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Trouble with immersion?

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  • rodingorodingo Member RarePosts: 2,870
    Originally posted by Hardanger

    I'm impressed by the volume of response.  

     

    not sure what to make of it all, but impressed

    I think the biggest thing you can take from this is that it's just a game.  Just becuase you are not immersed doesn't mean eveyone feels that way.  Obviously if others like myself do feel immersed it doesn't mean that you should.  It's just easier to accept the game isn't for everyone and just move on.  Of course the people who don't like the game are going to agree with you and those that do like and play the game are most likely not going to agree. 

    "If I offended you, you needed it" -Corey Taylor

  • BloodaxesBloodaxes Member EpicPosts: 4,662

    Same reason I stopped twice playing the game.

    Gw2 is beautiful has "immersive" maps but feels dead to me.

    --

    My main assumptions for this cause are:

    1] Their idea on having 80 levels instead of 20 like the first one or at least 30-40.

    Why the need to have such a long level cap? It gets tiring after a while.

    2] Yes there are npcs that come ask you for help but barely any difference in what needs to be done.

    I remember first time I got out of the vaults in fallout 3 wandering in the wild killing bandits and what I found (Running from what seemed to take low damage heh) then I stumbled in a camp with super mutants and started killing them. I enter their "head quarters" and mid way to the bottom I stumble with a prison asking for help on her friend which is futher down. I could have said no but I went for it tough found him dead shred into tiny pieces lol.

    Anyway escorting her out of the camp she takes you to a small town asking you if you can help train the people in the town for the upcoming super mutants that will come sooner or later and you always have the option of not helping with consequences not nothing happening like in gw2.

    Have yet to beat that feeling on not knowing what's going to happen.

    3] Yes their strange idea of showing the maps as rectangles surely gone bad on many people's throat. I mean look at guild wars 1, the maps could have been a triangle if they wanted but they weren't as clearly obvious as in the 2nd one. 

    4] I like and hate the no trinity feature.

    I love in D&D and even Wizardry Online where you need certain abilities from x class to survive in some dungeons (More in D&D) but in gw2 it's barely utilised since at the end of the day everyone in the party is a different type of dps with some skills here and there that provide little support.

    And

    5] Yes, bla bla bla there are traits and all but I wanted to play a sword and pistol mesmer why couldn't I have more variety in the weapon skills? I don't care that there are traits or utilities that can work with x weapons I wanted to be different from the 1000s of mesmers using a sword and pistol but I couldn't.

    They should have never left out the choice of maybe wanting to use more the pistol over the sword or vice versa in the game but they did and it feels really limiting.


  • ZzadZzad Member UncommonPosts: 1,401
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game due to over-hab to traditional quest hubs...static combat etc.

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    yea i always play with map completion off unless i'm specifically going for that. but any new character it goes off right off the bat

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • loulakiloulaki Member UncommonPosts: 944

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

     

    all your complaints about small maps and cleistophovic are from people who havent poayed the game and they wanna just share their negative point of view in the world

    : )

    image

  • bliss14bliss14 Member UncommonPosts: 595
    Originally posted by Kuinn
    Originally posted by Hardanger

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

     

    My biggest immersion breaker is the instant travel. I installed the game again after months of pause, made new char and went for it. Everything was great and fun, until at around lvl6 I realized that I had been just running around and forgot about the main story, this was not the problem, it's actually cool such a thing can happen in themepark, but what followed afterwards dropped me into the state of meh again.

     

    I opened map to check on where the story location was, and then clicked on the nearest waypoint and: boom - the immersion switch got turned off. I begun to pick up on the story and just blinked around the map to get to the story locations. Blink, blink, blink, I just traveled from point to point with tons of land in betweem, it took few seconds and nobody even saw me on the road. Having to actually travel (even after the first time) to places that you want to visit makes it feel more meaningful and adventurous (immersive).

     

    Just give me a shard where there isnt waypoints at all (or maybe like 6 in the whole world?) and where I can run just a little bit faster (since there obviously wont be mounts ever). If you cant travel in 3 seconds to everywhere in the world, the world stops feeling so damn small and artificial, at least in theory that should help but who knows.

