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I've had my share of disappointments when it comes to devs doing weird things post launch but never like I've seen in this game.
I've posted on multiple reasons why before, the shoddy economy, the lack of DE metas, the lack of concern the devs have for squashing bugs in the three weakest and subsequently least played classes, the list goes on.
But one of the things that bugs me was the lack of roleplay, it showed in the personal stories big time. Engineers weren't just engineers because they were given things to use that magically reformed and were useable again after a timer. They were given special knowledge and the nack to fix things and put things together. Apparently no one there at Anet thought about this while writing or developing the game and it shows. Throughout the personal story one runs into problems that could have easily been fixed by the engineer. Even in WvW engineers aren't allowed to repair anything even siege equipment.
The design of this class defies physics and that's the final straw for me. Weapons that are slow and sluggish on land work as intended and often even faster then physics will allow underwater. That was the final straw for me. The idea that they couldn't get the basic rules of behavior right for combat for this class just baffles the imagination. And I've heard the logical fallacy argument before that it's a fantasy game, well that doesn't excuse how most abilities on this class deal with explosions and heat but somehow doesn't catch anything on fire, you have to trait into that for it to work and then burning only lasts a few seconds, bleeds are the same way, as if bullets and shrapnel wouldn't already cause bleeding in the first place.
And then there was the whole mounts thing. I thought about it and originally I was against mounts but as I look back I realize just how wrong I was about that. There are plenty of RL gadgets to get around faster, even those that are based on steam power are in the museums, so why can't the abilities of the engineer reflect that knowledge properly, why isn't someone on the Anet team making a case about this, why did they drop the ball on engineers being as uneducated as the begger on the corner?
As a last minute Adventurer class When running everywhere one shouldn't have to equip and unequip a kit to run faster while others of the same type of class get a permanent out of combat speed boost. That's right, engineers were suddenly changed to an adventurer class last minute before launch instead of a Heavy Armor wearing class like how other games portrayed this type of personna. And because of this this class has been broken, it cannot fulfill one of the new Arenanet trinity types, DPS, doesn't get a faster run speed, and all of it's traits are for support/CC. It's been like this since launch, you play any other class and there's a symmetry, a sense of balance that makes the class feel right even with the bugs that necros and rangers contend with they have that symmetry, not the engineers. It's pure chaos.
I found another title that looks more promising then this one because they seem to understand what this knowledge brings as far as benefits. I'll be watching it closely.
What I don't understand is why is this the only other game in existence (other then World of Warcraft to my knowledge) that has motorcycles as mounts, when there are plenty of other titles out there that have steamtek in their lore. Why is it that an Indy game can get this personna so right, this knowledge right when a AAA title can't even get the weapons to work like the laws of physics demand.