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Last week's announcement that Warhammer Online: Wrath of Heroes came as a shock to some. We managed to catch up to Producer James Casey to find out more about the reasons behind the closure. See what he had to say before heading to the comments to discuss the interview.
MMORPG: It seems like it was just yesterday when we saw Wrath of Heroes unveiled at PAX Prime. Why the sudden announcement of the closure?
James Casey: It boils down to us having to make a hard decision about the project in light of our changing direction as a studio. Over the last year as we've had a chance to expand and experiment with Wrath of Heroes, we began a pivot to mobile as a studio. With this shift we looked at our resources, our plans, and our projects to achieve our transitions. As a result, we had to make the decision to retire Wrath of Heroes as a project while in Open Beta rather than push it forward. As I noted in the producer letter, Wrath of Heroes was a grand experiment and it had some very hardcore followers. It has a strong IP, a great community, and what I think is some outstanding three-way action in that space. But the studio is moving into new spaces and we had to make the hard call to close Wrath of Heroes.
Read more of Bill Murphy's Warhammer Online: Wrath of Heroes - Why It's Closing.
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