     

    Currently there arent any far away lands that I have to travel to, there are just maps and places where I can get in 3 seconds regardless of my destination or current location... Meh. Want to farm at some distant cool spot? Click you're already there. Need to sell trash? Click you're at the vendor. Need to get to the other side of the whole world? You're already there.

    You don't have to use them though.  I run nearly everywhere unless I'm out in the wilds and want to get back to craft.  Even then I don't use the waypoints.  I go to mists and then use the Lion's Arch portal because I'm cheap like that :)  I tend to run across events that I haven't had the chance to do before by running everywhere.  As far as running everywhere being too slow just activate a speed boost if you have one and it really doesn't take very long at all. 

    Waypoints inside the cities are just great for me though.  Lion's Arch will lag sometimes so much that if I had to run through it to get somewhere inside the city I would hate it.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Jean-Luc_Picard
    Originally posted by loulaki

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

    I suppose you meant "cycles" ;)

    I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

    But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

    i have my gamma set pretty low already so when night comes around it is pretty dark overall so guess that's why it's so noticable to me

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • NL-RikkertNL-Rikkert Member UncommonPosts: 134

    Immersion is up to the player, not the game.

     

    /thread

    STOOPID
    When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  • dynamicipftwdynamicipftw Member UncommonPosts: 206
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FromHellFromHell Member Posts: 1,311
    Originally posted by Jean-Luc_Picard
    Originally posted by observer
    Originally posted by FromHell

    It´s about as immersive as any Super Mario 3-D game.

    High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

     

    GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

    Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

    Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

    I don´t care if you call the style "cartoony" or not, perhaps it´s "anime", I just don´t like to have things like these in my gaming experience. Same reason I don´t play TERA. As for my signature, you see I don´t like any high fantasy T rated MMOs. It´s a matter of taste.

     

    Secrets of Dragon?s Spine Trailer.. ! :D
    http://www.youtube.com/watch?v=fwT9cFVQCMw

    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
    http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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  • tom_goretom_gore Member UncommonPosts: 2,001
    Originally posted by Rusque
    GW2 has a wonderful game world. It's a shame ANET doesn't know what to do with so we're stuck running around doing a lot of nothing.

    This, this, this and another thousand times THIS.

    I thought I was the only one realizing it. GW2 has what is probably the most breathtakingly beautiful and painstakingly detailed game world that has ever existed, and once you reach level 80 there is absolutely nothing to go out there for.

     

  • BaitnessBaitness Member UncommonPosts: 675
    Originally posted by FromHell
    Originally posted by Jean-Luc_Picard
    Originally posted by observer
    Originally posted by FromHell

    It´s about as immersive as any Super Mario 3-D game.

    High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

     

    GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

    Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

    Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

    I don´t care if you call the style "cartoony" or not, perhaps it´s "anime", I just don´t like to have things like these in my gaming experience. Same reason I don´t play TERA. As for my signature, you see I don´t like any high fantasy T rated MMOs. It´s a matter of taste.

     

    It isn't cartoony or anime.  What you dont like is apparantly non-human races.

  • muffins89muffins89 Member UncommonPosts: 1,585
    Originally posted by Hardanger

    I'll keep it brief.

     

    My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

    Anyways, I haven't played since launch.

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

    i completely agree.  leveling just felt like going through the motions.  i felt no connection to my character.  imo it's not world design,  character models or the ui.  those are done beautifully.  it's the class design and lack of holy trinity. 

