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Trouble with immersion?

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  • acidbloodacidblood melbournePosts: 266Member Uncommon
    Originally posted by Aerowyn
    Originally posted by acidblood

    I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

    Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

    Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

    guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

    honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

    I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

    I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

    I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by acidblood
    Originally posted by Aerowyn
    Originally posted by acidblood

    I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

    Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

    Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

    guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

    honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

    I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

    I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

    I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

    i can see that.. my main gripe with the current system is id like advanced skills for weapons and make the weapon bar like the utility bar where you can mix and match skills../ this would add a lot of variety to it.. My issue with games that offer tons of skills is generally many end up being very one dimensional skills and on the graphical side end up looking very underwhelming. Not to mention pvp ends up being a balance nightmare. But i do enjoy games where i can make my own class essentially which in a way seems teso might be doing this to an extent. But for me i'd rather have numerous playstyles and a few less skill options than a million skills but basically only one or two playstyles on that character... 

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Gaia_HunterGaia_Hunter BristolPosts: 2,819Member Uncommon
    Originally posted by acidblood
    Originally posted by Aerowyn
    Originally posted by acidblood

    I've found this as well... but for me it's not the world (one of the best IMO), but rather the character customisation, or lack there of. Now I know there is a fair choice of gear, traits, runes, etc. but I'm level 42 now and have been casting the same spells since level 5 with little to no noticable difference in the way fights play out.

    Sure there are moments here or there where a proc goes off (and I notice it), but compared pretty much any other MMO (Rift, TSW, GW1, WoW (pre panda), even Aion) my character just feels static, there is no growth, there is no "man I can't wait to hit level X'. I'm aware that I could try using different weapons, or support skills, but honestly the load out I've got now is best I've found (out of all class / weapon combos) to fit my playstyle.

    Don't get me wrong, I like GW2, it's fun and the dynamic events are big step up for the usual 'quest hub' style, but in terms of character customisation and growth, I'm sorry but their system is a total failure.

    guess it depends how you play.. if you stick to the same weapons then sure of course.. but if yuo playl ike me and swap weapon sets every couple levels along with completely changing out your traits and gear at that time as well it changes how your character can play completely.. yes you will be pushing buttons and watch things die as in every game out there.. but how you do it you actually have a ton of variety especially once you get more traits unlocked.. I gave examples in other threads but I have changed my mesmer playstyle every 10 or so levels and made a totally differn't playstyle from direct damage focus to conditions with numerous ways to use my illusions with numerous skills that have several effects and sometimes even more when traited.. I at first thought the system was pretty shallow until I got more into it and started changing up my playstyle with differn't sets of weapons based on a certain style of play...

    honestly i have more styles of "play" in this game than most any other MMO where you have the option of 100s of skills but basically they all play out the exact same

    I don't disagree, there are certainly a range of playstyles you can have for any given character, and changing between them can be as simple as swapping out your weapon... but that's not really what I'm looking for.

    I like to take a general idea for a playstyle, or character, and tweak it over time (and levels) to get something that is fun and enjoyable for me, even if it's not 'optimal'... in fact I generally prefer 'left field' builds. GW2 doesn't really let you do that; you're stuck with whatever skills come with the weapon, and if don't like them, or their 'theme' (e.g. bleeds, buff/debuff, flanking) too bad.

    I guess what I'm trying to say is that for me, in GW2, it doesn't feel I'm creating MY character... it's more like I'm picking equipment sets in an FPS... and that just doesn't sit well with me in a game where everything else is set up like an RPG.

    Most of the games give you all the skills that fullfil a narrow role.

    Some games like GW1 and TSW give loads of skills but you can only pick so few.

    The problem with GW1 and TSW system is that lot of skills won't be balanced, meaning a few will be more efficient than all the others.

    If you theorycraft and read you will arrive to an optimal or near optimal build. That will be a fun process initialy but once you understand it, basically it is picking the few pearls out of junk and there will be a big pile of junk.

    The second problem is that you will have players that don't research because they don't want or don't care or whatever and will be stuck with awfull and bad builds, that hurt those players and the overall population.

