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What ruins Archeage...

13

Comments

  • vzerovvzerov taipeiPosts: 125Member
    Originally posted by Kumapon

     


    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.

     

    I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left.

    Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.


     

     

    Just wanted to point out that ArcheAge was released in Korea on January 15th, 2013. So the game is not even 2 months old.


    True, officially its not. However the OB was started at 01/02/2013, not an official release ofcourse, but, ya.. you know it.

    If someone joined the game at 01/15 it would be hard for him to find a place to build a farm. Not now ofcourse, My friends which are still in the game told me there are alot more avalible place to build now due to the decreasing population.

  • KailashKailash Williamsburg, VAPosts: 301Member

    Tab Targeting is old stuff. Soon most MMO’s will strictly utilize aiming mechanics because that’s simply where MMOs are going next gen. Also aiming DOES require more skill in MMO’s then tab targeting simply because tactics (using specific abilities according to the situation and strategy) and manual aiming are used at the same time. Comparing elders scrolls online style to halo is idiotic, the only thing they have in common is aiming.

  • bcbullybcbully Westland, MIPosts: 8,273Member Uncommon
    Originally posted by vzerov
    Originally posted by Kumapon

     


    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.

     

    I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left.

    Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.


     

    Explain the orange more please. 

  • wizyywizyy Novi SadPosts: 629Member

    Complaining about tab-targeting system for the 1000th time won't do anything but annoy many who frequent this forum expecting to hear some rumors or news - for example western release date.

    The game is DONE. It HAS tab-targetting.

    YOUR preferances in gaming you keep for yourself, please, I don't constantly write here what games I like or what is my TASTE in every little area of whatever.

    Just go frequent the forums of games you think you like, or better yet go PLAY them. This one isn't released yet (not for most of us here at least), and many will change their opinion upon trying it first hand when it's available for beta or release.

  • bcbullybcbully Westland, MIPosts: 8,273Member Uncommon
    If that's what he was talking about, yeah that's pretty silly.
  • MardukkMardukk Posts: 1,556Member Uncommon
    Originally posted by wizyy

    Complaining about tab-targeting system for the 1000th time won't do anything but annoy many who frequent this forum expecting to hear some rumors or news - for example western release date.

    The game is DONE. It HAS tab-targetting.

    YOUR preferances in gaming you keep for yourself, please, I don't constantly write here what games I like or what is my TASTE in every little area of whatever.

    Just go frequent the forums of games you think you like, or better yet go PLAY them. This one isn't released yet (not for most of us here at least), and many will change their opinion upon trying it first hand when it's available for beta or release.

    I just wish these people would go play their console FPS games and leave 90% of the MMO's alone.  I have no idea how the hell these people got into MMO's in the first place...did they not see the combat in most of them?

     

    It's like me going to an FPS forum and crying about no tactics and too much mindless twitch.  The FPS people are even getting their own MMO's, so they really have no reason to bitch.

  • vzerovvzerov taipeiPosts: 125Member
    Originally posted by bcbully
    Originally posted by vzerov
    Originally posted by Kumapon

     


    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.

     

    I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left.

    Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.


     

    Explain the orange more please. 

    Its kinda complicated. I dont want to go into detail but ill say that killing players in another faction in most area( around 80% to 90% area) give you nothing at all, and get killed in pvp lose nothing either. There are around 1 to 3 "battle field" area at any given time (chosen dynamicly) which killing opposite faction players there gives you glory point, but its just like instanced battle field at wow, even worse, it like a instanced battle field which only thing you do is runing around killing players. Dont expect you can enjoy the pvp at open world while doing quest or leveling from 30 or so, more likely you will be repeatly join those battle field area when you hit 50. And somehow there were mobs you can kill for glory point, as a 50 player, farming those mobs can be a faster and safer way to earn glory point, you dont even need to pvp at all. Northen continent should be the ultmate "sandbox", but there was no sand since you cant siege and there is little reason for you to go there.

  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by wizyy

    Complaining about tab-targeting system for the 1000th time won't do anything but annoy many who frequent this forum expecting to hear some rumors or news - for example western release date.

    The game is DONE. It HAS tab-targetting.

    YOUR preferances in gaming you keep for yourself, please, I don't constantly write here what games I like or what is my TASTE in every little area of whatever.

