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Hi everyone,
I haven't been able to find out much on this... but can anyone comment on how practical it will be for the PS4 to handle MMOs? It sounds like a much more modern machine and the the architecture makes it a lot easier to port over PC games without having to do many changes.
Sony is also trying to make the console more open to Indie developers... or is at least claiming that. Apparently they will be able to self-publish their own games without needing a big publisher like Activision.
Thoughts?
Edit Aug. 23, 2013:
Confirmed MMOs/quasi-MMOs:
- DC Universe Online (Apparently this is the fastest growing segment of Sony Online Entertainment's business:)
- Final Fantasy XIV
- The Division
- Destiny
- Elder Scrolls Online
- EverQuest Next (admit it.)
- Planetside 2
- War Thunder
Potential MMOs:
Black Desert Online
Level 5 game
Star Citizen
http://www.eurogamer.net/articles/2013-08-22-star-citizen-begins-rolling-out-next-week
DayZ standalone
http://www.eurogamer.net/articles/2013-06-13-dean-hall-in-talks-to-bring-dayz-standalone-to-ps4
CCP game (I wonder if it's World of Darkness, or EVE Valkyrie...)
Comments
My dream MMO on PS4 would be made by Rockstar and would be based on the Red Dead Redemption IP.
Secrets of Dragon?s Spine Trailer.. !
http://www.youtube.com/watch?v=fwT9cFVQCMw
Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !
I wouldn't be surprised if the PS4 will have more MMOs compared to the PS3. I know that right now the PS3 has Freerealms, DC Universe Online and soon Final Fantasy 14 (plus that Second Lifesque, Playstation Home).
I wonder if SOE will release EQNext on PS4.
Thanks for the replies.
My dream would be an action MMO with a focus on PVP. Something like Darkfall.
I think Sony could convert a ton of FPS players to swords-and-magic type combat where reaction skills matter.
In terms of technical capabilities, making an MMORPG for PlayStation 4 shouldn't be that hard--apart from in the sense that making an MMORPG is intrinsically hard.
The bigger barrier is whether it makes any business sense to do so. In that regard, the answer is, not likely.
You need to understand why consoles still exist in the first place. The problem with making a single-player game for PC is that it can be pirated. And people will pirate it, to the degree that most of your "players" will pirate it instead of paying for it. That's a big probelm if you're a game developer and want to be paid. Consoles have strong anti-piracy protections in place, which makes it so that if you make a console game, people have to pay for it in order to get to play.
But those anti-piracy protections don't come for free. You have to pay a considerable chunk of your revenue (e.g., 30%) to whoever made the console in order for them to let your game run on their console. 30% in console fees sure beats losing 90% to piracy, so that's a good deal for most single-player games.
The reason consoles have to charge that fee is that they typically lose money by selling the console hardware itself. The console business plan is to lose money on the initial hardware sale, but make it up from the games that sell. But that only works if games actually sell.
MMORPGs, however, have no need for console anti-piracy protections. That everyone has to connect to your servers in order to play your game gives you all the anti-piracy protection you need. If you want to release your game for a console, however, you still have to pay a large fraction of your revenue to whoever made the console. That means that an MMORPG developer will strongly prefer the PC platform unless his customers insist that it needs to be on consoles--and are willing to pay more for it to be on consoles.
If you could play an MMORPG on PC for $15/month or exactly the same MMORPG on a console for $20/month, which would you choose? Most people would go with PC, to the degree that releasing it for consoles isn't necessarily a good idea.
You might well prefer consoles if you think you're going to play "free to play" games and never actually pay anything. But console manufacturers understand this approach as well. If you're never going to buy any games that they'll get paid for, then they don't want you to buy their console in the first place. (Remember when Sony disabled Linux on PS3? I think this is why. Too many of the people who installed Linux on a PS3 were using it for other purposes and not buying games on it.) Console manufacturers can restrict the business model of games available for their console, and in the past, have been willing to veto a "free to play" model.
You don't release an MMORPG for consoles unless you believe that having a console version will increase your revenue by more than enough to offset the console fee. If you charge the same price for the PC version as the console version, then a lot of your console revenue will just be cannibalizing your PC revenue. You can offset that by charging more for the console version than the PC version, but that creates the problem of how many people will be willing to pay extra to play your game on a console rather than a PC. Some who might have been willing to pay $20/month for a console MMORPG might refuse just to spite you for overcharging if they see that the same game is available for PC at $15/month.
There probably is a market for a handful of console MMORPGs, to pick up people who would like to play MMORPGs, but will only play on consoles and not PCs. But there probably aren't that many such customers, so there isn't that much money to be made by catering to them.
I know for sure SOE will be making MMORPGs for the PS4. Pretty sure they announced it at the February 20th event.
It would be feesible for Rockstar to turn Red Dead into an MMORPG. The studio that makes the series is in San Diego which is the best city outside Soeul Korea to make an MMORPG, due to the abundance of devs in the region with mmorpg development experience. Will they? Probably not.
