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So lets say the maps that are around the starter cities are solable, usually are in mmo's, so you can learn to play better. So what happens when you venture into something like a fort or a dungean and thers no levels, what do you do then? Well you would get more peaple, the combined strength of everyone would naturally make you stronger.
The idea for a no level mmo, is that everyone would have the strengh as the next, and the only way to increase it would be to work as a team. The mmo developed like that could have zones desinged for solo play, which would be fewer mobs running around, same strength as you are. Then they could have zones that would have more mobs running around depending on how many peaple are gona be together. Lets say that make a zone that would be good for group of 4 peaple, and some zones good for groups of 8 peaple, and so on. There could also be NM (Notorias Monsters) that has the strengh of 10 men, so would take around 10 ppl to kill it.
In a game like that there would be no level grinding. Everyone would be the same. There would be evened out content across the entire world for soloist, small groups, and for alliences. Peaple would beable to see on the zone maps how many peaple its designed for. Then when you log in you can deside how you wanna experiance the game.
Basically thinking of an MMO like real life. Everyone is generally as strong as each other, but when thers a gang of peaple the'll be much stronger. A diffrent way to think about MMO's.
Wonder how this way of thinking for an MMO design would pan out. Your thoughts?