    Just go frequent the forums of games you think you like, or better yet go PLAY them. This one isn't released yet (not for most of us here at least), and many will change their opinion upon trying it first hand when it's available for beta or release.

    exactly

    Waiting for L2 EU Classic

  • AkerbeltzAkerbeltz Vitoria-GasteizPosts: 161Member
    Originally posted by Mardukk
    Originally posted by wizyy

    Complaining about tab-targeting system for the 1000th time won't do anything but annoy many who frequent this forum expecting to hear some rumors or news - for example western release date.

    The game is DONE. It HAS tab-targetting.

    YOUR preferances in gaming you keep for yourself, please, I don't constantly write here what games I like or what is my TASTE in every little area of whatever.

    Just go frequent the forums of games you think you like, or better yet go PLAY them. This one isn't released yet (not for most of us here at least), and many will change their opinion upon trying it first hand when it's available for beta or release.

    I just wish these people would go play their console FPS games and leave 90% of the MMO's alone.  I have no idea how the hell these people got into MMO's in the first place...did they not see the combat in most of them?

     

    It's like me going to an FPS forum and crying about no tactics and too much mindless twitch.  The FPS people are even getting their own MMO's, so they really have no reason to bitch.

    As rough as it may sound, I cannot but agree with this guy.

     

    I have the sensation that one of the main reasons for the linearization and simplification to the extreme of the mmorpgs released in the last 8 years it's trying to cater to the "Call-of-Duty & Console" immediate gratification mindset; or in other terms: trying to cater to the ultra-casuals - alien to the concept and essence of rpg -  that jumped the mmorpg ship after WoW-BC.

     

    Nowadays, the use of the RPG acronym in MMOs in purely anecdotal, it has lost all its meaning and value.

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  • apocolusterapocoluster newport news, VAPosts: 1,321Member Uncommon
    Lol. The players ruin AA

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  • KumaponKumapon Vancouver, BCPosts: 705Member Uncommon


    Originally posted by bcbully

    Originally posted by vzerov

    Originally posted by Kumapon  

    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.   I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left. Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.
     

    Explain the orange more please. 


    The reason your seeing allot of mixed reviews on ArcheAge is because the game launched in a beta unfinished state. Tons of missing or broken features atm. Pretty much the same way as Tera did when it first launched with only a lvl 50 cap.


    Imagine if Eve Online launched with no Null Sec yet all the pvp systems in placed where geared towards that content. Well this is the problem we have with ArcheAge. All the PVP systems in AA are made for the 3rd continent, but the 3rd continent features are not available atm. So unless you want to become a Pirate, PVP'ing is rather boring and meaningless at this moment.


    Now if Xl games quickly adds and fixes the game in a timely matter like Ncsoft did with Blade and Soul, then the sky's the limit. But if they dither and procrastinate like BHS did with Tera, then the game will bomb just has hard as Tera did. We will have to wait and see what happens.

  • InporylemQQInporylemQQ asdasadsPosts: 165Member
    Originally posted by Kumapon

     


    Originally posted by bcbully

    Originally posted by vzerov

    Originally posted by Kumapon  

    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.   I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left. Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.
     

    Explain the orange more please. 

     


    The reason your seeing allot of mixed reviews on ArcheAge is because the game launched in a beta unfinished state. Tons of missing or broken features atm. Pretty much the same way as Tera did when it first launched with only a lvl 50 cap.


    Imagine if Eve Online launched with no Null Sec yet all the pvp systems in placed where geared towards that content. Well this is the problem we have with ArcheAge. All the PVP systems in AA are made for the 3rd continent, but the 3rd continent features are not available atm. So unless you want to become a Pirate, PVP'ing is rather boring and meaningless at this moment.


    Now if Xl games quickly adds and fixes the game in a timely matter like Ncsoft did with Blade and Soul, then the sky's the limit. But if they dither and procrastinate like BHS did with Tera, then the game will bomb just has hard as Tera did. We will have to wait and see what happens.

    Exactly that and look what happened to Tera. I really hope xlgames will get their shit together soon or at least before the western release. 

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  • FromHellFromHell NY, NYPosts: 1,311Member
    OMG the combat is a huge downer. This title looked so promising and then they go with that oldschool type combat.