     

    Still, you still have in GW2 traits, stats, weapon upgrades and armor upgrades, utility skills and food/utility buffs that can make 2 characters using the same weapons very different.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • HardangerHardanger Appleton, WIPosts: 226Member

    I'm impressed by the volume of response.  

     

    not sure what to make of it all, but impressed

    image

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Hardanger

    I'm impressed by the volume of response.  

     

    not sure what to make of it all, but impressed

    just gotta remember like graphics immersion is a subjective thing.. one game may have a feature that kills immersion for them while others can overlook it and get engrossed in the rest of the game.. no one can say what is immersion for you personally all they can say is what in any said game makes them feel immersed.. hope some of the responses helped

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • rodingorodingo Posts: 2,346Member Uncommon
    Originally posted by Hardanger

    I'm impressed by the volume of response.  

     

    not sure what to make of it all, but impressed

    I think the biggest thing you can take from this is that it's just a game.  Just becuase you are not immersed doesn't mean eveyone feels that way.  Obviously if others like myself do feel immersed it doesn't mean that you should.  It's just easier to accept the game isn't for everyone and just move on.  Of course the people who don't like the game are going to agree with you and those that do like and play the game are most likely not going to agree. 

    "If I offended you, you needed it" -Corey Taylor

  • BloodaxesBloodaxes ZabbarPosts: 2,651Member Uncommon

    Same reason I stopped twice playing the game.

    Gw2 is beautiful has "immersive" maps but feels dead to me.

    --

    My main assumptions for this cause are:

    1] Their idea on having 80 levels instead of 20 like the first one or at least 30-40.

    Why the need to have such a long level cap? It gets tiring after a while.

    2] Yes there are npcs that come ask you for help but barely any difference in what needs to be done.

    I remember first time I got out of the vaults in fallout 3 wandering in the wild killing bandits and what I found (Running from what seemed to take low damage heh) then I stumbled in a camp with super mutants and started killing them. I enter their "head quarters" and mid way to the bottom I stumble with a prison asking for help on her friend which is futher down. I could have said no but I went for it tough found him dead shred into tiny pieces lol.

    Anyway escorting her out of the camp she takes you to a small town asking you if you can help train the people in the town for the upcoming super mutants that will come sooner or later and you always have the option of not helping with consequences not nothing happening like in gw2.

    Have yet to beat that feeling on not knowing what's going to happen.

    3] Yes their strange idea of showing the maps as rectangles surely gone bad on many people's throat. I mean look at guild wars 1, the maps could have been a triangle if they wanted but they weren't as clearly obvious as in the 2nd one. 

    4] I like and hate the no trinity feature.

    I love in D&D and even Wizardry Online where you need certain abilities from x class to survive in some dungeons (More in D&D) but in gw2 it's barely utilised since at the end of the day everyone in the party is a different type of dps with some skills here and there that provide little support.

    And

    5] Yes, bla bla bla there are traits and all but I wanted to play a sword and pistol mesmer why couldn't I have more variety in the weapon skills? I don't care that there are traits or utilities that can work with x weapons I wanted to be different from the 1000s of mesmers using a sword and pistol but I couldn't.

    They should have never left out the choice of maybe wanting to use more the pistol over the sword or vice versa in the game but they did and it feels really limiting.

    image

  • PpiperPpiper Horsham, PAPosts: 648Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Hardanger

    I'm impressed by the volume of response.  

     

    not sure what to make of it all, but impressed

    just gotta remember like graphics immersion is a subjective thing.. one game may have a feature that kills immersion for them while others can overlook it and get engrossed in the rest of the game.. no one can say what is immersion for you personally all they can say is what in any said game makes them feel immersed.. hope some of the responses helped

    that's an excellent point. We each have our own ideas of what makes a game feel like we're a part of it. To each his own. GW2 has that feel for me, I truly feel a part of this game.

  • ZzadZzad Palma de MallorcaPosts: 1,332Member Uncommon
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game due to over-hab to traditional quest hubs...static combat etc.

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    yea i always play with map completion off unless i'm specifically going for that. but any new character it goes off right off the bat

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by observer
    Originally posted by FromHell

    It´s about as immersive as any Super Mario 3-D game.

