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Trouble with immersion?

HardangerHardanger Member Posts: 226

I'll keep it brief.

 

My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

Anyways, I haven't played since launch.

 

I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

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Comments

  • asmkm22asmkm22 Member Posts: 1,788
    One thing that bothers me is how claustrophobic the game feels.  I think it hs to do with the clouds being so close to the ground.  Whatever the reason, it makes the world feel much smaller than the maps suggest.

    You make me like charity

  • jpnzjpnz Member Posts: 3,529
    Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • bcbullybcbully Member EpicPosts: 11,838
    I had a problem with immersion too. It as soon as I would start getting into the world, I'd be hit with things like queuing up for a battleground, and seeing Sever 1, Sever 2, Server 3 ect.. Also everytime my toon spoke, I was like "that's not right." How about straight out of creating a world hating kitten kicking warlock, the first NPC says "Help," and I say "Sure!"
    "We see fundamentals and we ape in"
  • Size-TwelveSize-Twelve Member UncommonPosts: 478

    I can see how this would not be the ideal game for those looking for immersion.

    It's really more of an action game (jumping puzzles, no mana, no cast times, dodging) with RPG elements, than a full blown immersive RPG. I like where the game is at personally, but it does feel like I'm running a toon around from the outside, rather than living a character.

    The story is pretty uninspired too which probably doesn't help. "We're all heroes fighting the dragons", is a little...blah.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    image

    image

    Completely claustrofobic and artificial.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Gaia_Hunter

    image

    image

    Completely claustrofobic and artificial.

    heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • YaevinduskYaevindusk Member RarePosts: 2,094
    Originally posted by Aerowyn
    Originally posted by Gaia_Hunter

    image

    image

    Completely claustrofobic and artificial.

    heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

     

    I tend to think that when I see comments like that, those people only have a level 20 and haven't fully traversed the world.  The examles shown in those pictures are actually minor to some of the sights and areas in the game.  It's hard for me not to be immersed in the game when I don't think about immersion.  The only thing that makes few feel like it's a game are the first couple areas of each starting zone.  Then it just opens up, or the game's cities just draw me in with all the conversations and actions NPCs make among themselves.

    Though I guess it's how one approaches the game, and how long they play it (or how much they explore) in addition to differing opinions and experiences.

    Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing).  German and French were always easier for me despite my family being U.S. citizens for over a century.  Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now).  I only debate in English to help me work with it (and limit things).  In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while.  If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.

    Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this.  If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own.  Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis.  Allow me to thank you sincerely for your time.
  • VidirVidir Member UncommonPosts: 963
    Originally posted by Hardanger

    I'll keep it brief.

     

    My biggest and most immediate issue that I had with GW2 on release when I tried to play it was that I felt it lacked immersion.  Strangely, despite the polish and detail, I had rarely felt so un-immersed in a game.  I think it may have had something to do with world design, character models, UI... something that I can't quite place.

    Anyways, I haven't played since launch.

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

     What anoyed me most was the events popping up all over the place not letting you explore tho world without interfearin and the bad fight targeting system.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Yaevindusk
    Originally posted by Aerowyn
    Originally posted by Gaia_Hunter

    image

    image

    Completely claustrofobic and artificial.

    heh yea while the zones aren't seamless they are the most immersive zones I ever played in a themepark MMO.. not only are they huge and amazing to look at the way the asethetics and the event system is setup the game feels more alive than any MMO i have ever played.. one of the #1 reasons I enjoy it so much

     

    I tend to think that when I see comments like that, those people only have a level 20 and haven't fully traversed the world.  The examles shown in those pictures are actually minor to some of the sights and areas in the game.  It's hard for me not to be immersed in the game when I don't think about immersion.  The only thing that makes few feel like it's a game are the first couple areas of each starting zone.  Then it just opens up, or the game's cities just draw me in with all the conversations and actions NPCs make among themselves.

    Though I guess it's how one approaches the game, and how long they play it (or how much they explore) in addition to differing opinions and experiences.

    yea i LOVE this event here:) The Great Oouo

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
     Sorry you feel that way OP. I personally have no problem with immersion and TBH I find myslef lost in the game at times when I play. The only things that I feel it lacks that makes it less immersive are weather effects and a real day and night cycle. Other than that the sounds, environment, and world feel more alive than any other game I have beena part of. While I can say I am underwhelmed by a few things in the game, immersion isn't one for me. Oh and the fast travel also takes me a step back as far as immersion but I only feel the disconnect when I am zone hopping, not when hitting an area and going for the exploration.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • AerowynAerowyn Member Posts: 7,928

    just great scenary love it:)

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • RusqueRusque Member RarePosts: 2,785
    GW2 has a wonderful game world. It's a shame ANET doesn't know what to do with so we're stuck running around doing a lot of nothing.
  • KothosesKothoses Member UncommonPosts: 921

    While undoubtedly beautiful eyecandy, scenic =/= immersive.