Remember that SOE is a special case. If they have to pay 30% of their revenue to Sony, that's just one division of a company paying revenue to another.
....eeee....
Hell ya, Should be just A W E S O M E!
....eeee....
Its pretty hard to beat Wii U in terms of indie friendliness.
All you need to be a wii u eshop developer is to have released a game. Also, free patching for your eshop game with nintendo!
Free is so much better than tens of thousands that microsoft and sony charges per patch.
And as for mmorpgs...Im not too sure...Sony is a very f2p centric company and theyre prolly going to push it more for ps4 especially since even uncharted multiplayer went f2p with cash shop now o.o
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( o.o)
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have no idea
but worth noting that the mmo Final Fantasy XI was first launched on the PS2
-- and ported to the PC later
EQ2 fan sites
You raise an interesting point.
MMOs tend to be designed for a keyboard and mouse.
Is anything stopping PS4 from using them?
What about more MMOs designed to be used with Dual Shock 4?
1.) Blizzard's response:
"...It’s not that Blizzard don’t want to release World of Warcraft on consoles, it’s more that doing so would form too big of a challenge. Street made this clear while talking to NowGamer, pointing to the very large hard drive requirement the game has, coupled with an interface that relies heavily on keyboard and mouse use.
...
That shouldn’t kill all hope for a Blizzard MMO on the PS4, though. Street also said an MMO could work on consoles, but if Blizzard did it they’d go “in a different direction.” That at least points to the fact they have thought about it. And with next-gen console hardware expected to be very similar to PC components, it’s surely going to be very tempting to target multiple platforms for future games."
http://www.geek.com/articles/games/blizzard-says-world-of-warcraft-isnt-right-for-consoles-20130313/
2.) Final Fantasy XIV
"Final Fantasy XIV is due out on PlayStation 3 and PC this summer, but according to producer Naoki Yoshida, a next-gen version is also a possibility."
http://gematsu.com/2013/02/final-fantasy-xiv-could-come-to-playstation-4
PC will be main platform for mmo's as it should be console are way to restrictive and controlled by manufactor sony or microsoft.
wii u is no competion way to limited hardware wise and what mmo marioland lol or donkey kong country land may be for the kids but wiw u is to childish gameplatform with mario 30 and zelda 25 endlessly milking the same ip over and over again no thx.
I'm done with consoles. They cost too much and are so underpowered and only do one thing well.
As for MMOs on consoles, the problem really comes down to controls. FFXI had a good system for a controller to use, but that caused alot of PC users to not like it. When you have 100 more "buttons" to press on one format, it's hard to whiddle it down to 10-15 buttons on a console controller...Then there's the chat problem. It's unbearably horrid to chat with a controller, takes you a year to type "OK". I know they sell keyboards and mice for consoles, but then aren't you just playing a PC? Well it's more like you're playing a Mac, since it will only run Mac programs...but I won't get into how much I hate thier socialist and totalitarianistic ideals, and half his adopted family were from germany and poland during world war two (wink wink).
unless JRPGs go back to the quality of the early PS1 and SNES days i prob wont be going back to consols to be honest.
heck evne better give me some good JRPGs for the PC.
as for MMOs on consol . . .errr it would work but, the main issue is most people who play consol play it for quick fun not something they got to invest in for months on end, heck i actually have a wii, but its mainly for when friends are over . . . .and the two JRPGs that came out on it that where actully decent.
F2P may be the way of the future, but ya know they dont make them like they used to
Proper Grammer & spelling are extra, corrections will be LOL at.
DCUO has one the worst chat interfaces ive ever seen but it is functional
i think DCUO is good example of a recent mmo that works better on consoles than PCs due to the games interface design
EQ2 fan sites
Which is not a surprise since it came to life as "THE" PS3 console mmo the whole gameplay, interface, etc. was built around PS3 capabilities and controller.
So it's no wonder that 70% playing it on PS3... (according to Smed, http://www.gamesindustry.biz/articles/2012-07-18-70-percent-of-dc-universe-online-audience-play-on-playstation-3).
I think there will be at least one new MMO on the PS4.
I just don't know if I tend to care about console gaming anymore.
--John Ruskin
"Unity Engine Headed to PlayStation Platforms"
http://ca.ign.com/articles/2013/03/22/unity-engine-headed-to-playstation-platforms
Does this increase the likelihood? Any MMOs built on Unity?
I would love a Red Dead Redemption MMO!
Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.
Level 5 President Interested in Creating MMORPGs for PS4
“I am very interested in MMORPGs. It is a genre in which Level-5 has not been much involved so far, but I would try to make a game rich and high quality, which fully utilizes the technical capabilities of the console.”
- Akihiro Hino, president of Level 5
http://gamingbolt.com/level-5-president-interested-in-creating-mmorpgs-for-ps4