    High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

     

    GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

    Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

    Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • loulakiloulaki PatrasPosts: 918Member

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

     

    all your complaints about small maps and cleistophovic are from people who havent poayed the game and they wanna just share their negative point of view in the world

    : )

    image

  • bliss14bliss14 eleva, WIPosts: 565Member
    Originally posted by Kuinn
    Originally posted by Hardanger

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

     

    My biggest immersion breaker is the instant travel. I installed the game again after months of pause, made new char and went for it. Everything was great and fun, until at around lvl6 I realized that I had been just running around and forgot about the main story, this was not the problem, it's actually cool such a thing can happen in themepark, but what followed afterwards dropped me into the state of meh again.

     

    I opened map to check on where the story location was, and then clicked on the nearest waypoint and: boom - the immersion switch got turned off. I begun to pick up on the story and just blinked around the map to get to the story locations. Blink, blink, blink, I just traveled from point to point with tons of land in betweem, it took few seconds and nobody even saw me on the road. Having to actually travel (even after the first time) to places that you want to visit makes it feel more meaningful and adventurous (immersive).

     

    Just give me a shard where there isnt waypoints at all (or maybe like 6 in the whole world?) and where I can run just a little bit faster (since there obviously wont be mounts ever). If you cant travel in 3 seconds to everywhere in the world, the world stops feeling so damn small and artificial, at least in theory that should help but who knows.

     

    Currently there arent any far away lands that I have to travel to, there are just maps and places where I can get in 3 seconds regardless of my destination or current location... Meh. Want to farm at some distant cool spot? Click you're already there. Need to sell trash? Click you're at the vendor. Need to get to the other side of the whole world? You're already there.

    You don't have to use them though.  I run nearly everywhere unless I'm out in the wilds and want to get back to craft.  Even then I don't use the waypoints.  I go to mists and then use the Lion's Arch portal because I'm cheap like that :)  I tend to run across events that I haven't had the chance to do before by running everywhere.  As far as running everywhere being too slow just activate a speed boost if you have one and it really doesn't take very long at all. 

    Waypoints inside the cities are just great for me though.  Lion's Arch will lag sometimes so much that if I had to run through it to get somewhere inside the city I would hate it.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by loulaki

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

    I suppose you meant "cycles" ;)

    I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

    But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by Jean-Luc_Picard
    Originally posted by loulaki

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

    I suppose you meant "cycles" ;)

    I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

    But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

    i have my gamma set pretty low already so when night comes around it is pretty dark overall so guess that's why it's so noticable to me

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • NL-RikkertNL-Rikkert schagenPosts: 121Member Uncommon

    Immersion is up to the player, not the game.

     

    /thread

    STOOPID
    When someone does something so utterly moronic that it kills your brain cells at the very thought of it.

  • Jean-Luc_PicardJean-Luc_Picard La BarrePosts: 3,549Member Uncommon
    Originally posted by Aerowyn
    Originally posted by Jean-Luc_Picard
    Originally posted by loulaki

    well the only lack of immersion is on the circles of day and night, with the nights beiing too bright and the circles are difeerent from map to map ....

    I suppose you meant "cycles" ;)

    I had the problem with nights being really too bright until a moved to a 32" HDTV to play and therefore calibrated the display using proper software and a calibration DVD.

    But I agree, nights are still too bright, and there should be a separate gamma setting for nights so everybody can fine tune it as he prefers. I made that suggestion on the official forums a couple of weeks ago.

    i have my gamma set pretty low already so when night comes around it is pretty dark overall so guess that's why it's so noticable to me

    When you have your display properly calibrated for movies so that blacks are pitch black and whites are bright white while keeping all the nuances inbetween, it also looks much better and the difference between day and night becomes more noticeable too :)

    Playing now: WoW, Landmark, GW2, The Crew, SotA

    Top 3 MMORPGs played: UO, AC1 and WoW

    Honorable mentions: AO, LotRO, SW:TOR and GW2.

    ----------------

    "The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.
    So if you notice that I'm no longer answering your nonsense, stop trying... because you just joined my block list.

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FromHellFromHell NY, NYPosts: 1,311Member
    Originally posted by Jean-Luc_Picard
    Originally posted by observer
    Originally posted by FromHell

    It´s about as immersive as any Super Mario 3-D game.