     

    It is a beautiful game, but it does feel a little prefabricated at times, its still a great game and amazing the first and second time around which is more than can be said of a lot of mmo's.   But I can see where the op is coming from, it does feel systematic when you delve into the game beyond PVE leveling.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Kothoses

    While undoubtedly beautiful eyecandy, scenic =/= immersive.

     

    It is a beautiful game, but it does feel a little prefabricated at times, its still a great game and amazing the first and second time around which is more than can be said of a lot of mmo's.   But I can see where the op is coming from, it does feel systematic when you delve into the game beyond PVE leveling.

    i can see that but I compare this to other themeparks and when the standard themepark is filled with static npcs everywhere and a world that doesn't move/change at all I really can't see how people can complain gw2 feels less immersive than most other themeparks

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • snapfusionsnapfusion Member Posts: 954
    Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.
  • jpnzjpnz Member Posts: 3,529
    How is this for an immersion breaker; walking into a city. Walking into stormwind in wow was really good. Jumping into lions arch via a portal cause you can't walk into the city? not so much

    Gdemami -
    Informing people about your thoughts and impressions is not a review, it's a blog.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by snapfusion
    Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.

    i can see that as well.. each zone is almost a little "world" inside itself in a way(but you could say that about most zoned games even ones with "seamless" zoning).. while as a whole I can see it killing immersion for some when actually in a zone and running around it's still the most immersive PVE experience I have had in a MMO in a very very long time

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • elockeelocke Member UncommonPosts: 4,335
    Originally posted by jpnz
    Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

    ^^^This.  I have the exact same issue when playing AoC or TSW, heck even EQ2.  It's that stupid non seamless world design, it just ruins the immersion.  Only one game ever broke that mold and that was FFXI, for some reason, those instanced zones were almost overly immersive, lol(not really, but you get the gist).

    Every "zone" is basically a filled square/rectangle of content.  The content is fine, but the layout makes it feel confined and fake.  Of course another horrible way would have been the WAR way, 2 linear paths running perpendicular to each other with a big space in the middle for PVP.  Crappy world/zone design there as well.  Gotta have crap cross over and in and out and be more geographically sound.  In other words more haphazard and non shape specific.  I think Lotro and WoW handle this fairly well.

  • ToxiaToxia Member UncommonPosts: 1,308
    Of the few problems i have with gw2, immersion/complaints with the scenery isn't some of them. Game is the most beautiful mmo i've played to date. And i thought ff11/14 were pretty damn pretty.

    The Deep Web is sca-ry.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by elocke
    Originally posted by jpnz
    Probably because the world is setup as boxes with fixed portals. It just feels artificial and small.

    ^^^This.  I have the exact same issue when playing AoC or TSW, heck even EQ2.  It's that stupid non seamless world design, it just ruins the immersion.  Only one game ever broke that mold and that was FFXI, for some reason, those instanced zones were almost overly immersive, lol(not really, but you get the gist).

    Every "zone" is basically a filled square/rectangle of content.  The content is fine, but the layout makes it feel confined and fake.  Of course another horrible way would have been the WAR way, 2 linear paths running perpendicular to each other with a big space in the middle for PVP.  Crappy world/zone design there as well.  Gotta have crap cross over and in and out and be more geographically sound.  In other words more haphazard and non shape specific.  I think Lotro and WoW handle this fairly well.

    even in wow though what does it matter if it was seamless or zoned with loading screen? everything that happens PVE wise  is contained to that specific zone things didn't spill over and effect multiple zones(at least during vanilla didn't play much after that) I didn't play lotro much so can't comment on that... overall i never found it mattered if the games seamless zones or not as everything was contained within the zone anyway so it didn't make a whole lot of difference overall in that aspect.. now what goes on in the zone is another matter.. are there battles going on are there constant skirmishes between npcs and faction wars going on inside each zone that makes them feel alive.. to me this is where gw2 nailed the immersion feeling for me

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by snapfusion
    Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.

    Sorry, if you can't use your imagination while waiting between zones then  you are probably playing the wrong type of game. You should be able to connect one area with the other in that 10-15 seconds it takes.

