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We have seen a large increase in singleplayer and multiplayer games with always on DRM where you have to have an internet connection to play. No one likes it.
However MMOs had this form of DRM since they were first made. Were they actually the pioneers to always on DRM? I'm guessing many companies saw this, and saw that because MMOs have this always on DRM...they can't be pirated at all. So, they made them for singleplayer games.
I see no difference from an MMO having this horrible DRM, and a singleplayer having this DRM. Sure, I play MMOs all the time and always have an internet connection to play them. I never am somewhere without internet, because I'm a huge MMO fan. But a singleplayer game should not have this, because sometimes I don't have internet.
Again, I honestly see no difference between an MMO forcing people to be online to play, and a singleplayer game having to be online to play. Yeah, I spend hundreds of hours playing MMOs...but I don't want to deal with internet in a singleplayer game or one that has multiplayer.
MMOs were the pioneers for this form of DRM? Did they sneak by without anyone noticing? When singleplayer games use it, every MMO and gamer fan hates that, since they have to be online to play said game.
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