  • dynamicipftwdynamicipftw Member UncommonPosts: 206
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

    the point is though how in anyway does turning off map completion handicap you unless you are specifically going for the 100% map completion.. all it deos is give you a way to better enjoy the game if all the map markers are to distracting imho.. i like it this way because with the markers on i tend to fall into the i'm going here to get this waypoint type play with them off I just wander and enjoy the events and content in the zones

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • dynamicipftwdynamicipftw Member UncommonPosts: 206
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

    the point is though how in anyway does turning off map completion handicap you unless you are specifically going for the 100% map completion.. all it deos is give you a way to better enjoy the game if all the map markers are to distracting imho.. i like it this way because with the markers on i tend to fall into the i'm going here to get this waypoint type play with them off I just wander and enjoy the events and content in the zones

    it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

  • mitobunnymitobunny Member Posts: 8

    I think the biggest issue I had is that it was a game stating that the world always changes, but after staying in a zone too long you slowly see that nothing moves, enemies are static and just play animations in place. NPCs don't move often, some do but most just repeat a pattern. Finally, dynamic events repeat so often that the world feels too much like a game and less like a real virtual world. The combination creates a sense of dislocation since everything appears out of place. 

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

    the point is though how in anyway does turning off map completion handicap you unless you are specifically going for the 100% map completion.. all it deos is give you a way to better enjoy the game if all the map markers are to distracting imho.. i like it this way because with the markers on i tend to fall into the i'm going here to get this waypoint type play with them off I just wander and enjoy the events and content in the zones

    it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

    then why play rpgs? differn't strokes I suppose.. 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • dynamicipftwdynamicipftw Member UncommonPosts: 206
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

    the point is though how in anyway does turning off map completion handicap you unless you are specifically going for the 100% map completion.. all it deos is give you a way to better enjoy the game if all the map markers are to distracting imho.. i like it this way because with the markers on i tend to fall into the i'm going here to get this waypoint type play with them off I just wander and enjoy the events and content in the zones

    it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

    then why play rpgs? differn't strokes I suppose.. 

    Never heard of MinMaxers? There are different ways to play MMOs you know.

  • dynamicipftwdynamicipftw Member UncommonPosts: 206
    Originally posted by Jean-Luc_Picard
    Originally posted by dynamicipftw

    it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

    So you complain about features which actually serve your "not stop and smell the roses" playstyle.

    What I read on those forums never ceases to amaze me.

    No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

  • GhavriggGhavrigg Member RarePosts: 1,308
    I personally feel there's next to no immersion in GW2. Nothing ever really sucked me in, and never once did I get excited travelling to new areas, or really about anything in the world. I played for the combat and a bit of crafting, and that's not enough to keep me into it.
  • tintilinictintilinic Member Posts: 283
    Originally posted by dynamicipftw

    Never heard of MinMaxers?

    And you jumped in a thread about immersion. lol

    Originally posted by dynamicipftw

    No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

    Then turn off the markers, the option is there, 1 click away.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by dynamicipftw
     

    Never heard of MinMaxers? There are different ways to play MMOs you know.

    people who play for an immersive experience probably aren't the same who want to hit max level as fast as possible and get the best stuff asap.. we are talking immersion.. turning off the markers helps with immersion which is why it was brought up

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • rodingorodingo Member RarePosts: 2,870
    Originally posted by dynamicipftw
    Originally posted by Jean-Luc_Picard
    Originally posted by dynamicipftw

    it reduces my exp/hour and makes 100% map completion slower. I'm not a stop-and-smell-the-roses kind of player.

    So you complain about features which actually serve your "not stop and smell the roses" playstyle.

    What I read on those forums never ceases to amaze me.

    No, handholding and making everything easy isn't serving my playstyle. I want to be challenged. Fully pre-explored maps are no challenge.

    It's not pre-explored. If you look at a map of a state, lets say Texas, does that mean you have already been to all the cities and sites?  Of course not. 

    My friend you are contradicting yourself.  You talk about exp/hour and how you don't like to stop and smell roses.  That's fine, I know plenty of people with that playstyle.  However, having these things marked on the map for you to go means you know where to go get the exp instead of looking around blindly, thus increasing your exp/hour.  If going to these pre-determined points slow you down, then don't do them.  If you feel you HAVE to do them to min/max then you are simply complaining that Anet has given you another option/way to get more exp/karma (increasing exp/hour) etc and this is no where near an immersion issue.

    "If I offended you, you needed it" -Corey Taylor

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