    As far as teleporting from one area to another, all I can say is if bothers you, don't do it. /shrug

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • KuinnKuinn Member UncommonPosts: 2,072
    Originally posted by Hardanger

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

     

    My biggest immersion breaker is the instant travel. I installed the game again after months of pause, made new char and went for it. Everything was great and fun, until at around lvl6 I realized that I had been just running around and forgot about the main story, this was not the problem, it's actually cool such a thing can happen in themepark, but what followed afterwards dropped me into the state of meh again.

     

    I opened map to check on where the story location was, and then clicked on the nearest waypoint and: boom - the immersion switch got turned off. I begun to pick up on the story and just blinked around the map to get to the story locations. Blink, blink, blink, I just traveled from point to point with tons of land in betweem, it took few seconds and nobody even saw me on the road. Having to actually travel (even after the first time) to places that you want to visit makes it feel more meaningful and adventurous (immersive).

     

    Just give me a shard where there isnt waypoints at all (or maybe like 6 in the whole world?) and where I can run just a little bit faster (since there obviously wont be mounts ever). If you cant travel in 3 seconds to everywhere in the world, the world stops feeling so damn small and artificial, at least in theory that should help but who knows.

     

    Currently there arent any far away lands that I have to travel to, there are just maps and places where I can get in 3 seconds regardless of my destination or current location... Meh. Want to farm at some distant cool spot? Click you're already there. Need to sell trash? Click you're at the vendor. Need to get to the other side of the whole world? You're already there.

  • snapfusionsnapfusion Member Posts: 954
    Originally posted by Aerowyn
    Originally posted by snapfusion
    Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.

    i can see that as well.. each zone is almost a little "world" inside itself in a way(but you could say that about most zoned games even ones with "seamless" zoning).. while as a whole I can see it killing immersion for some when actually in a zone and running around it's still the most immersive PVE experience I have had in a MMO in a very very long time

    Cant argue I had a blast and still visit GW2 now and then, Im still searching though for a totally immersive game experience, if only AV knew what to do the original DF.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Kuinn
    Originally posted by Hardanger

     

    I'm wondering if others have had a similar experience, and can help me understand why I feel so much less connected to this game than to its prequel, for example.

     

    My biggest immersion breaker is the instant travel. I installed the game again after months of pause, made new char and went for it. Everything was great and fun, until at around lvl6 I realized that I had been just running around and forgot about the main story, this was not the problem, it's actually cool such a thing can happen in themepark, but what followed afterwards dropped me into the state of meh again.

     

    I opened map to check on where the story location was, and then clicked on the nearest waypoint and: boom - the immersion switch got turned off. I begun to pick up on the story and just blinked around the map to get to the story locations. Blink, blink, blink, I just traveled from point to point with tons of land in betweem, it took few seconds and nobody even saw me on the road. Having to actually travel (even after the first time) to places that you want to visit makes it feel more meaningful and adventurous (immersive).

     

    Just give me a shard where there isnt waypoints at all (or maybe like 6 in the whole world?) and where I can run just a little bit faster (since there obviously wont be mounts ever). If you cant travel in 3 seconds to everywhere in the world, the world stops feeling so damn small and artificial, at least in theory that should help but who knows.

     

    Currently there arent any far away lands that I have to travel to, there are just maps and places where I can get in 3 seconds regardless of my destination or current location... Meh. Want to farm at some distant cool spot? Click you're already there. Need to sell trash? Click you're at the vendor. Need to get to the other side of the whole world? You're already there.

    Note my comment above. Don't use that waypoints if it is making the game bad for you. They put them there for our convenience, not so you HAVE to use them. If they weren't there, folks would complain that it was to hard to get around. Can't make everyone happy. :)

     

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by snapfusion
    Originally posted by Aerowyn
    Originally posted by snapfusion
    Take a gameworld and fracture it into 20 plus pieces joined by spinning portals, then add quick travel and you pretty much kill all immersion.  Shame too since parts of this game look really nice, but each zone is like visiting a musem or going to a movie, the world just doesnt seem connected in any way.

    i can see that as well.. each zone is almost a little "world" inside itself in a way(but you could say that about most zoned games even ones with "seamless" zoning).. while as a whole I can see it killing immersion for some when actually in a zone and running around it's still the most immersive PVE experience I have had in a MMO in a very very long time

    Cant argue I had a blast and still visit GW2 now and then, Im still searching though for a totally immersive game experience, if only AV knew what to do the original DF.

    I too would enjoy a MMO where huge events went on that effected the entire "world" and such and felt everything was connected as everything could have an effect on anything type setup. but overall i still find playing around in gw2 zones far more immersive than any other recent themepark in how npcs react and behave and how the event system plays out.. but obviouslly its all personal preference.. obviouslly instant ports kill it for some others can overlook this or not even notice because of how the zones draw you in when you are actually playing in them.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

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