    High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

     

    GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

    Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

    Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

    I don´t care if you call the style "cartoony" or not, perhaps it´s "anime", I just don´t like to have things like these in my gaming experience. Same reason I don´t play TERA. As for my signature, you see I don´t like any high fantasy T rated MMOs. It´s a matter of taste.

     

    Secrets of Dragon?s Spine Trailer.. ! :D
    http://www.youtube.com/watch?v=fwT9cFVQCMw

    Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
    http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
    .


    .
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  • tom_goretom_gore TamperePosts: 1,796Member Uncommon
    Originally posted by Rusque
    GW2 has a wonderful game world. It's a shame ANET doesn't know what to do with so we're stuck running around doing a lot of nothing.

    This, this, this and another thousand times THIS.

    I thought I was the only one realizing it. GW2 has what is probably the most breathtakingly beautiful and painstakingly detailed game world that has ever existed, and once you reach level 80 there is absolutely nothing to go out there for.

     

  • BaitnessBaitness Posts: 320Member Uncommon
    Originally posted by FromHell
    Originally posted by Jean-Luc_Picard
    Originally posted by observer
    Originally posted by FromHell

    It´s about as immersive as any Super Mario 3-D game.

    High fantasy cartoony look and different playfields to run around and kill stuff. There is nothing "realistic" about this game to get immersed in.

     

    GW2 is "cartoony"?  Seriously?  You're just hating on it because you lack any meaningful objectivity to back up your claims.

    Oh, and let's not forget your "Best MMOs played" list in your signature, and you dare to call GW2 "cartoony" and unrealistic. lol.

    Yeah, that kind of answer makes me wonder if the person even ever logged into the game.

    I don´t care if you call the style "cartoony" or not, perhaps it´s "anime", I just don´t like to have things like these in my gaming experience. Same reason I don´t play TERA. As for my signature, you see I don´t like any high fantasy T rated MMOs. It´s a matter of taste.

     

    It isn't cartoony or anime.  What you dont like is apparantly non-human races.

  • muffins89muffins89 Yakima, WAPosts: 1,306Member Uncommon
    Originally posted by Hardanger

    I'll keep it brief.

     

    My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

    Anyways, I haven't played since launch.

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

    i completely agree.  leveling just felt like going through the motions.  i felt no connection to my character.  imo it's not world design,  character models or the ui.  those are done beautifully.  it's the class design and lack of holy trinity. 

    I think the prostitute mod corrupted your game files man. -elhefen

  • dynamicipftwdynamicipftw Arrow, ALPosts: 207Member
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

  • AerowynAerowyn BUZZARDS BAY, MAPosts: 7,928Member
    Originally posted by dynamicipftw
    Originally posted by Aerowyn
    Originally posted by dynamicipftw
    Originally posted by Zzad
    Originally posted by dynamicipftw

    The reason GW2 is the least immersive MMO I have ever played is that there is way too much important information on the minimap and map. I find myself looking at them instead of the game world most of the time since it tells me what and where to "explore" (or visit the places the game already explored for me). 

     

    Those "handholders" were placed in the game right at the end of the development for the simple reason of players feeling completely lost in the game... not many were used to that new event-system, field combos,dodging....exploring

    But hey! it´s easy to solve that! just uncheck the "map completition" in the map (lower left corner-eye icon) and voilá!

    prepare to enjoy GW2 ;)

     

    No. Handicapping myself won't make me enjoy the game. That's not how it works. If I received a bonus of some kind (+xp?) or a special achievement I would do it.

    how is it a handycap unless you are going for map completion specifically?... also curious in all games that offer easy, normal, hard options. Do you always choose easy because the option is there?

    Don't mix single player games with MMOs. In single player games I play against myself. I see MMOs more competitively.

    the point is though how in anyway does turning off map completion handicap you unless you are specifically going for the 100% map completion.. all it deos is give you a way to better enjoy the game if all the map markers are to distracting imho.. i like it this way because with the markers on i tend to fall into the i'm going here to get this waypoint type play with them off I just wander and enjoy the events and content in the zones

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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