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  • Monstre0auSMonstre0auS SydneyPosts: 46Member
    Originally posted by Karteli

    Tab targeting can be very skillful, in the right scenario.

    Playing a warlock in various WoW Cataclysm raids for instance was skill intensive.  Targets needed to be toggled back and forth while evading a grisly death.  Very few warlocks raided as a result, compared to other classes.  To add to the mix, short-term buffs on player targets had to be coordinated.  You had to visualize where everyone was and monitor their movements, and not forget.

     The overall fight was very chaotic, and highly skill oriented.  Of course none of those extras I spoke of needed to be done, but performance would suffer on the damage meters, which was pretty crucial if (as a lock) you were trying to keep your raid spot in a top guild.

    Tab targeting is as difficult as you allow it to be.  FPS are more of a joke in comparison, since you just stand there and spam < swing > < swing > < swing > turn < swing > < swing > endlessly .. or put < shoot > in the mix

     Blizzard kind of screwed things up by making some classes more difficult to play (while others were simple).  How people gravitated to EZ-mode classes that didn't require much effort might indicate that some players actually like easy tab targetting classes.  I like the hard ones however, and find it enjoyable when tab-targeting gets hectic.

     People gravitated towards the easy classes though and then complained that tab targeting was too simple.  Mmm'kay.

    ^^ This. $0.02.

    Red: I played an Afflic and Destro lock in WoW, all the way up til the launch of Cata where I rerolled a Oomkin drood and found the game had become too ezmode. Afflic locks had to be -really- good at tab targetting, since almost all your dps came from dots, which had to be maintained or coupled with other skills or abilities. But for WoW, tab targetting made sense, in a lot of ways.

    Yellow: Action combat however is also as difficult as you allow it to be. I'm highly looking forward to Neverwinter Online, and as this uses action combat with 'fps' targetting, I can tell you that in some fights (Vansi in Cloak Tower for example), as a Guardian (tank) you have to be highly organised and keep an eye on -everything- that is occuring.

    I personally don't think one style is any better then the other. I just think that the games they get applied to appeal for different reasons.

  • Ravager80Ravager80 Virginia Beach, VAPosts: 10Member
    Originally posted by asmkm22
    Originally posted by azzamasin
    Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

    What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

    Tab targeting is lame in PvP people would like it to be more of a challenge similar to FPS's where you have to put aim on your enemy. Constant lock is TOO WEAK!

     

     

  • g0m0rrahg0m0rrah indianapolis, INPosts: 269Member
    Originally posted by BadSpock

    Generally speaking, many gamers apply the words "skilled play" to the form of gameplay that they are good at, and consider everything else "easy-mode."

    It's called "selective perception."

     

     

     Skilled play comes from what we define as skills. Intelligent play comes from, well i think this should be obvious. Shooting 99% free throws is a skill.  Clicking tab then pressing buttons that basically always hits or misses depending on random dice roll, there is no skill here.

     I would say a majority of MMORPG's are still twitch games due to people being able to die in 5 seconds or less. Now lets not get butt hurt over this.  Some people prefer to aim, which is a skill and some people prefer choice which is intelligence. I would just like the people that supposedly prefer intelligent play to actually understand that there is a difference. A game like WoW requires very little skill but it does require some knowledge. A game like Smite requires some skill to play.

     The "selective perception" problem arises from people that love to play games that require very little skill feeling insecure. In all honesty id rather be intelligent than skilled so I dont see why this is a problem.

  • FromHellFromHell NY, NYPosts: 1,311Member
    Originally posted by Ravager80
    Originally posted by asmkm22
    Originally posted by azzamasin
    Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

    What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

    Tab targeting is lame in PvP people would like it to be more of a challenge similar to FPS's where you have to put aim on your enemy. Constant lock is TOO WEAK!

     

     

    tab targeting is simply a boring auto-aim assist, you can turn it on even in games like GTA. it's for people who don't have reflexes or don't know how to move a mouse crosshair over a target.

    tab targeting lock is the lamest invention in the history of videogames.

    At least Age of Conan made it fun by introducing combos and sword swinging in 5 directions, it still has an action type combat feel.

