Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Fuzzy Avatars Solved! Please re-upload your avatar if it was fuzzy!

F2P or P2P Mode for TESO? What do you prefer?

SibcoeSibcoe Fremont, CAPosts: 60Member

Hi TESO Fans - 

I wanted to share another episode of "Sicoe Asks" with you guys, the show where we ask you what you think about various topics.  In this episode I am asking what you guys think the best business model for TESO is:

 

TESO F2P?

 

Check it out and let us know what you think.

Cheers 0/

«13

Comments

  • pokrakpokrak PoznanPosts: 101Member Uncommon
    Personaly I hate games with cash shops its just pushing me back. That is why I dont like F2P most games have it to make cash. Problem is that devs of most mmo's think that if game is P2P subscibtion has to be about 15$. Why dont make it cheaper.  Why not 5$ or give us choise 5or10or15 for some bonuses in game like more character slots more inventory slots or so on but not any advantages. And never will play game with sub and cash shop at same time like TSW has that is why I have'nt play this game.
  • ScandiesScandies Spirit Lake, IDPosts: 3Member
    Only serious companies make their games P2P.  All kinds of f2p trash is put out and you get the lowest common denominator for players.
  • ghorgosghorgos NirgendwoPosts: 190Member Uncommon
    Well usualy i prefere p2p as i hate cash shops but the more i read about TESO the more i want it to be f2p because i like to a have a look at its lore and atmosphere but its not worth paying money for a subscription.
  • TuktzTuktz Atlanta, GAPosts: 299Member

    I haven't watched the video you linked yet, but after trying out all the different models, I honestly think I prefer the subscription model.

     

    Don't get me wrong, I used to be excited about the f2p model, until I played it a lot more, and really grew to feel it's issues were worse than sub model's issues. I won't get into all the reasons why I grew to feel that way, but disconnected big playerbase with no real vested interest since its f2p is one. I felt it hurts the sense fo community when its just a bunch of freebies runnining around that nobody gets to know. WHew, and don't even get me started on my issues with cash shops, and things you can buy with money that enhance your character in more than purely cosmetic ways. Even the cosmetic stuff, I feel like you should have to earn those things in the game, not just pay for them to get them.

     

    I think it's personal preference honestly, I don't think one way is absolutely RIGHT or WRONG.

     

    But if I had to vote, I'd vote for subsciption model, but give some options on $5, $10, or $15 sub model plans. Maybe have a maximum character number limit per pay plan, so most people would start with $5, and altaholics would bump their plans up. Or other ways of giving more sub model options.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • GravargGravarg Harker Heights, TXPosts: 3,332Member Uncommon

    P2P

     

    There's more advantages for both players and the company when you have a subscription.

  • SibcoeSibcoe Fremont, CAPosts: 60Member

    Reading all the comments here and on my channel, this has been really interesting.  So far, it seems the 2 preferred models are buy-to-play and pay-to-play, the latter by a large margin.  It will be really interesting, as the risk inherent in a new game launching, even with a solid IP, and keeping players in an AvA game style is so low it doesn't bear thinking about.  

     

    I am confident this will be a great game, let's hope the model keeps a player base beyond 30 days.  I am certainly super excited for it.  

    Cheers 0/

  • BitterClingerBitterClinger Newark, DEPosts: 224Member Uncommon
    Pay to Play. There are so many benefits to the P2P subscription model. I think a top tier game like TESO warrants a subscription fee. Many players will probably have multiple accounts with toons on different factions, so that will really reap a good reward in a subscription model.

    Top Games Played in 2015: World of Tanks, Tera, World of Warships

  • Skooma2Skooma2 Glenview, ILPosts: 694Member Uncommon
    I think the best way to go is B2P.  Pay once and you can play whenever it suits you without feeling like you have to play continuously in order to get your money's worth from the game.

    Hedonismbot: Your latest performance was as delectable as dipping my bottom over and over into a bath of the silkiest oils and creams.

  • GhavriggGhavrigg Halifax, NSPosts: 775Member Uncommon
    P2P will always be preferrable to F2P garbage. Cash shops immediately makes a game feel cheaper and uglier. Just my opinion, however.
  • fs23otmfs23otm Winter Haven, FLPosts: 293Member Uncommon

    I prefer B2P.

    It is a very good model. The cash shop are not as bad as some F2P....

     

  • jandrsnjandrsn Minneapolis, MNPosts: 187Member
    Subscription. Given the choice of having the dev team fixing bugs, adding content, etc, or having them spend time constantly inventing new items for a mall, I'll go for the monthly sub with a focused dev team every time. God help us if WoW goes f2p, then 98% of games will follow them as always...
  • XAPKenXAPKen Northwest, INPosts: 4,912Member Uncommon

    With this big of a budget, I doubt they'll give up the box sales earnings and go straight to F2P.

     

     


    Ken Fisher - Semi retired old fart Network Administrator, now turned Amateur Game Developer.  I don't Forum PVP.  If you feel I've attacked you, it was probably by accident.  Realm Lords 2 on MMORPG.com
  • MaephistoMaephisto somewhere, DCPosts: 632Member

    I would like to see a sub personally.

