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General: Everquest Next: 'We Like Permadeath'

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  • JCBNJCBN OtterupPosts: 46Member
    Originally posted by Yizle
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

    Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

    I have no qualms with pvp open world and full loot but permadeath is stupid.

    Well.... Ultima Online had permadeath if you were a PK, and that game did quite good. 

    I would very much like to see a system like that again. So you wanna be a bad guy killing innocent people? Well there is a price to pay... permadeath.

     

  • aerinndisaerinndis x, SCPosts: 67Member
    He's obviously not serious.  Just a way to stir things up.
  • coretex666coretex666 PraguePosts: 1,928Member Uncommon
    I am perfectly fine with permadeath.

    Waiting for L2 EU Classic

  • DJMantissDJMantiss Tracy, CAPosts: 100Member
    Originally posted by Slampig
    Originally posted by SBFord

    Sony Online Entertainment's John Smedley has sent out a cryptic and very interesting Tweet today indicating that Everquest Next just may feature permadeath.

    We like permadeath for EQN

    Join the conversation on Twitter. Discuss!

    image

    I am for it but I would also hope there is another option. If it is across the board then I am not sure how many people would get behind it. If there was an option for a permadeath server and then regular servers as well then I say full steam ahead!

    They could do something similar to Path of Exile as well.

     

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

     

  • dave6660dave6660 New York, NYPosts: 2,543Member Uncommon
    Originally posted by DJMantiss

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

    That's a pretty good idea.

    “There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.”
    -- Herman Melville

  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Originally posted by Loktofeit
    Originally posted by mizanyx
    Originally posted by Yizle
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

    Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

    I have no qualms with pvp open world and full loot but permadeath is stupid.

    Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God.

    That's what I was thinking, too. For me, MMOs are the exception, not the rule, when it comes to permadeath.

    Actually that's not true because in arcade games you don't have persistent characters either.   There is a good reason why permadeath isn't popular in mmos.

    I can't think of one popular successful mmo that had permadeath.  The most brutal I can think of was Lineage where you could delevel back to level 1 and lose stats due to poor rerolls on the delevel, but no amount of deaths would cause character deletion.

    I think he's just stirring the pot, if that's truly his tweet, and trying to get some media attention.  Hey look, it worked.  Now there's a thread on mmorpg.com about EQNext  (the EQ game without a real title).

  • frestonfreston orensePosts: 521Member
    He meant he liked permadeath for SWG. He will probably correct the twitter later. Im guessing hell make one about Vanguard too.
  • TorvalTorval Oregon CountryPosts: 7,221Member Uncommon
    Originally posted by dave6660
    Originally posted by DJMantiss

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

    That's a pretty good idea.

    What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

  • uidCausticuidCaustic acworth, GAPosts: 128Member
    Originally posted by mizanyx
    Originally posted by Yizle
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

    Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

    I have no qualms with pvp open world and full loot but permadeath is stupid.

    Every arcade shooter. In arcade shooters when you die you lose all powerups. You have to get them again and again every time you die. And in MMORPGs, Realm of the Mad God.

    LOL, that's funny.

     

    Oh... you're serious... hrm.

  • wesjrwesjr Gilbert, AZPosts: 365Member Uncommon

    Loved this reply...

     

     

  • DaranarDaranar Walkersville, MDPosts: 177Member Uncommon
    YAY!!!! :D    I'm all for perma-death.   But people seriously...its obviously not a die once ur out deal.   Thats virtually impossible to implement in an MMO due to server hiccups like someone mentioned and yeah it would take the fun out of raids as well.   But I kinda like the way Wizardry does perma-death and if they can build on that idea that would be neat.   Just so long as they don't use death as a way to nickel and dime me in RL.   I definately welcome this in EQ Next, because maybe it will keep the WoW cry babies out.   But I definately don't like the idea of having it only on 1 or 2 servers.   That will cause an inbalance in the game/community and updates will soon forget about the small community of permadeath(ers), introducing content that is far to dangerous for permadeath players in end-game as expansions release.   I like the idea of X kills and would love it if they implemented a way to add to your life counter.  A way NOT involving $.

    If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!

  • YizleYizle Atlanta, GAPosts: 517Member
    Originally posted by JCBN
    Originally posted by Yizle
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

    Name me one permadeath game that has came out and succeeded? How many of these too good to be true permadeath games are you currently playing?

    I have no qualms with pvp open world and full loot but permadeath is stupid.

    Well.... Ultima Online had permadeath if you were a PK, and that game did quite good. 

    I would very much like to see a system like that again. So you wanna be a bad guy killing innocent people? Well there is a price to pay... permadeath.

