,072Member Uncommon
    Originally posted by DMKano

    Maybe he was commenting about permadeath for EQN as a project, not an in game feature.

    We like permadeath for EQN - to me he is saying there will not be another EQ game ever, the franchise will die with EQN.

    Nope, EQ is eternal and the longest runing full 3d MMO, the next instalment will come in another seven or ten years after the release of EQNext.

    Coolermaster Cosmos II Case
    Corsair AX1200W Modular PSU
    Intel Core i7 3970X OC 4.50GHz
    Asus P9X79 PRO Intel X7
    16GB (4x4GB) DDR3 PC3-1866MHz
    840 Series 250GB SSDs
    Seagate Barracuda 2TB HDDs
    EVGA SuperClocked GTX TITAN 6GB GDDR5 SLi

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common

    personally i disike his permadeath comment - because he offers no meat to the one-liner

     

    its like advertising a car by showing a hiker climbing a cliff face

  • DMKanoDMKano Gamercentral, AKPosts: 8,527Member Uncommon
    Originally posted by wesjr
    I bet the two of them are sitting at their desk laughing at all the buzz a single tweet caused.  Job well done I would say.

    But the buzz is based on purposefully false information, which only angers the playerbase, and makes Smed lose credibility.

    Its pretty low and unethical IMO. Lying to get attention is not going too win them any points.

  • DMKanoDMKano Gamercentral, AKPosts: 8,527Member Uncommon
    Originally posted by Nadia

    personally i disike his permadeath comment - because he offers no meat to the one-liner

     

    its like advertising a car by showing a hiker climbing a cliff face

    What's even worse is that the tweet was a straight up false information.

  • GolelornGolelorn Hiding From Social Media Peeping Toms, ALPosts: 1,099Member Uncommon

    Thre is always an option fpr permadeath. Its called the delete button. 

     

    To those of you who keep claiming you want permadeath - go prove it.

  • badyellabadyella Somerset, NJPosts: 1Member
    That I think is a pretty badass Idea that could appeal to most. I like the idea of being on a permadeath server knowing you have been on it without dying or transfer for 50 days or 100 days. Great idea DJ. Best solution I think for all. I would enjoy the fear factor while being on a permadeath server and also being able to continue later normally on normal server grinding and raiding and the like.
  • DeVoDeVoDeVoDeVo Outhere, NCPosts: 94Member Uncommon

    As long as he didn't say "we like open pvp for EQ Next", I'm fine.  That's where I draw the line.

     

    I would rather see the details about Perma-Death before making a judgment.  I’m not totally against perma-death because it can actually add a bit of excitement to a game if done correctly.  I would make it difficult to die permanently though.  I mean, you would have to be quite an incompetent player to die permanently.

     

    Perhaps they should make a Bloody EQ server for the perma-death, open pvp and pk/griefer crowd.  Every day, all 102 of them can kill each other off. 

  • NadiaNadia Canonsburg, PAPosts: 11,866Member Common
    Originally posted by badyella
    That I think is a pretty badass Idea that could appeal to most. I like the idea of being on a permadeath server knowing you have been on it without dying or transfer for 50 days or 100 days. Great idea DJ. Best solution I think for all. I would enjoy the fear factor while being on a permadeath server and also being able to continue later normally on normal server grinding and raiding and the like.

    Everquest used to have a variety of server rules

    - hopefully SOE will do this again w EQN

  • RyowulfRyowulf Greensburg, PAPosts: 668Member
    Originally posted by Golelorn

    Thre is always an option fpr permadeath. Its called the delete button. 

     

    To those of you who keep claiming you want permadeath - go prove it.

    It their defense, I would say a game has to be built around permadeath, in most mmos death is meaningless so balance os more like "how many times does the average player die to finish this".

    Beyond that some of the fans of permadeath aren't happy with just using the delete button. They want everyone under the same rule.

    In the end permadeath in an mmo isn't going to work very well. For starters, dying because of a server burp, sucks.  Being ganked is so much more annying and people will find ways to cheat making the whole thing a big clustrer f**.

  • CaldrinCaldrin CwmbranPosts: 4,533Member Uncommon

    Tho it looks like it might not be true..

     

    Permadeath done right can be a very good thing..

  • wesjrwesjr Gilbert, AZPosts: 366Member Uncommon
    Originally posted by DMKano
    Originally posted by Nadia

    personally i disike his permadeath comment - because he offers no meat to the one-liner

     

    its like advertising a car by showing a hiker climbing a cliff face

    What's even worse is that the tweet was a straight up false information.

    Where is the false information, even the reply said tehy like permadeath...

     

    @eq2gu Nope. Not happening. Many of us here like permadeath, but no.

    — David Georgeson (@Qixter) March 6, 2013
    Read more at http://www.mmorpg.com/newsroom.cfm/read/26987/Everquest-Next-We-Like-Permadeath.html#oy1MQqOCxdeTrx93.99

  • ThorkuneThorkune Eastern, KYPosts: 1,828Member Uncommon
    I wouldn't give it another look if it had permadeath.
  • Four0SixFour0Six Missoula, MTPosts: 1,181Member Uncommon

    Been said before, will be said again.........."Until there can be a guarentee against DC's, there can be NO permadeath."