    Archeage should have either a Tera or AoC type combat system

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  • XirikXirik Yorkton, SKPosts: 1,699Member

    Why aren't you guys FPS monkeys playing Planetside right now? or Darkfall? or MO?  IF EVERYONE LOVES FPS "skill" combat then all of those games should be beating every game in existence.

    I blame it on your monkey like short attention spans.  FPS Melee combat rarely works right anyway it sometimes shines in Chivalry however most of the people who play it turn it into the most skilless game ever. How could that be possible you say?!

    Because instead of of trying to make a precise hit to kill someone when surrounded by teamates by stabbing or an overhead swing %90 of the people just slash left to right repeatedly  not carrying about team damage because they need to maximize damage.

    now scale that happening to hundreds of people fighting each other and you got a huge mess, which is one of the reason there is not many 60 player servers in chivalry. The more people the less skill is involved.

     

    "You have some serious mental issues you may need to seek some help for. There are others who post things, but do not post them in the way you do. Out of every person who posts crazy shit in this forum, you have some of the craziest and scariest" -FarReach

  • TorvalTorval Oregon CountryPosts: 7,204Member Uncommon
    Originally posted by Xirik

    Why aren't you guys FPS monkeys playing Planetside right now? or Darkfall? or MO?  IF EVERYONE LOVES FPS "skill" combat then all of those games should be beating every game in existence.

    I blame it on your monkey like short attention spans.  FPS Melee combat rarely works right anyway it sometimes shines in Chivalry however most of the people who play it turn it into the most skilless game ever. How could that be possible you say?!

    Because instead of of trying to make a precise hit to kill someone when surrounded by teamates by stabbing or an overhead swing %90 of the people just slash left to right repeatedly  not carrying about team damage because they need to maximize damage.

    now scale that happening to hundreds of people fighting each other and you got a huge mess, which is one of the reason there is not many 60 player servers in chivalry. The more people the less skill is involved.

     

    That's true in most every combat system.  In tab-targeted systems everyone spams aoe.  Same thing different approach.

  • strangiato2112strangiato2112 Richmond, VAPosts: 1,538Member Common
    Originally posted by g0m0rrah
     A game like WoW requires very little skill but it does require some knowledge.

    To say WoW requires 'very little skill' is absurd and leads me to think you just arent very skilled.

    Its more than just knowledge.  You need a very high ability to be able to quickly assess the current situation, the lightning fast decision making to make the right decision, and the dexterity to pull it off.  Now the dexterity might be the most forgiving aspect of thie equation for WoW but its still needed.

    Less so in PvE, but Im assuming since this is an ArcheAge thread we are talking PvP.

    I guess what I am trying to say is there is Knowledge, there is "skill" as you are defining it (physical dexterity), but the #1 difference maker is neither, its mental dexterity.  Anyone can learn a priority system.  Anyone can learn to aim.  Its pulling these things off under constantly changing situations that is by far the most challenging thing.  And I dont think either type of combat has a leg up in that department.

  • bcbullybcbully Westland, MIPosts: 8,273Member Uncommon
    Originally posted by vzerov
    Originally posted by bcbully
    Originally posted by vzerov
    Originally posted by Kumapon

     


    Originally posted by vzerov

    Originally posted by dave6660 Damn, the game hasn't even been released and it's already ruined.  
    Actually Archage the game has been released, for several months, just not in NA, and most people who have or had extrem  interest in it bought accounts from ebay or taubao or whatever site and have played it already.

     

    I was in a small guild which had around 30 members and there was another guild which is our ally had like 50 members, we use the same team speak channel in game. Around 1/3 of us left in the first month, another 1/3 or more left in the second month, included me. Some servers were already at low population most of the time when I left.

    Archage has the potential (just like alot of games), but there are some wierd system designs, like the pvp system, which makes activities related to the system boring and meanless. Maybe they will change those systems before the release at NA or at my country and make it a good game, no one knows.


     

    Explain the orange more please. 

    Its kinda complicated. I dont want to go into detail but ill say that killing players in another faction in most area( around 80% to 90% area) give you nothing at all, and get killed in pvp lose nothing either. There are around 1 to 3 "battle field" area at any given time (chosen dynamicly) which killing opposite faction players there gives you glory point, but its just like instanced battle field at wow, even worse, it like a instanced battle field which only thing you do is runing around killing players. Dont expect you can enjoy the pvp at open world while doing quest or leveling from 30 or so, more likely you will be repeatly join those battle field area when you hit 50. And somehow there were mobs you can kill for glory point, as a 50 player, farming those mobs can be a faster and safer way to earn glory point, you dont even need to pvp at all. Northen continent should be the ultmate "sandbox", but there was no sand since you cant siege and there is little reason for you to go there.