    It keeps the riffraff to a minimum.

    image

  • NikopolNikopol The ZonePosts: 626Member Uncommon
    Whatever will keep an item shop out. So, probably P2P - though that doesn't mean "no item shop" any more, either.
  • Chief021Chief021 Fairmont, WVPosts: 107Member

    Give us all the content and let us subscribe... $12.99 per month.

    I don't like paying for "extra content"

    image

    A PS4 ESO guild accepting applications at http://lowlyknights.enjin.com

  • TorvalTorval Oregon CountryPosts: 7,197Member Uncommon
    Originally posted by Maephisto

    I would like to see a sub personally.

    It keeps the riffraff to a minimum.

    Yeah, like in WoW, Rift, and EVE.  No riff-raff there.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by Maephisto

    I would like to see a sub personally.

    It keeps the riffraff to a minimum.

    Funny since the best community I've ever experienced is in GW2,and the worst was in WoW.  I don't think payment plans have anything to do with that aspect of MMOs, honestly.

    Add me to the B2P crowd.

  • SoMuchMassSoMuchMass New York, NYPosts: 548Member

    Without question Pay-to-Play and the subscription model.

    F2P and B2P models are for games that are not good enough to deserve a sub fee.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by SoMuchMass

    Without question Pay-to-Play and the subscription model.

    F2P and B2P models are for games that are not good enough to deserve a sub fee.

    Some of those F2P's started out as P2P's.  You never know what's "good enough" until it sinks.

  • SoMuchMassSoMuchMass New York, NYPosts: 548Member
    Originally posted by Eir_S
    Originally posted by SoMuchMass

    Without question Pay-to-Play and the subscription model.

    F2P and B2P models are for games that are not good enough to deserve a sub fee.

    Some of those F2P's started out as P2P's.  You never know what's "good enough" until it sinks.

    Yeah it wasn't good enough to warrant a subscription fee, even if the devs asked for it.  If ESO goes B2P or F2P I would be concerned, to me it shows that the devs don't have confidence in their game.

  • Eir_SEir_S Argyle, NYPosts: 4,623Member
    Originally posted by SoMuchMass
    Originally posted by Eir_S
    Originally posted by SoMuchMass

    Without question Pay-to-Play and the subscription model.

    F2P and B2P models are for games that are not good enough to deserve a sub fee.

    Some of those F2P's started out as P2P's.  You never know what's "good enough" until it sinks.

    Yeah it wasn't good enough to warrant a subscription fee, even if the devs asked for it.  If ESO goes B2P or F2P I would be concerned, to me it shows that the devs don't have confidence in their game.

    I used to think that way too about games that went F2P, but some of them turn a better profit now.  And the ones that were always F2P like Maple Story or even LoL have millions upon millions of users.  I'm still not sure what P2P going F2P really means, but sometimes it doesn't seem that bad for business.

  • TuktzTuktz Atlanta, GAPosts: 299Member

    What's good for business isn't necessarily good for player (especially the core/dedicated gamer).

     

    It can be good for the casual/game hopping player though, because they have no committment to the game.

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • NanfoodleNanfoodle Posts: 5,447Member Uncommon
    Originally posted by Tuktz

    What's good for business isn't necessarily good for player (especially the core/dedicated gamer).

     

    It can be good for the casual/game hopping player though, because they have no committment to the game.

    Ya gaming has changed. Subs need to as well. Casual player who plays 1-4hr a week and paying 15 bucks a month can be a little muich. Families who have 2-4 people playing together that dont get a deal for doing so. The hardcore gamer who is now playing 2-4 MMOs because he is finished all the content and needs to play more then one MMO to do so, may find 2-4 subs costing to much. 

    MMOs dont cost what they used to, networking and internet costs are very small compaired to 10 years ago. Dev tools that were not here 10 years ago. My question is a flat 15 bucks a month fair? Can MMOs make more money if they charged 7.99 a month because more people would play? Does GW2 B2P with a cash shop thats not pay to win a real option?


    =-D Only on a forum can optimism be called bad and pessimism the good thing =-D Welcome to the internet and forums. 


  • TuktzTuktz Atlanta, GAPosts: 299Member

    Yeah, the MMO genre is MASSIVE compared to what it was a decade ago.

     

    However a lot of that is due to the mmo's that are catering more and more to the casual gamer. Kind of kills the immersion for us oldschool gamers though.

     

    But it's catch 22, more people to play with is a good thing, but no sense of community due to casual game hopping players is bad.

     

    Gotta be some good middle ground in there somewhere. ;-)

    image
    MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
    Tuktz - http://www.heretic.shivtr.com/

  • SwiftrevoirSwiftrevoir Largo, FLPosts: 156Member
    I vote P2P but by golly you'd better pack in so much content that my ADD threatens to blow my head off.  If its F2P then by golly I expect an amazing cash shop and a AAA experience STILL.  The end!   
«13
Sign In or Register to comment.