    Thanks, bye

  • aylwynnaylwynn idontsayPosts: 94Member
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

     

    This.

  • HedeonHedeon GraestedPosts: 954Member Uncommon
    Originally posted by Icewhite
    Originally posted by Vorthanion
    Originally posted by SBFord
    UPDATE: SOE's Dave Georgeson has rebutted Mr. Smedley's permadeath Tweet by saying, "There is NO permadeath in EQN and we wish the permadeath rumor would die a permadeath."

    @eq2gu Nope. Not happening. Many of us here like permadeath, but no.

    — David Georgeson (@Qixter) March 6, 2013
     

    Thank you David, via Susan.  I was really, really worried there.

    Any wagers this one still appears in forum arguments 10 years from now?

    certainly, especially since the titles of the thread havent been updated, and think alot on these forums only read a post once...

  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Originally posted by JCBN
    Originally posted by Ozmodan

    Problem with Permadeath, no one has come up with a design where it works.  People spend a lot of time developing a character only to lose it?  Can you imagine the support nightmares attempting to support such a feature in a large MMO?

    All you permadeath advocates need to think of this topic from the support point of view.

    Oh and UO never had permadeath, even for PK's.  Where you got that outlandish notion is beyond me.  No there has been no successful game with permadeath.  The ones coming out will fail too. 

    Are you for real? Did you ever have a red with a million long?

    Whenever your PK died, if he died, it was /delete

    There is a huge difference in losing % skill (or xp in those types of games) and you not being able to log into the character again.  That is not permadeath.  That is what is called a death penalty.

  • stefanakisgrstefanakisgr SerresPosts: 38Member
    Smedley is a master at manipulating crowd responce . Permadeath my ass , this is only to make people interested in the game . Next you will hear about how this world will be like nothing you have ever seen , how this is the next generation mmo , and more bs . I will not believe anything until I actually see it ..... 
  • BizkitNLBizkitNL NetherlandsPosts: 2,280Member Common
    Originally posted by SavageHorizon
    Originally posted by BizkitNL
    Originally posted by SavageHorizon
    Originally posted by Malcanis

    It's on record that Mr Smedly is a big fan of EVE; is this a tangential hint that he's planning to make EQNext the long-awaited "EVE with Elves" - translating EVE's player driven narratives, complex supply chains, economy, full-loss PvP, and maybe even PLEX into a fantasy gameplay setting?

    Because I would play the hell out of that.

    That might be for a certain server but make no mistake that EQNext will have a strong PVE baseline. Yeah it will have a grest PVP system but anyone thinking that EQNext is going to be some pro PVP game is delusional. EQ has always been about PVE and that stance wont change.

    PVP servers will be great but i would bet my yearly income that EQNext will be a PVE sandbox hybrid first and foremost.

     

    Their will be no permadeath in EQNext which has now been confirmed.

    I don't see "sandbox" working without a solid PVP base. Though that depends on the definition of sandbox.

    EQNext will have PVP servers just like EQ had but if you are thinking that the whole game is going to be PVP before PVE then you might as well give up now. Yes we will have a great PVP system but EQ has always been about PVE and most of their fanbase expect that.

    Smed knows his fanbase and he knows that adding a PVP system will bring in more. And who says that "sandbox" needs PVP to actually work, that's your take on it.

    When Smed says sandbox then you should think hybrid, anyone taking his words literally is setting themselves up for fail.

    So.....themepark plus?

    And yeah, a sandbox MMO needs PVP. There's no question about that.

    10
  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by Torvaldr
    Originally posted by dave6660
    Originally posted by DJMantiss

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

    That's a pretty good idea.

    What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

    If you're going to roll on a perma death server, that goes with the territory.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • LyrianLyrian Posts: 292Member Uncommon

    Perhaps you are all looking at this the wrong way.

    How would you react if it was...

     

    Permadeaths for NPCs.

     

    Unique non-static content!

  • DavisFlightDavisFlight Talahasee, FLPosts: 2,556Member
    Originally posted by Cecropia
    Originally posted by mizanyx
    Originally posted by Yizle
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

    Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

    I have no qualms with pvp open world and full loot but permadeath is stupid.

    Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God.

    Also, even though it's not an MMO, one cannot ignore the insane success of a little mod with permadeath called DayZ. Personally, I'm not a huge fan of permadeath, but apparently there are lots of gamers that do indeed enjoy it.

    DayZ is absolutely an MMO. It's way more of an MMO than say, Age of Conan, TSW, and even WoW and LotRO. 

  • TorvalTorval Oregon CountryPosts: 7,205Member Uncommon
    Originally posted by dave6660
    Originally posted by Torvaldr
    Originally posted by dave6660
    Originally posted by DJMantiss

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

    That's a pretty good idea.

    What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

    If you're going to roll on a perma death server, that goes with the territory.

    Yeah, I get that.  And like I said, in an arpg, that's fine.  In an mmo I think it would be detrimental to community development and identity.

    It's also not really permadeath if you get to keep our character in any way.  What point is the PD server for then?  So people can posture that they're so pro?

    If you're going to have permadeath then the character should need to be re-worked not moved to another server.  I've seen some interesting takes on PD where your next character gets some bonuses and resources can be saved in some way so the account isn't set back to day 1.

Sign In or Register to comment.