     

    You mean Permared?

  • TsaboHavocTsaboHavoc PinheiralPosts: 350Member Uncommon
    Originally posted by wesjr

    Loved this reply...

     

     

    its a reply from a retarded individual, he dont have a fucking clue about how will be implemented. Again there are infinite ways of implementing permadeath, assuming i will have 1 or 2 lives is beyind stupid...

  • garretthgarretth Chandler, AZPosts: 316Member

    Did any of you play Isle of Kesmai...way back when?  (hint:  Compuserve)

     

    They had permadeath, but you had to really work at it.

     

    If you died, you went to the underworld and had to fight your way back up.    By doing this your 'death' was removed.

     

    if you didn't do the time in the underworld, then I think it was 3 deaths and you were out of the game.

     

    Leveling was long and hard.   Each level took twice as much experience...it was a big, big deal to be lvl 17 and only a few made it to 20.   You played carefully and with lots of friends.   Experience earned was precious and gave you status.

     

    It was fun.   If you killed someone you had to ask for their 'forgiveness' because that was another strike against you.

     

    I know of a case where the players ganged up on a high level player that was not well liked and repeatedly killed him until he was permanently dead.

     

    Very hard core

  • PopplePopple Utica, NYPosts: 167Member
    I was just thinking..Just to think if Darkfall had permadeath ..All those hours of getting your skills up goes down the drain..I can see a lot of people rage quitting...image But hey why play with death?image

    I retired retroactively..Haha

  • grimfallgrimfall Missouri City, TXPosts: 1,155Member Uncommon
    Originally posted by Torvaldr
    Originally posted by dave6660
    Originally posted by DJMantiss

    Make a toon on a perma-death server, love it, live it, die and you are "killed" on that server and automatically transfered to the "normal" server. So you don't lose all of your progression, just the ability to continue with that character on the perma-death server.

    That's a pretty good idea.

    What about your friends and guild that get split in two.  It may work in a simple arpg, but in an mmo where success lies with the community and guilds then that is a horrible idea.

    You guys sure know a shit more load about how EQN is going to work than everyone else in the world.

    It's not 1998 anymore.  Net stability is a lot better than it was when permadeath was ruled out by most developers.

    Let's see the entire design before deciding "Permadeth is stoopid".  AD&D has permadeath... it did alright.

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by FromHell

    Best news since I heard that Star Citizen will also have permadeath :D

    Could it be.. do games get hardcore again? MMOs no longer catering to carebears? Too good to be true.

     Remember FromHell, people cry about wanting something different until something different comes along.  Then they want what other games have.  Wonder if it starts at endgame?!

  • waynejr2waynejr2 West Toluca Lake, CAPosts: 4,481Member Uncommon
    Originally posted by Ryowulf
    When you can die from server hiccups and the like, there is no place for permadeath.

     And you will claim all your deaths are just from that right?  Are you the type who would pull the network cable to "avoid" a permadeath AND think that's ok?

  • AbimorAbimor phoenix, AZPosts: 329Member Uncommon
    Well I am not a big fan of perma death i was interested in eqnext now I am not.
  • Butch808Butch808 sheffieldPosts: 319Member Uncommon
    I'm actually intrested in EQN now that it might have permadeath.
  • VorthanionVorthanion Laguna Vista, TXPosts: 2,121Member Uncommon
    EQN was one of my last real hopes for the genre.  I hope this will be a special server ruleset or I will be incredibly disappointed.

    image
  • ZarriyaZarriya Long Island, NYPosts: 288Member Uncommon
    As much as I like the Smed, hes is just writting this for attention.  If it is in the game I am assuming it would be for just one server.  Its unlikely he would create a game with this rule set for all the players and miss on out so many other consumers.
  • VesaviusVesavius BristolPosts: 7,645Member Uncommon
    Originally posted by Zarriya
    As much as I like the Smed...

     

    /falls over...

     

    Someone actually likes Smed?

     

    No, scratch that, I'm sure his wife and children do. Probably.

     

    A paying customer of one of his games actually likes Smed?

  • NildenNilden null, NBPosts: 1,284Member Uncommon

    I think I need more drugs because I just saw a tweet about EQnext having permadeath and then people saying it sounded like a good idea. What the hell? Are you seriously telling me the future of Everquest is permadeath. That's what the game was lacking killing off your character forever.

    L O L

     

    How to post links.

    "classification of games into MMOs is not by rational reasoning" - nariusseldon
    Love Minecraft. And check out my Youtube channel OhCanadaGamer

  • jdnycjdnyc Long Island City, NYPosts: 1,696Member
    This is a surprise.  
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