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BioWare recently pushed Game Update 2.0: Scum and Villainy to Star Wars: The Old Republic's public test server and we're breaking it all down for you in this week's SWTOR column.
Probably of interest to most players, Game Update 2.0 brings the level cap up to 55 and introduces a new skill for each of the game’s Advanced Classes. There have also been major changes to SWTOR’s talent trees and even an overhaul of the Alacrity stat that should make it a highly desirable stat for just about everyone. If you’re curious, Alacrity now buffs your resource regeneration rate and reduces the activation time of all abilities, including instant abilities. It even affects the GCD if your Alacrity value brings the cast time of an ability (instant or otherwise) below the 1.5s GCD. It sounds like I’m definitely going to want to stack some of this stuff once the update goes live!
Read more of Michael Bitton's Star Wars: The Old Republic: Game Update 2.0: A Hive of 'Scum and Villainy'.
Try to be excellent to everyone you meet. You never know what someone else has seen or endured.
Comments
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
This update will be free then?
The lvl cap is going up to 55, so I assume new storyline and voiced quests are also being added?
The update itself is free. The level cap bump and Makeb content is what is paid for, IIRC.
Tbe update will be free, but that doesnt include expansion content, which you will still have to buy.
Interesting changes to alacrity. I imagine it will have some pretty stiff diminishing returns and a hard cap, because reducing the Global Cooldown is extraordinarily powerful.
I see some incoming complaints and an eventual nerf down the road :-)
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http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.
Yeah, this point was raised and it sounds like BioWare is open to changing it if necessary.
Developers tend to put stuff on test servers because they are looking for feedback and help finding bugs.
As for me, it's part of my job to comment on all this stuff!
to anyone interested in the new op, i suggest checking out darth haters preview of it. they werent able to complete but from what they got through, sounds like alot of fun and pretty long
http://www.darthhater.com/articles/feature/23310-operations-preview-scum-and-villainy
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
My raid group ran through the SM version of the ops. I'll be honest it is a tough operation that will require a lot of strategic planning. However, it was tonnes of fun and really makes both my character and how to do ops fresh.
One thing I'll say is that there are 5 main bosses in the ops that count towards your achievement system, and 2 mini-bosses. Though the 2 mini bosses might as well be main bosses because they are toughies, sometimes more so than the main bosses. It will be interesting to see how different groups do the giant puzzle for one of the mini-boss fights.
I am glad to hear that Bioware decide to make the operation tough. PVE content without challenge gets boring very fast.
Yeah, my original crew pretty much quit because the launch OPs were a bit on the easy side.
Frankly Armor has a lot of interesting orange sets but all of the Synth sets look like Franciscan monks of various parts of the middle ages. *YAWN* So if they didn't give Armormech any new orange sets, no big -- I could really see them just giving Synth the extra love. Bop over to Tor-Fashion and check out the armor sets if you don't believe me. It's a dramatic difference.
Not that the folks who do armor design for SWTOR couldn't learn something by hiring some fashion entrepreneurs from Second Life (which I believe AO did and it really improved their couture...heh... Either that or they just copy-botted a bunch of designs, which would make me sad... .
But yeah, armor design in SWTOR? NOT THEIR STRONG POINT. omg. Hire a RISD grad boyz. My ghod. What is wrong with you people? I come from several generations of both engineers and master tailors and military -- and I could at least supervise better designed better aesthetic progression-oriented "cool" mix-and-match paperdoll/ragdoll clip-averse meshy flexi whatever sorta gear within canon than your folks are putting out and I can't draw. (but ok, yeah, been doing interactive graphics since 1978-ish...;)
But yes, I want better armor choices, and I want re-skinnable armor via the cash shop er cartel market! And LOTRO-style outfit panels would be awesome too... And...and...
Sigh...GW2 is looking less and less like my backup game... (not that I get any of that there either...but at least I don't feel like I'm paying to not have it... with the less and less time I have to game right now...)