It looks like you're new here. If you want to get involved, click one of these buttons!
In the last weeks, There have been several articles and posts about archeage, in this forum and outside, speaking of the status of the game regarding the pvp ruleset and the enviroment that it created.
Some articles seens to say that archeage will have a gank fest and will be a complete turn-off to casual players or even to the western average players. Some others states the oposite: the game is full of safe zones and limitations in the pvp mechanics (e.g: forced factions, flaws in the flagging system, flaws in the economy, etc) making the pvp severily restricted in quantity and quality, being without meaning in the practice.
So, which of that 2 negative visions about the game is nearer the truth?
Seens that this mmo will not have appeal to the "extremists" players, but only to the average ones. Players from WoW/ FFXI/Rift/GW2 or from Darkfall/Mortal Online will both consider the game a turn-off by oposite reasons. This game will appeal more to "average" players, used to play mmos like Asheron's Call, SWG, Lineage, EVE, etc
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song)