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The latest Camelot Unchained developer blog has appeared on the official site. The post centers around the notion that players should come back to play a game because it's fun an challenging. To that end, Jacobs opines that the game should deliver surprises.
Now, what does that mean for you as the player? Injecting randomness into games very often meets an ill-fated reception from a vocal portion of the player base. While many players do want to embrace a bit randomness here and there (usually when it benefits them), when the die roll goes against them, well, a lot of scream of outrage can ensue such as the ever-popular “Your randomizer is broken!” One could easily paraphrase Benjamin Franklin’s line in the film 1776 (sadly, it wasn’t a real quote) to say that “Randomness is always good when it works to our advantage, it’s only when it works against us should it be made illegal.” Over the years, my feelings about randomness in games have careened wildly along the track. As one might imagine, I currently believe that as we have made MMORPGs more and more handholding and predictable, we have lost much of both the joys and sorrows of having something really random happen to players whether it is during the course of a pitched battle or simply when just walking down a road.
Read more on the Camelot Unchained site.
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