    Thank you.

  • MothanosMothanos ArnhemPosts: 1,860Member Uncommon

    Was affraid that this game would turn out to be a disapointment like many other mmo's.
    Altough GW2 would take the tittle of best themepark mmo of the moment, it still missed alot of stuff that would have made that game WAY better then it is now.

    I had extremely high hopes for Archeage to be the sandbox mmo to play, but the more you read the more cracks apear.

    Iam glad i resubbed to Eve Online and currently having a massive blast there, it seems Eve is the ONLY mmo that went uphill in the past decade while all others mmo's just launch and die.


    From all the mmo's listed as comming soon or just released none is worth spending money on.
    Yes its my 2 cents i know, but i love mmo's, but the qaulity needs to be high, not the one's that are on the shelves eating dust as they dont live up to the modern day standards.

    Man do i wish back the early days of Everquest and Vanila WoW.

  • taus01taus01 MunichPosts: 1,352Member
    Originally posted by Ehllfhire
    Originally posted by asmkm22
    Originally posted by azzamasin
    Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

    What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

    I dont see a problem either. people who want FPS dynamics can play the failed games that have it TERA and TSW etc

    Or go back playing the failed tab-targeting games before that, like...friggin all of them.

     

     

    Originally posted by Mothanos

    Was affraid that this game would turn out to be a disapointment like many other mmo's.
    Altough GW2 would take the tittle of best themepark mmo of the moment, it still missed alot of stuff that would have made that game WAY better then it is now.

    I had extremely high hopes for Archeage to be the sandbox mmo to play, but the more you read the more cracks apear.

    Iam glad i resubbed to Eve Online and currently having a massive blast there, it seems Eve is the ONLY mmo that went uphill in the past decade while all others mmo's just launch and die.


    From all the mmo's listed as comming soon or just released none is worth spending money on.
    Yes its my 2 cents i know, but i love mmo's, but the qaulity needs to be high, not the one's that are on the shelves eating dust as they dont live up to the modern day standards.

    Man do i wish back the early days of Everquest and Vanila WoW.

    I'd go with vanilla SWG or UO but i am with you, bro!

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  • coretex666coretex666 PraguePosts: 1,934Member Uncommon
    Originally posted by Mothanos

    Was affraid that this game would turn out to be a disapointment like many other mmo's.
    Altough GW2 would take the tittle of best themepark mmo of the moment, it still missed alot of stuff that would have made that game WAY better then it is now.

    I had extremely high hopes for Archeage to be the sandbox mmo to play, but the more you read the more cracks apear.

    Iam glad i resubbed to Eve Online and currently having a massive blast there, it seems Eve is the ONLY mmo that went uphill in the past decade while all others mmo's just launch and die.


    From all the mmo's listed as comming soon or just released none is worth spending money on.
    Yes its my 2 cents i know, but i love mmo's, but the qaulity needs to be high, not the one's that are on the shelves eating dust as they dont live up to the modern day standards.

    Man do i wish back the early days of Everquest and Vanila WoW.

    In terms of what?

    Revenues? No

    Active players? No

    You probably meant you like the game most of all themeparks...strange interpretation.

    Ask the 9 million WoW subscribers what the best themepark is.

    Waiting for L2 EU Classic

  • VaporsVapors Fr.Posts: 407Member Uncommon
    Originally posted by Ehllfhire
    Originally posted by asmkm22
    Originally posted by azzamasin
    Traditional Tab Targetting is the biggest thing followed by a reliance on systems that only a small percentage of people will utilyze.  A personal prference would be the character animations and character models.  Not a fan of the art style nor of the overly cartony/anime'ish art or animations.

    What is the problem with tab targetting?  I see this come up once in a while, but I don't understand the complaint. 

    I dont see a problem either. people who want FPS dynamics can play the failed games that have it TERA and TSW etc

    Sorry TSW has no fps dynamic combat.

    When do people try out games and finnaly stop copying others....

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